Harvesters can now summon unlimited hunters. This is a problem. There are several ways that this can be addressed to make this less awful.
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Give the Harvesters’ summoning ability a longer cooldown. Give us a chance to attack the harvester between waves of hunters.
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Make harvesters only summon prototype class harvesters. Experienced and well equipped players can swat prototype harvesters away with relative ease. The mortar barrages are horribly oppressive.
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Add an alarm or antenna component to harvesters that, when destroyed, removes the harvester’s ability to summon enemies. I think this would be the best solution as it capitalizes on the existing and cool component damage system.
P.S. Where are the cargo pods mentioned in the blueprints located? I think that they should be a weak point that can be destroyed to deal easy damage to a harvester, but damaging or destroying them would reduce the amount and quality of the loot you get from the harvester.