Total revamp of spawn system: Leveled Spawning

Idea is to have spawns based on your level.
It happens that a lower level bumps into a machine that out-levels the player by far (a lvl 2 running into a horde of Military level machines), or a maxed out player bumping into Prototype (orange) machines.

Both are equally bad for the player, in the first case: he be surely very dead if he can’t manage to avoid them, in the latter case: sheer bloody frustration as these are not even an annoyance anymore.

I suggest, to have the loot tables adjusted, if this would be implemented, to avoid players becoming too OP, or hoarding too much silliness.
FNIX in this case should be dropping all ranges of stuff, to balance out the game.

On a different note: compared to some items ingame, the Experimental Weapons drop FAR too much.
We’re being drowned in these, while, it makes no sense of having these in the amounts we have.
Over 5 machines I found 2 6* KPist and a 6* M49.
Please make the drops, say, 10 times lower for weapon, but 10 times higher for clothing?

ADDENDUM: (Edit)
Some areas heavily lack machines.
Sometimes I can walk around for ten and even more minutes without hearing a single machine (my music is turned off entirely, as I hunt by hearing).
Considering the game’s story… that just is not plausible?

Thoughts?

I agree with part of your spawns based off of level aspect. Basically, I would add that I think that which part of the map you’re should also determine what kinds of spawns you’re seeing. I think a max level player should encounter military bots as their low levels, and increasingly sized spawns of fnixs as they move into northern zones, or approach military installations, in addition to ranging it based off of what level they are.

I also agree that experimental weapons are much easier to get. Dunno what to suggest here.

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I have the music off too, for the same reason, but I disagree for the machines. I’m fascinated by an area with no machines - why have they abandoned Torsbega Fort? Where have they gone? What are their priorities now? If I just want to get stuck in, I can always find a safe-house to travel to and have a barney in seconds. But if I am exploring, then I am interested in where they are, and where they aren’t. I like a peaceful walk around from time to time…

I must have killed 14 rivals and I’ve seen three weapons, all different.

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The machines care not for your peace, on the contrary…
GZ is not a “walk in the Park” simulator, sir, but a survival game…
The only peace you should get is in a safe house, and even there there should be threat.
Note, I speak from the role play aspect of the game.

I understand, but do notice, these are EXPERIMENTAL weapons.
As I see it, you should kill 50 and HOPE for one, with a decent chance at the 75th…
One does not throw experimental weapons around.

The FVM (Full View Module) in comparison is totally invaluable, but THAT one is extremely hard to come by.
The logic if comparing a “base item” vs an “Experimental Over-Powered Weapon Platform” droprate is 1000% gone…?

I’ve never seen one of those and have no idea what it is!

If a rival is to be as it were a “Boss” then there should be a reason to go and kill it! If they carried twice the ammo of a normal, okay. Make the exps rarer.

If there is nowhere on the map where the machines aren’t, then it is not a survival game, but a shoot-em-up! I have operated behind enemy lines, and this is now just like that! Patrols aren’t everywhere, and they can’t guard everything. Resources are limited, even for the machines. If you are madly running round shooting, where is the ambush? Where’s the surprise and sudden terror? Where is the attempt to avoid action and failing, running to where? if they’re everywhere then you fight until you die and haven’t survived at all. Where’s the fun in that? :slight_smile:

i go exploring the shoreline, sneaky-beaky. Oh, look, a Seeker. Can I hide? Can I kill it quietly? What is in earshot? It’s the not knowing that is the joy.

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A module with UV/IR/OPV (three in one), but the fact you’ve never SEEN one says enough to me.
And THAT should be how hard it is to come by Exp Weapons.
Well, from a logic PoV…

I disagree: the army has been erased, population POSSIBLY evacuated, probably erased as well.
animals from the size of rats and up: erased.
That is not the work “of 10 machines” (note: hyperbole).

I just went from the Hisingafyren light house to Kasseberg.
I encountered: 2 Tanks (up near Kasseberg), 5 Hunters, and 10 to 12 Runners…
Do you know the SIZE of that part island?
And then this as encounters?
It should be “swarming” there (note the ", again a hyperbole).

I’m not saying there should be 100 machines there, but really, 17 to 19?
That is a bit low, no?

