Three new robot concepts





The mole and the inspector work with each other. They use satelite comms, and if the mole sees something it doesnt like, it calls an inspector. The inspector has incredible sensors and has the ability to go inside of houses to scout the enemy. The mole will deploy illuminated markers so the inspector knows what to scan. It also has the ability to track you down from a km away. Both the inspector and mole can be deployed by wolves, and the inspector and mole have the same three classes as the others.
Inspector scout class: low but effective armor, uses a blade as its weapon.
Inspector soldier class: medium armor, uses an hmg for its weapon.
Inspector spetznaz class: uses a grenade launcher, can deploy a microgun as a backup, high armor.
Mole scout: low armor, no added weapons
Mole soldier: uses microgun if it feels a great threat, can call inspector like all classes.
Mole spetznaz: uses small homing rockets in the case of danger, can dig itself inside resistance bases for recon.
The mole can either be deployed by drop pods or wolves, and when deployed by drop pods they may use their sharp legs as a drill for better movement, and also for surprise attacks. If an inspector enters a house, players can hide in closets or under beds.

The phantom is a fnix boss, and is 50 feet tall, 200 feet long, and 100 feet wide (despite what the drawing says, that was the original idea, however i want the shape to be the same. I want it to be larger so it looks absolutely terrifying). It is so powerful that only two per region can be spawned, three if the large island next to östertörn is added as dlc or base game. The phantom searches for targets on the ground using multiple spotlights, and has several howitzers and hmg’s to target hostiles. If it spots enemys from longer distances using its longer range visors, it can use guided rockets. If the phantom has lost sight of a hostile and is in search mode, it can deploy runners and seekers to assist in finding the target. If the target is found by the runners or seekers, the phantoms attention will instantly be routed to the target, and will begin to engage. The phantom may target more than one hostile, and was a prototype originally designed by FOA, but fnix took it over, like with the reaper. The phantom uses 4 helicopter blades to fly, and it is very well armored. There is a non-boss version with no weapons, and acts as a cargo transport, and it can be destroyed for high rewards. If it is cargo transport, you may board it when it begins to take off, and destroy it from inside. Once it falls from the sky, you may use the parachutes onboard to escape. You may get homing weapons from the loot

I was only able to provide lego models of the inspector and the mole, sorry i couldn’t get you all a phantom model. The inspector is missing its satelite on the model because i couldn’t figure out where to place it without the model looking ugly. Oh, and the inspector DOES have a siren to call in more powerful reinforcements if it knows it is not strong enough to defeat the threat. I am also thinking that we add a city in the big region next to östertorn, because that would be awesome. Also, we should add tanks. If we can’t add tanks, then lets add a humvee that allows you to mount any mg on top of it, including miniguns, but the humvee is expensive to spawn and requires a Heavy Vehicle Station, because it cannot be spawned at a bike station. Another thing, can we add planes if the jets dont work, like makeshift biplanes? That could be effective. We can also add experimental rocket launchers that fire homing rockets, but those rockets are about as expensive as a high voltage battery mag, and require lock on and may only fire one at a time. Because of this, machines may have counter measures, but not always. I hope you enjoy all these requests, and let me know if you got questions or concerns. Just post it on this topic.