Many people think that with update 1.06 some of the robots have just become to OP (Over Powered) or UP (Under Powered). Other people just want different and new robots for the experience. Here you can share pictures and thoughts about the old and future robots.
Tanks and harvesters are now so OP that i dont bother with them at all. Its not worth depleting all your ammunition on them.
Jomjom79
I enjoyed the feel of the game in 1.04 about a thousand times better than what it’s like now. I have zero inclination to play online, so this is just from my solo experience.
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I liked the respawning loot (even if it respawned once per game load it would be useful). I found that ammo was not so overabundant that you wouldn’t have to think about your remaining supply, but plentiful enough that you could actually enjoy the combat without trying to make four rifle rounds work for six enemies. Sometimes I’d be a little short on ammo - enough to retire a gun for a firefight or two until I got some more. That was fun and satisfied the tactical urge of having to manage ammo. Feeling around in the dirt for four hours looking for two bullets, like the game is now, is not fun.
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I hate ticks and I especially hate that they spawn behind you in buildings now. Zero fun comes from fighting these things. There’s no loot, barely any XP, they’re hard to hit, and totally unsatisfying to kill.
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The lack of ammo and medkits is absolutely stupid. I don’t understand this. In other games where you have to really micromanage and craft your own ammo, manage weapon durability, etc (like 7 Days to Die), there are other options like melee, and that makes sense since you’re fighting zombies. Obviously you won’t get far taking a baseball bat to a giant robotic dog that can almost one-hit-kill you with its own melee attack (basically, stand too close and watch a cutscene of yourself falling to the ground), so I get that melee doesn’t make sense in this game. Even so, that means that there needs to be plentiful ammo. The combination of less loot and more enemies doesn’t make any sense, because there’s one way to get ammo - loot. There are no shops. In a game like Borderlands, you can get your butt kicked by an encounter a few levels too high, and then you can try again by buying more ammo and medical supplies. This takes about five seconds and you’re ready to go. Generation Zero, on the other hand, is the equivalent of spending four hours hunting around for an extra life just so you can try again and not be punished for the existing no ammo/all enemy spiral the game is currently in.
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Players (like me before I uninstalled) can now easily get locked out of being able to progress because you load up the game, get overwhelmed by groups of 5+ hunters on the tutorial island, die to their cheap cutscene melee attacks, waste all your medical supplies and adrenaline shots, waste all your ammo, and be unable to replenish those supplies and progress.
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Essentially, the main parts of this game are 1. killing robots, 2. finding loot, and 3. leveling up. The psychological satisfaction - the “addictive” factor that the devs should focus on - comes from winning battles, getting XP, and getting cool stuff. But there’s hardly any loot anymore, which makes killing robots nearly impossible especially at the beginning or solo. The current balance has removed all three of those components, and thus also removed the fun. It is so mindblowingly weird that the devs would not recognize these things.
I’ve said this in other topics, but there’s a huge difference between “hard but fair” games, like Dark Souls and Salt and Sanctuary, and games that are just hard for the sake of being frustrating. Generation Zero is firmly in the latter category right now and I don’t see much enjoyment coming from it unless it’s seriously reevaluated.