Weapon names after killing enemies

Gun gets random name after killing X number of enemies

It could use the same or similar system as the one used for rival naming but for specific guns after hitting a certain milestone maybe after killing 10 reapers or 100 tanks. It could have different sets of names depending on which milestone you hit.
For example, after killing 10 reapers you could get a name that starts with “Cataclysm of” or “The Slayer of” and ending with “Beasts” “Monstrosities”. There could be differences in naming pools depending on which milestone hit so if you were to get 500 ticks killed you might be able to get “Squasher of” and “Parasites”. But you wouldn’t be able to get these names if you were to get tank or harvester kills instead of ticks.
The main idea of this system would be to add and endgame or a goal to work towards even after completing the majority of the game. This would not be for newer players or players mid way through the game. The idea came about after me and a friend who have completely finished the game, have every item, every badge, etc started keeping and farming for rivals based on their names since there wasn’t much else to work towards. We thought it would be cool if we could do the same with our best weapons, maybe farming for multiple experimentals and killing hundreds of machines with them to have a chance at a name we would like.
This would be purely cosmetic and would only show the name in the players inventory. Extra stats could be added like maybe +5% reload speed or + 5% weakspot damage but I would be worried about grinding for stats being mandatory for people who just want the best loadout possible especially if it’s luck based.

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I love this idea! It would super cool to pull out your “Slayer of (Insert Enemy or Title)” and do what it does best.

I’m not sure if anyone here played Fable III… but they had a system in that game where your “Hero Weapon” would change and upgrade itself (Damage, Augment, & Appearance) based on what you did and how you handled yourself (enemies slain and morality based).

I thought it was a super cool way to have custom or unique weapons in the game. (even though they ended up being worse than other weapons you could find in that game). It was all tied to your own choices and favorite/most common enemies killed

Taking a step sideways…

I have an obsession with collecting 4C, 5C, & Experimental Weapons. I really love the way 4C weapons look. Basically brand new and unused versions of the base model for each gun. I have always wanted a way to upgrade the damage to match the 5C versions. Maybe this could also be possible through the same system? Thoughts on this anyone?

Anyway, the weapon names/upgrades would be a really cool way to personalize the game for us even more.

Thank you for your time.

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I really like the idea of stats based on what you did. My main problem with stats was that complete randomness could get really annoying when all you want is a +5% weakspot damage exp pvg. If there was a way to influence the outcome of stats that could make it a lot easier for people who just care about the extra stats.

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One solution to the random issue, although not as specific, would be the flat damage increase. Match the 5C damage levels = More damage against everything.

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