It’s an attachment to the rifle scopes that provides infrared, “classic” nightvision and a x-ray view.
Somewhat handy when it’s getting dark… :wink:

Imho overrated as the green nightvision mode is rather useless, at least for me. A dual infrared/x-ray module is more than enough.

Oh, you better have both of the engineer skills if you’re going for those things… :wink:

P.S.: funny thing about my rng chances on loot, I got my hands on three of these before I managed to get a 5* .50 cal. … ;-/

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Thank you.
Yes, overrated, but from an RP PoV…
Naturally, it’s taste in this regard.

Still, a “base item” so hard to get, while one trips over Exp. Weapons?
Bizar, to me…

Ah, well this is called “Occupation” which is a different phase from “Annihilation”. You are caught behind enemy lines, and you must survive. You are the last one standing. But if there is only one of you, how many machines would it need to find and kill you? Which they do, but you will keep respawning - it must drive them crazy!

My most exciting game was coming out across the peninsular from the first two islands, and deciding that my weapons needed upgrading somehow (if all the soldiers had “dilapidated” weapons, I’m not surpised they didn;t make it!). So i went from there (level 5 perhaps?) right up through uncharted territory to Klinte, then to Normyra, then across to the ruins after the .270. What a blast! I killed a Dog in the ourtskirts of Klinte, three Hunters round the church, nothing all the way to Normyra and three Hunters from a safe house near the ruins. What a rush! What tension - heart thudding all the way, adreneline flooding the bloodstream, avoiding patrols, going to ground, sliding along below the skyline, sneaking into houses for a cigarette and a rest, spotting relay beacons and carefully going round. Staring at the map planning the next “bound”. Nothing has come close since.

We all like something different.

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I never got a five star .50. Never seen one. I got the 4* from the lighthouse. That was it until my 14th Rival.

I do agree there…
a harder mode (optional) would be VERY welcome though, for me. :slight_smile:

Right, the loot tables are somewhat bizarre, but in different ways for different players, as it seems to me.

E.g. I killed a large amount of FNIX tanks and also harvesters and got a 5* .50 cal. veeery late…
The same goes for the Rivals, a good amount of nearly all sorts and levels and most often it was just the normal loot from the base machine for the rival type, some times even badder than that which is most annoying (a level 4 FNIX Rival Tank that gives some ammo and a 5* PVG90 Mag extension…)
I had doubles and triples on exp 12G shottys and the M49 Launcher and even on the Kpvist MP…

Today then finally a 6* PVG90 with the exp AG4 still missing…. meh

So I’ll haul my back out there again and try to get rivals to spawn just to kill them later… :wink:

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I’ve got two, now! Heh, hehehe… :slight_smile:

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I happen to have a spare, should you be interested.
Free, of course!

You little sadistic creep you…

I like that. XD :wink:

It’s you and me and @IanForce… We all like that! No turn unstoned…

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Thanks for that, but that’s not the same, at least to me, I have to wait and to fight to get my hands on my own exp AG4… Otherwise it wouldn’t be fun to me… :wink: But thanks for the offer, I appreciate that.

But you can use only one at a time, that’s not the Erazer movie here… :wink:
But with a x-ray vision module sight it comes really near… :grin::wink:

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Got one… :fire::sunglasses:

I think you miss one game aspect here. Most what i can tell and observed from the game itself. Its based on rock-paper-scissor mentality.
You cannot win all fights, and you should be careful what fights you pick.

If you just get your level enemies, this game turns into one of those pointless shooters where you just blow trough enemies with gun blazing, and don’t have to worry about anything.

My opinion is no for this kind of RPG styled level spawn system.

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Agreed.

I don’t think that’s necessarily the case though. When you start out with a dilapidated pistols, don’t know the bots, don’t know the lay of the land, prototype bots are probably hard enough. I don’t really see a reason to have anything else on the starter island. Having a wild mix there just makes the game seem confused.

At the very least, I wish the game would take care not to mix classes, I don’t want to see prototype dogs and mil dogs in the same fight. It’s perhaps not unrealistic (“Any units in the area please render assistance”), but it’s kinda ugly and annoying.

Conversely, it’s kinda pleasant to run into prototype dogs up north (“this will be easy!”) every once in a while. :slight_smile:

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@Ennui
Hmm, yes, I could see the appeal for a low level machine being a different thing.
To me, it’s just boring, time wasted, but still… to some it might be fun…