To Specialize Or Not To Specialize (That Is The Question)?

You do as you wish my friend. If / when you consider a Vanguard build, I have a power build should you ever decide to make another Swedish teenager.

*You’ll have to inbox me if you want the link

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One thing that I think 99% of GZ players will agree to, is that your first character is kind of a prototype. You are almost guaranteed to pick some skills that you end up regretting later, or you realize that you have no use for them. :slightly_smiling_face:

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Definitely true for me! :joy::joy::joy:

@NJR87

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@FilthyLittleGodPS4 On my first character there’s 3 or 4 points I regret spending, so it could have gone worse. :wink: Also, the game doesn’t tell you that the lvl. cap is 31, so you have to hear it from others in order to know. :+1:

Honestly. I do not think i have any wasted points. Maybe 1, but that skill i got with it is useful. I went tank, with a lot of damage.

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My second attempt at a Vanguard build will be as follows:

Tech, right:
1 p. Chemist
1 p. Lockpicking
2 p. Salvage

Tech, left:
None

Survival, right:
1 p. Stamina Recharge
3 p. Health Amount

Survival, left:
2 p. Stamina Amount
2 p. Running Speed
2 p. Carry Capacity
1 p. Steady Feet

Support, right:
None

Support, left:
None

Combat, right:
2 p. Reload Speed
1 p. Run and Gun
2 p. Armor
1 p. Armor Damage
2 p. Trigger Happy
1 p. Vangurad (Specialization)

Combat, left:
1 p. Aim Speed
1 p. Hip Shot Accuracy
2 p. Weapon Recoil
2 p. Weapon Sway

I’m still at lvl. 26 on this character, but this is how I’m gonna go, unless someone gives me a better idea. :slight_smile:

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In this order -

  1. RELOAD SPEED
  2. RUN AND GUN
  3. ARMOR
  4. ARMOR DAMAGE
  5. TRIGGER HAPPY
  6. VANGUARD
  7. STAMINA AMOUNT
  8. RUNNING SPEED
  9. CARRY CAPACITY
  10. CARRY CAPACITY
  11. AIM SPEED
  12. HIP SHOT ACCURACY
  13. WEAPON RECOIL
  14. WEAPON SWAY
  15. WEAPON SWAY
  16. WEAPON SWAY
  17. WEAPON RECOIL
  18. TRIGGER HAPPY
  19. ARMOR DAMAGE
  20. RELOAD SPEED
  21. STAMINA AMOUNT
  22. RUNNING SPEED
  23. STAMINA RECGARGE
  24. STAMINA RECHARGE
  25. SPOTTING INTEL
  26. INQUISITIVE MIND
  27. COMPONENT DAMAGE
  28. COMPONENT DAMAGE
  29. MAKE 'EM COUNT
  30. MAKE 'EM COUNT.
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Seems to me you’re paying a high price for unlocking the Component Damage skill.
For a combat focused build, I think your points 25-28 would be better spent toward 2 points in Salvage, doubling your ammo find, so you can fire that KVM until it’s glowing red. Also, Salvage is critical for finding enough .50 cal. (I also think Chemist and Lockpicking are more useful than Spotting Intel and Inquisitive Mind.)
This is just my opinion, of course. I don’t mean to tell you your build is any worse than mine. :wink:

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Remember, this is a 2nd character build with over 2000 hours of loot in a Mule that crashes online sessions - I don’t need ammo, or anything else for that matter.

Chemist offers no additional damage resistance. Both me and Diesel tested it - same death over time.

Lock Picking is pointless, as my main unlocked everything and base game tracks everything.

Both of these points were actually covered by Diesel at the point of 24 Skill Points. I explained to her that it wasn’t about wasting Spotting Intel & Inquisitive Mind - it was about working backwards in order to create a character with the most damage available in the skill tree.

The end goal was make 'em count - and trust me my AG5 on this build with single shot…

Magic.

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Thanks for the tips, Resister Comrades!

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For a new player, say first 100 hours, Lockpicking is a must-have. Chemist may not work now, but perhaps it will be fixed some day. In your case, sure they’re pointless.
But Spotting Intel and Inquisitive Mind will always be completely useless, IMO.
I of course have no problem understanding that you value the Make 'Em Count skill, especially if you have tons of ammo hoarded.
My playstyle isn’t like that. I don’t wanna bother with ammo mules and transferring between characters. 2 points in salvage makes my character self-sufficient, and I don’t have to clutter up my Plundra with lots of ammo. If I need to drop some 7.62, I just fire away 250 rounds at a pack of 4-5 runners! :joy:
This matches my casual playstyle perfectly. :wink:
And damn! 2000 hours? I have never, nor will I ever, play any game for that amount of time! :smile:

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Yes casual play style is exactly what I’m getting from you.

As I explained before, Spotting Intel, and Inquisitive Mind, is to allow for the component damage perk - thus being a build with every damage attribute possible.

When you’ve put as much time, effort, and stress as I have into GenZ - you gather a lot of gear.

My record for a game is over 5000 hours, this is more of a distraction.

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Yeah? Don’t expect me to feel bad about it… :roll_eyes:

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What game was that, if I may ask?

Most games the longest I’ll put is one or two hundred hours for the platinum, the only games I’ve sunk 1 or 2 thousand hours into have been the Borderlands games, Demon’s and Dark Souls games, and Battleborn.

@AliasDJA

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Final Fantasy 7, took 2 years to have a 100% complete game

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Whoa…what took so long? Learning all enemy skills?

@AliasDJA

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It was a simpler time, so things took a lot longer back then to find.

There were so many layers to it, so many choices that changed the outcome. The quest for a 100% game file on FF7 was literally the holy grail back then. Learning, understanding everything, every reference, clue, every decision has an impact. I did the Xbox Arcade release in just under 300 hours.

Next one down is Ninja Gaiden 2 - 2nd in the UK to 100% the game on Master Ninja took around 4000 hours - even made Xbox Magazine & 360 Gamer.

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I played FF7 (not the remake yet) 4 times…none ever seemed like it was a 5000 hour investment of time.

Can you go a bit more into detail?

Was this like immediately after it’s PS1 release when there were no guides yet?

@AliasDJA

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Yeah I will, but I’ll PM you.

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Yes lol I literally just sent you a Pm before reading your reply.

Niiiiice.

ThNks.

@AliasDJA

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