The Lack of Experience Gain

If you have been paying close attention to your experience meter when playing you may think as if your not receiving a plentiful amount of experience consistently when completing missions and killing enemies. Therefore I have planned out a guide for the experience gain received from both enemies and missions.

We shall start with the Enemies first.

Tick Exp; Proto - 10xp, Military - 20xp, FNIX - 30xp.
Seeker Exp; Proto - 15xp, Military - 30xp, FNIX - 45xp.
Runner Exp; Proto - 50xp, Military - 75xp, FNIX - 100xp.
Hunter Exp; Proto - 150xp, Military - 300xp, FNIX - 450xp.
Havester Exp; Proto - 500xp, Military - 700xp, FNIX - 900xp.
Tank Exp; Proto - 600xp, Military - 900xp, FNIX - 1200xp.

Now let’s move on to missions.
Mission experience gain in my opinion should be based on what region your in as well as the type of mission your on.

Archipelago Region Non-Story missions: 1000xp. Upon completing story related missions however, I think that the base experience gain should be double (x2) of that of Non story missions. (2000xp in this example.)

The South Coast Region I think should have the same rules applied to the example above.

The Farmland, Mountain and City/Forest Regions I think should have 1500xp for non story mission experience gain and double for story missions in these regions. (3000xp.)

The North Coast and Marshland Regions I think should have 2000xp for non story related missions and again double that of story related missions (4000xp).

What do you think of this system? Let me know down below. Don’t forget to like and share. :wink:

nice work , also have to factor in how the player kills the enemy , eg if a sniper shot from the hill should give as much xp as a player who places a explosive at their feet and shoots it. hope more people elaborate on this. good post mate !

It a great thought, but I think it’s best to keep it simple. A complex xp is exactly the kind of thing the developers tried to avoid when making their April update. I simply think that missions and enemies should yield more experience to the word of the list above. :wink:

i would much prefer a simple xp system that works , than a complicated one that doesn’t, good point there.