I’m having robots melee punching me through walls, even warping into a room from outside at times. Sometimes they can fire through walls as well. Running and hiding inside houses, or going from house to house, is a major combat mechanic in this game, so this issue needs to be fixed.
Please make the AI not hug the walls when the player is inside, rather stand at a distance from it (minimum outside of the hitbox of the actual wall, like 0.5m away from it or something). Adjacent walls and small windows are also letting large enemies through, so I feel there might be areas of the walls that the AI doesn’t see and just walks or falls into, seemingly warping inside the house.
This enemy was killed from inside the house, even though it stood outside!
When it died, it fell through the wall and I could loot it still standing inside.