Excuse the mind-bendy title, but it does in fact make some sense.
So it seems like there are some pretty enormous hurdles when it comes to designing human-like players and balancing them against highly advanced robots. The kind of fights we seen in GZ would realistically be unwinnable, the robots are far too fast for any human to outrun let alone out-retreat. So we kind of get stuck in a form of the uncanny valley where player physics just feels simply odd.
The player runs faster backwards than Usain Bolt runs forwards, and it makes sense from a game-play standpoint, much like Serious Sam - it’s about the shooting, strafing, retreating. Balancing your WASD perfectly is a skill, avoiding projectiles is a skill, this is probably the best challenge this game presents to the player and respectfully, in my opinion it could improved vastly.
The lore creates a world where the robots have advanced far beyond most of the other technologies we see around us, but it would be unlikely that such a leap in technology occurs without being able to see some middle ground in the immediate world around you, yet our characters are very much set in the actual 1980s, with only technology from that era. Consumer products and in the very least medical devices - such as advanced prosthetics should be at a sophisticated enough level that they could, perhaps be seen in this world.
Right, so that would be my suggestion - go down that path, allow the player to become super-human through the use of “technology augmentations”, research pieces of machine taken from dead robots, design prosthetic legs that allow super high speed movement, high jump, augmented arms could allow for easy reload while sprinting, all whilst giving you an increased armor rating.
Imagine a perk in the current skill tree that, when your armor or health rating dropped below a certain percentage, an EMP would fire from one of your augmentations - it would save you from any immediate threat, yet render any of your prosthetics unusable until repaired.
No matter the future of this game, some of this stuff is fun to think about anyway, so if you could think of any ideas for attachments or abilities for the so called “augmentations” feel free to share them, I would like to hear your thoughts.
Hope you’re all having a great week.