I looked for another Balance Discussion topic, one was named as Single Player Balance, but did not speak of balance…
Apologies if I missed a thread that had this…
To the topic:
This is not about PS4, since they are stuck in the April’s Patch, though they CAN participate.
Actually, I command you to. XD
No, this is about XBOX (I think?) and PC:
Balance is, by all means, a thing of taste, of opinion.
And I get this.
As Miss Aesyle pointed out: this was the time when GZ was played most.
I think, that in itself, is a decent indication, that many find the game to be “difficulti-boring”, or the difficulty just too weak.
I therefore want to suggest a few tweaks that might actually help this problem.
A few were already given:
==> Machine AI (faster but correct detection (LoS), faster reaction (no more 15 seconds until machines wake up after spotting you), more tactile behaviour (usage of the environment), dodging in some cases.
==> Damage Limitation on our side.
==> New Machine Types with their own style of combat (Think of Burrowing Machines, or underwater machines…) to give more versatile opponents.
==> Improved Spawn Rate: The current spawn rate (1 hour, was it?) is too high.
==> Revamp of weapons (especially the Exp weapons, as these are by all means far too OP).
When Machine AI is taken care of, the need for excessive armour, like we have now, will no longer be needed, since the machines will have a new type or armour: brains and speed.
This would lead to something that would many a player happy: the reduction of combat time for a single machine and the reduction of ammo usage.
Naturally, this depending on how far weapons will be tuned down.
One could state: slap even more armour on machines, and sure, it will indeed make the game a tad more difficult, but also even more boring, since the machines fail intelligence wise.
Engaging a Tank that, although it registers being fired upon, although it has identified you and declared you a target, it often stands there, being puzzled about what the firing commands are.
Could be me… but that does not seem to realistic?
Or a machine being shot, yet it stands there shooting back, ignoring its getting damage, like some Rhinestone Cowboy?
Or machines not even seeing you, though they are mere 50m away?
Sure, I could say, remove Plundra, restore our old inventory system or give similar limitations on weight, since that made things certainly more difficult, but I am not.
At all.
There are far better ways to combat the balance issue.
Of course, this is how I would bring balance to GZ, and I overlooked a few ideas.
I’m far from perfect.
So, how would you see this?
Is balance right for you?
Too hard?
Too soft?
How would you try to fix it?
Thank you.