Three-Wheeled Update - Patch Notes

Greetings, Survivors!

Thank you for joining us as we round out the year with one more smaller release before we ramp up our efforts for what’s in store in 2024. Tomorrow, the Three-Wheeled Update arrives on all platforms. It brings a new vehicle, new customization and randomization options, and bug fixes.

New Vehicle - The Flakmoped

This traditional Swedish moped has been modified to feature a frontal flatbed supported by two smaller wheels. This allows for easy transportation of goods (or friends).

Topping out at 50km/h, the Flakmoped has quite some energy hiding in those tiny wheels! While one person is driving, another (or multiple) can get onto the flatbed and act as their protection detail.

Currently, equipment cannot be placed directly on the flatbed, that’s a functionality we want to add in a future update. However, there are ways around that limitation that lead to some hilarious behaviors and outcomes. We can’t wait until you find them all and post about them on social media! Don’t forget to tag us when you do.

New DLC - Reinforced Flakmoped Pack

This DLC brings additional functionality to the Flakmoped in the shape of three variants that are each specialized for a specific purpose.

The Utility Flakmoped has a full workbench installed on its flatbed, giving you access to your storage box, a recycling station, and a crafting station, all while on the move.

The Ramming Flakmoped features a reinforced frontal wall that functions as protection for your passengers and doubles as a battering ram to inflict maximum damage by running over machines.

The Off-Road Flakmoped has been augmented with an improved suspension system and better tires so you can ride at full speed - even in the thicket.

This DLC is available alongside the Three-Wheeled Update on the 12th of December at a price point of $6.99 or a regional equivalent. We can’t wait to see what crazy shenanigans you’ll get up to once you get your hands on these!

New Procedural Mission Locations

We are listening to all the feedback around Procedural Missions and how we can make them even more interesting, engaging, and rewarding. New location options have been added for the Resistance Dead Drop, Resistance Radio Maintenance, and High Value Target procedural missions. This means that there will be more variation in the way these missions play out when they are available. Please let us know how they play out for you and report any bugs you encounter on our forums.

New Companion Name Parts

We’ve heard lots of positive comments about the naming options for Companions, but we also know that there are a lot more names that you’d like us to add! In this iteration, we’ve added 23 new name parts:

Titles: Sister, Brother, Comrade, Reverend

Prefixes: Mad, Steel, Bullet, Scrap, Laser, Cuddle, Fuzz, Mecha, Robo

Suffixes: K47UR, 54MUR, K1M1, 54M50N, Guard, Pal, Bob, Killer, Sprocket, Bandit

Some of these were suggested by the community, some are Dev dogs’ names, and some are just cool in general. We hope you enjoy the new combinations!

New event - Winter Snowball Fight

Snow and frost have taken over Östertörn and it’s time to stick it to your friends - literally.

From the 16th until the 31st of December, you will find mounds of snow all over the map. You can use these to grab yourself some snowballs, which you can throw at your friends! Landing a hit will topple the other person over until they get back up. After getting up from a hit, you’ll be temporarily unaffected by snowballs and get a chance to return the favor.

You can also throw snowballs at machines if you want, but it won’t do anything and you’ll probably regret it. But the option is there.

If you don’t want to get blindsided by your co-op partner while you’re fighting machines, don’t worry: You can turn on permanent snowball immunity in the game options.

Now go out and make sure to bring a change of clothes so you don’t catch a cold!

Quality of Life

  • Hid the model of the selected weapon in the background of the Augmentation process to declutter the screen
  • Made it easier to loot Runners, Seekers, Hunters, Lynxes and Firebirds
  • Improved Companion Voice Box icons
  • Hid the chat when the player is in a menu to prevent visual overlap
  • Adjusted the size of the companion collision to better represent its actual size. It can now walk through Bunker doors, so no more leaving your buddy out in the rain!
  • Updated the Game Credits

Bug Fixes

  • UI

    • Previously looted items no longer get displayed on top of loot and inventory windows
    • Fixed a bug where the player had to press the fuel refill button repeatedly instead of holding
    • Fixed a gap in the list of Companion armor. No more phantom apparel for your trusty friend!
    • Removed some specific Augmentation Designs from the Equipment crafting tab and moved them back to the Augmentation tab, where they belong
    • [Community Reported] Fixed an issue where placeholder text would appear during the Augmentation process
    • [Community Reported] Fixed a bug where a Rival’s profile couldn’t be accessed
  • Loot

