I agree that the Ticks do way too much damage relative to their specific type of attack, their size, and the damage their attacks inflict comparable to the ranged weapons attacks of the other machines. Getting sprayed with bullets from a Dog will reduce my hitpoints on a direct hit in increments of 20-30 points. A Tick simply jumps on me and each attack knocks me back 25 hp on full dose.
Their attacks should be a bit more minimalistic in damage, perhaps more reasonably not to exceed 10hp on a direct hit compared to the 25hp they inflict currently (at least in my experience). In order to preserve their relevance as a potential threat of harm, perhaps dial down their cool down timer between attacks enabling them to jump at you more frequently. However, bear in mind that this same problem will present itself in a different way if the attack frequency is increased too significantly to compensate for any prospective damage debuff. There also seems to be an issue with the collision detection when you fire your weapon on them while they are charging at you. I have had direct hits with bullets on them that didn’t damage them at all while they were in full charge towards my avatar. Instead, I have seen the bullet appear to go right through them at what seems to be a direct hit arc.
Since we are on the subject of exaggerated damage scaling, I also noticed that when shot by a Dog with a shotgun setup attached, that the birdshot bullets (assuming that this is the ammo used if available for loot after its destroyed) does 60hp of damage per shot on a direct hit (and at a fairly long distance). Considering the birdshot ammo is the weakest of the shotgun ammo, I thought that the damage taken was a bit excessive. Especially, since damage from that ammo does not seek to equate when you use this ammo same against the machines. All in my experience, by the way.
I recognize from the survey the intent to add exo-armor. If this is some form of powered armor or what not, that would be awesome. I hope first and foremost that any form of armor is introduced into the game. However, I personally like to be light and quiet when moving, so it would be really cool to have various levels of armor protection from heavy for better protection at the expense of movement and stealth, and lighter armor components for better movement and stealth at the expense of better protection. My gameplay style has always been the latter over the former.
Thanks for reading.