- You listed Red Dot for Shotguns while only 12G shotgun can take Red Dot. Semi-auto shotgun can not take any scope.
- You listed 3 rockets for m/49 while there are 4 different rockets of it. You’re missing Chaff rounds (latter being the rarest ammo in game with only one, secret source for them).
Proof of Chaff rockets existence in here: Is RPG worth it?
- I still don’t see 4-8x scope being compatible with AG4 in your 2nd list revision.
Here’s the thing, you can not talk for everybody nor decide what everyone else should use, based on your own preferences.
For example, i find AG4 with 4-8x scope extremely useful and this combo is my main weapon across all 4 chars i have.
You can make two lists, 1st one of all attachments and 2nd one of your preferences of which attachments you like to use. This way, people can decide themselves which attachments to use and they might take your preference as a guideline.
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At the current moment, there are in total of 7 experimental weapons in game but devs plan to add experimental weapon for each vanilla weapon eventually.
List of experimental weapons (spoiler alert)
- 12G pump-action shotgun
- Klaucke 17 pistol
- AG4 assault rifle
- PVG 90 sniper rifle
- m/46 Kpist SMG
- m/49 recoilless rifle
- KVM 59 machine gun
Also, all experimental weapons can take the same attachments as their vanilla counterparts. What sets them apart is that experimental weapons have special ability. E.g Klaucke 17 fires EMP rounds with a chance of powering down the machine while m/49 fires two rockets at once.
To get the experimental weapon, your char level must be 25 or higher and you need to kill Rivals. The higer the rival level - the better the chance of getting experimental weapon.