I’ve also encountered this in Östervik. It was a while ago now, but it also resulted in the game crashing to desktop after an excessive amount of Ticks had spawned. For now, feels like the best solution to this is to restart the session.
For me at this moment GZ is barely playable in Farmlands and Forest regions. Most of the time when I get close to a FNIX outpost it’s a missive Tick infestation that ends in almost certain crash
So Yesterday night i Visited Granhugget to hunt down some Tanks i heard a Tank were Attacking something, which turns out to be Ticks it had spawned, that then attacked the Fnix Tank and the Other Military Tank
I were able to attack them without Crashing, but Nothing on the Tanks could be destroyed: Fuel tank, Tickpod, Weapons, Panels everything were not able to be destroyed so took awhile to take them down and in the mean time Destroying the Military Tank
The Ticks spawning from the wreaked Fnix Tanks Tickpod had moved it from near the Crane on top the Hill near Grandhugget <.<
Since the Recording I have not been able to up the hill to even see the Crane on it before i Crash -.-
New when i go to Grandhugget Safe i hear the nearby Fnix Base Go Mental, just like in @0L0 Video Just above
So now to Huge Chunks of the Forest are Very now Crash Prone to me, which includes 2 Fnix Bases and 2 Major Areas Large Machines spawn and 4 Rival inside the Crash prone areas <.<
I do hope this does not Spread to the Farmlands…
Thanks everyone for sharing this! The team is looking into why the ticks keep spawning like that and we appreciate all the info we can get from you here!
It’s not just ticks spawning. I’m often seeing them accompanied by flames as if they’re being fired by an enemy along with very odd AI from the enemies at the scene.
Got it sorted out. It’s the FNIX outposts. The more are active (under FNIX control) the worse everything gets (ticks, gnomes, uninteractable things, etc.).
I had 17 active tier 3 outposts
I destroyed every FNIX outpost, and about at 7-8 left active everything went back to normal… even Hagaboda!
The more FNIX have, the worse it gets. As we said was the case with the forest region re: hunting gnomes. But this issue has been here since the dawn of time; long before FNIX bases were a thing, and it used to happen mainly in Haga for me.
It definitely seems related to game performance. It used to be a great indicator of gnomes, which leads me to believe that the gnomes were some kind of debug prank / indicator by a dev and were never meant to be seen.
They don’t even have to spawn from a dead machine. Here we have a tank spawning and then attacking their own ticks.
Nope. I’m Marksman. My friend is Vanguard. I’m MAKING an Engineer, but it happened on Himjfall the other night while I was in the bunker outside the “town with two grocery stores” and during the quest chain there got backed into the bunker by Apocalypse class Hunters who dropped infinite Apocalypse class Ticks. Kinda annoying, kinda want it fixed after I get Pest Control.
Oh your ‘New Dawn Update’ you mentioned in the ‘know bug’ section, that there was a but that happens around Ostivik. Well, I got news for ya! I just watched for over 15 min. (after sniping a hunter until he exploded to death) continue to spawn continuously large groups of Ticks. The ticks were constantly attacking the other Hunters and walkers in the area. I was perched on a rise just outside my safe house at map cord. -2348.219, 3423.430 (a small island) and killed the Hunter on a small peninsula that is just East of Stenungsnas (in the Southern Region, far from Ostivik)