To Specialize Or Not To Specialize (That Is The Question)?

Currently level 17. Getting 3 or 4 points away ftom
Specialization in both the Combat and Scavenger skill trees. I’m debating about whether or not I should invest all the way down to a specialization.

The only one I’m REALLY interested in is the Combat skill tree specialization that grants you an extra 25 percent damage resistance.

Otherwise, there are a variety of skills scattered randomly throughout the trees that I am interested in.

Also, there is a Trophy that requires you to have 2 characters both with an active Specialization so I suppose I should have my character Specialize for that reason alone.

Thanks in advance for any info / thoughts!

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Do it but only 1 specialization per character 2 isnt worth it. Active specialisations are the best. The Top 3 in my opinion are probably, Vanguard, Survivor and Marksman. the others are good but less useful. Hacking a machine is fun but in the long run you have a low chance of a successful hack. Engineer again fun but not worth it. Commando 15% damage boost to an undetecting enemy is good. Commander only worth it if u have reliable friends. Same with medic

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Sounds good, thanks!

@Admiralgamer

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Just edited a bit this is my opinion, it doesn’t need to be yours

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Is the 25 damage reduction one worth taking do you think?

At this point I die soooo often maybe it won’t even make a difference?

Hmmm.

Also, thanks for the info!

@Admiralgamer

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I use vanguard. it is pretty useful. And is a safe bet.

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@MarkNcheese42

Ok, thanks!

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If you die alot you should go for survivor it gets you back up for free with no adrenalin shot once per time u enter combat

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Oh damn.

But I don’t know if I’m specced into That tree at all.

@Admiralgamer

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Those without a Vanguard bring a Selma to a Gunfight

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You do as you wish my friend. If / when you consider a Vanguard build, I have a power build should you ever decide to make another Swedish teenager.

*You’ll have to inbox me if you want the link

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One thing that I think 99% of GZ players will agree to, is that your first character is kind of a prototype. You are almost guaranteed to pick some skills that you end up regretting later, or you realize that you have no use for them. :slightly_smiling_face:

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Definitely true for me! :joy::joy::joy:

@NJR87

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@FilthyLittleGodPS4 On my first character there’s 3 or 4 points I regret spending, so it could have gone worse. :wink: Also, the game doesn’t tell you that the lvl. cap is 31, so you have to hear it from others in order to know. :+1:

Honestly. I do not think i have any wasted points. Maybe 1, but that skill i got with it is useful. I went tank, with a lot of damage.

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My second attempt at a Vanguard build will be as follows:

Tech, right:
1 p. Chemist
1 p. Lockpicking
2 p. Salvage

Tech, left:
None

Survival, right:
1 p. Stamina Recharge
3 p. Health Amount

Survival, left:
2 p. Stamina Amount
2 p. Running Speed
2 p. Carry Capacity
1 p. Steady Feet

Support, right:
None

Support, left:
None

Combat, right:
2 p. Reload Speed
1 p. Run and Gun
2 p. Armor
1 p. Armor Damage
2 p. Trigger Happy
1 p. Vangurad (Specialization)

Combat, left:
1 p. Aim Speed
1 p. Hip Shot Accuracy
2 p. Weapon Recoil
2 p. Weapon Sway

I’m still at lvl. 26 on this character, but this is how I’m gonna go, unless someone gives me a better idea. :slight_smile:

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In this order -

  1. RELOAD SPEED
  2. RUN AND GUN
  3. ARMOR
  4. ARMOR DAMAGE
  5. TRIGGER HAPPY
  6. VANGUARD
  7. STAMINA AMOUNT
  8. RUNNING SPEED
  9. CARRY CAPACITY
  10. CARRY CAPACITY
  11. AIM SPEED
  12. HIP SHOT ACCURACY
  13. WEAPON RECOIL
  14. WEAPON SWAY
  15. WEAPON SWAY
  16. WEAPON SWAY
  17. WEAPON RECOIL
  18. TRIGGER HAPPY
  19. ARMOR DAMAGE
  20. RELOAD SPEED
  21. STAMINA AMOUNT
  22. RUNNING SPEED
  23. STAMINA RECGARGE
  24. STAMINA RECHARGE
  25. SPOTTING INTEL
  26. INQUISITIVE MIND
  27. COMPONENT DAMAGE
  28. COMPONENT DAMAGE
  29. MAKE 'EM COUNT
  30. MAKE 'EM COUNT.
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Seems to me you’re paying a high price for unlocking the Component Damage skill.
For a combat focused build, I think your points 25-28 would be better spent toward 2 points in Salvage, doubling your ammo find, so you can fire that KVM until it’s glowing red. Also, Salvage is critical for finding enough .50 cal. (I also think Chemist and Lockpicking are more useful than Spotting Intel and Inquisitive Mind.)
This is just my opinion, of course. I don’t mean to tell you your build is any worse than mine. :wink:

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Remember, this is a 2nd character build with over 2000 hours of loot in a Mule that crashes online sessions - I don’t need ammo, or anything else for that matter.

Chemist offers no additional damage resistance. Both me and Diesel tested it - same death over time.

Lock Picking is pointless, as my main unlocked everything and base game tracks everything.

Both of these points were actually covered by Diesel at the point of 24 Skill Points. I explained to her that it wasn’t about wasting Spotting Intel & Inquisitive Mind - it was about working backwards in order to create a character with the most damage available in the skill tree.

The end goal was make 'em count - and trust me my AG5 on this build with single shot…

Magic.

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Thanks for the tips, Resister Comrades!

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