    • The blue bicycle doesn’t drop as loot from Procedural Missions anymore
  • Equipment

    • Found and removed an instance where the Sensory Jammer couldn’t be activated
  • Audio

    • Fixed a bug where Companion Voice Box previews wouldn’t play correctly
  • Missions

    • Fixed several issues related to the placement of items during the new Procedural Missions
    • [Community Reported] Fixed a bug where the mission “Ghosts of the Past” was stuck at 9/10 placed barricades.
  • World

    • Fixed several misaligned props and world items
    • Fixed multiple rendering issues in and around Vesslan bunker
    • [Community Reported] Revolvers and Meusser Hunting Rifles picked up from the ground now appear in the player’s inventory 100% of the time, which is several % more than before
    • [Community Reported] Made the Lilla Hammarnäs safe house easier to unlock upon arriving. We had too many complaints from players twisting their ankles trying to climb up onto the Plundra.
  • Performance

    • Made several performance improvements
    • Fixed a crash that occurred when looking at an electric arc created by shock ammo
    • Fixed a crash when disrupting the ritual in the “An Invitation” mission in multiplayer
    • Fixed several other crash issues

Known Issues

  • Missions
    • [Community Reported] Building blocks mission might get broken
  • Companion
    • Fire deals more damage to Companion armor than intended. This is fixed in the next update
  • AI
    • Companions can damage other Companions. This is fixed in the next update.
    • NPCs can sometimes be invisible. A restart usually brings them back
  • UI
    • [Community Reported] Safehouses might get lost when logging in. This is most commonly encountered on PlayStation.
    • [Community Reported] When placing a weapon in the Companion’s inventory, its Augmentation Designs will show up and can be removed separately. Do not do this as it will be irrefutably lost! This bug will be fixed in the next update.
  • Performance
    • Clients can crash when riding a motorbike in a densely populated area

In short:
Sounds great.

You should have added stackable snow blocks for base building. That would have been even more fun and perfectly for a small contest.

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Got my first new Flakmoped colour from a Spetznatz Firebird.

Me too, the yellow one from the Firebird, got the green one from a Wolf. If there is a red one I haven’t found that yet. :coffee:

the red one is on the reaper

any idea where the blue one is

The blue one you get automatically when you pick up the flakmoped at Nydala.

You gotta be kidding?

no, the reaper has the red one, I checked already

flakmoped Red 4 reaper :lady_beetle:

that’s the most difficult one to find :dizzy_face: unless people have a reason to go there

the Blue moped didn’t hide like the Blue flakmoped does, behind the barn under covering

Needle in Haystack the Blue one

Oh not again. Really?

the winter event, throwing snowballs at players, the skills that make throwing better, like 1 skill throw further away, will these have any effect on the snowballs

I’m gonna use my 20% jump boost & get to places players can’t reach me, then turn the skill, throwing further away :rofl: lol lol lol

are snowballs something can put in inventory

Tested the update for about an hour now.
The game ran pretty good and I got immediatly in love again.
I picked up the three-wheeled moped, tested them (DLC included) a few seconds and then decided to chose the last one for Singleplayer in general. It’s so useful to have the most important stations with you. Especially if you lost all safehouses.
Recycling, crafting, augmenting and the plundra.

I’m just missing an easier way to apply armor to my companion. My companion did a great job and didn’t get destroyed in this hour…without repairing it. We destroyed 5 Tanks and 6 harvesters and lots of runners and hunters during our trip from the airfield to nydala and then to the ringfort and north of it.

The inventory worked well. I just didn’t watch on the weights. After about an hour, while fighting tons of machines north of the ringfort the game crashed without a warning. But I have to say, that this happened before the update often, too, at this place.

The flakmoped really is great, but @SR_Carni, you forgot the parking break. There were many situations where I had to run after my flakmoped because it started rolling downhill.

After the game crashed I had no issues starting the game again. I spawned at the ringfort and had all the loot I previously took right before the crash, so I was able to recycle the guns. I also had all the safehouses I rediscovered in this hour.

Then I quit the game. Enough for today.

P.S.: I’m a little bit sad… I didn’t see the new namepart “Mad”. I guess you translated it (german) to “Wahn” or something else.

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