Started playing the game well after the mission ‘Good News’ was removed, and merged/moved into ‘Building Blocks’
The Tyloveden control point is initially able to be taken by the player since it’s empty, and even if FNIX initially sets up shop there, it can be cleared out, but subsequent FNIX bases there will be completely impossible to destroy - no mission objective ever appears to destroy the shield generators; they can be destroyed, BUT the shield on the mainframe computer still remains in place. As a result, it is effectively impossible to ever kick FNIX out of this particular point, even if you decide to level the place with 100 frag grenades.
I’ve tried fast travelling away, and even letting the base upgrade its defenses, or restarting the game, all to no avail. I’ve noticed that when it was neutral, the icon for the point disappeared randomly and never came back. Once FNIX has taken it however the usual FNIX base icon appears as expected.
I wasn’t always like this. It bugged out about 2 yrs ago. I’ve sent in bug reports about it. Their response was that they were still looking into it. I still have old videos of me playing base “defense” there when I had my base built in Tyloveden.
Ehm yes, of course, that should still be possible.
But there is no normal icon on the map for this place.
It’s no safehouse. It’s just a control point. If there is a base, an icon will be there. A neutral Icon should also be there after it’s discovered. But nothing more.
That’s because our main world is bugged. If you go to world 2, it works like it should. It’s not a safehouse but it can be claimed like any other resistance base. Screenshots are attached of my world 2, taken today. I reported this almost 2 yrs ago. This bug popped up after they removed the “Good News” mission and added the “Building Blocks” mission. The support team said they haven’t found a solution, but they were working on it.