Weapon Attachment Schematics?

I think it might be a good idea to give players the ability to craft weapon attachments like magazines, scopes, silencers, etc, by adding schematics for attachments. This could save the players so much time getting the attachments they want for their weapons, instead of spending way too much time killing machines just hoping they can get the right attachment.

Edit: Some ACTUAL feedback from people who understand my idea would be appreciated :+1:

Why don’t just give an option to start with everything? It’s optional. If you don’t like it, don’t turn it on.

Grants full xp, every weapon in every class, every attachment, skill, skin, schematic, blueprint, infinite ammo and ressources, health, stamina, every collectible, achievement and challenge.

Man, that would save time. Why even play the game? Would save time, too.

Sorry for being such as ironic.

It’s a looter-shooter. If you don’t want to invest time to loot to get what you still don’t have, maybe it’s the wrong game type for your interests. May be, may happen.
I know, sometimes rng is just a mess, but that’s the game.

8 Likes

I’m aware it’s a looter-shooter, which would make crafting attachments fit in nicely. Where do you get the resources to make the attachments from? You loot it. I’m sure there’s quite a few people that don’t want to spend hours after getting home just hoping to get an smg silencer or something of a decent quality. I’d rather spend the hours getting the schematics so I can make the attachments if I find a new weapon. For example, most gun silencers are made out of steel or aluminum and apparently titanium also, so why not use the materials I have to make one? And as the quality of the attachment you want goes higher, the more expensive resources you need to make it. You can grind out the resources instead to craft the attachment you want, rather than spending hours and ending up with one you already have or don’t want. It also just adds another option of getting them, which if you didn’t know, people like having options. The attachments scattered around the map that you can pick up is good and rewards exploration already, but most of them aren’t always at a good quality.

Well it takes “some hours” to get the good stuff.
But in fact most of them you don’t get by looking at the ground or in every corner.
You get them from dead machines.

I cannot count how often I recycled a 5c version of every attachment.
The problem is, that if you once have it, you never need more of them. Ok, maybe for other characters, but that’s all.

If weapons or attachments had a limited lifetime it could make sense to be able to craft some.

I don’t really like shortcutting a game experience. I also don’t like cheating. Schematics for the weapons or attachments or anything else you have to find by luck or effort would feel like cheating.

But that’s just my opinion. Of course you may have yours.

1 Like

Currently the only way to get good attachments is rng, which is very tedious. People are going to want shortcuts.

Maybe. Call me oldschool. I tend to soak up every second of a game… Not just the endgame-moments. Isn’t that what the games are made for?

In my eyes not the games must change because of “people who want shortcuts”, but these people should change their expectations of a game.

3 Likes

So basically you want a Pay2win or construction game.
There is nothing to do in this game besides:

  • Finishing all missions
  • Finding all collectibles.
  • Finding all weapons
  • Get all trophies and challenges
  • Looting

So if you introduce pay2win shortcuts or a way to make everything here, you will take all the fun from the game, if we get everything in less than 10 hours then there will be nothing to do later, it will be super boring, it will be just a building game where you build everything from resources.

I didn’t mention a pay-to-win method? There’s no money involved lmao

You grind out the attachment schematics as you would with apparel schematics, or maybe the schematics are scattered around the map, just spit-balling ideas. But the only difference is that you only need the schematic once and you don’t have to bother wasting hours to get the attachment again, if you have the crafting resources available.

that will cause people to quit games earlier because crafting attachements. i seen few people said grinding and looting ( theyre looking for people to help loot and share loot). the reason why they gonna quit earlier because they will have everything they needed an then boom nothing else but just killing the same robots that are not hard or easy to kill.

( generation zero was sopposed to be hard for players to survive. and then the game started to be not hard because duplicating items and never dying from thousands of adrelanine shots. )

by the way our characters are not masterminds that just learns to craft stuff from picking up alot schematics hundreds of them and skill and knowing how to carry all of that stuff in their memorys?

we need higher difficulty game thats the main objective for me firebird wasnt enough. i will prefer too never get added from weapons or attachments.

2 Likes

I’m going to assume you didn’t think this response through. Our characters aren’t “masterminds,” but can craft experimental ammo types, med kits, and clothing that give you benefits, such as a higher jump or makes you less visible to the machines? It makes more sense that we could craft a silencer, scope, or a recoil compensator if you obtained the crafting schematic. But it’s a game, so realism and logic don’t always have to apply.

Being able to get schematics for weapon attachments would give the players another option for getting what they want, because currently there’s only one method of getting decent attachments which is frustrating. Keep in mind I’m only talking about attachments and not weapons, getting those should stay how it is now, especially regarding experimental weapons.

People are different and like different things. I would like to see crafting gone. Except maybe simple stuff like Molotov and making sticky flares from ordinary flares. And also get rid of plundra. Because as the game is now you never ever risk running out of stuff. So the only way is to make machines harder by increasing the amount of bullets needed to take them down. And then people need more plundra space and more crafting and then again the machines need an upgrade to take more bullets to bring down The game was a challenge when you had to make decisions on what to keep and not. And choose your fights. Now ihe only to thing that can stop me from s fight is how much lag the game has at that place.
So I don’t need schematics for attachments. The game is very easy once you upgraded your character a bit.
But again. People like different things.

3 Likes

Agreed.
I already wrote it somewhere, too.
Many people just want more and more, even more shortcuts to get everything or to reach places faster or to end the story faster.

We need more limits to keep the game exciting.

But at last it’s a matter of balancing.
Plundra got upgrades because of many requests of course, but at least because of more and more DLC stuff that is put into the plundra instantly. This way of providing DLC-stuff should be changed first.

I agree with some more space compared to the beginning, because there are now just more items and weapons.

But the rest, managing space, should be up to the players, not to the devs by just granting more and more.

2 Likes