I got the idea to write this after playing online with some fresh players. These guys modified their assault rifles for long range engagement, but they always approached the machines and fought them at close range. Maybe it’s easy to think “the more, the better” when adding attachments, but you only end up cheating yourself if you don’t consider what the attachments actually do.
Anyway, these are my personal preferences for how I use my weapons, with a Vanguard, combat-focused playstyle.
.44 Magnus. Iron sights. Silencer. FMJ ammo.
I use it to hip-shoot or quick aim at Ticks and Runner’s fuel tanks at close range.
Experimental Kpist. Iron sights. Ext. barrel. Ext. magazine. AP ammo.
Very effective in close range combat. Short, controlled bursts against Runners, or emptying full mags against medium and big machines. Low recoil allows for precise hip-shooting at close ranges.
Sjöqvist or Pump-Action (5* version). Iron sights. Choke. Buckshot ammo.
Good for running quickly in circles around Runners and Hunters while hip-firing at them.
Experimental AG4. ACOG sight. Silencer. Ext. magazine. Any ammo.
Perfect for small groups of Runners and Hunters, and especially when fighting from cover. Good pr. shot damage, and easy to hit moving machines with controlled bursts.
Experimental KVM 59. Iron sights. Compensator. Ext. magazine. Any ammo.
Goes without saying? Enough ammo pr. reload to take down 10 Runners, 3-5 Hunters or 1 Harvester. I think this gun is definitely easiest to control with iron sights and a compensator. Reduced recoil skill also helps a lot. Some people say this gun is an “ammo waster”, but I disagree. I think it’s quite controllable, even when holding down the trigger. You can’t hip-fire this gun of course, but you didn’t try that, right?
Experimental PVG 90. 6-12 scope. Full vis. mod. Ext. magazine. Any ammo.
My main uses for this is one-shotting Runners, softening up or taking down Hunters, picking the weapons and armor off a Tank, or if I’m quick and aim well, I can use it to completely take down a Harvester before it’s able to call in backup. And IMO, the 6-12 scope is by far the best choice. 6x zoom is ok for close range sniping, and 12x zoom is more than enough for most long range encounters.
Älgstudsare. 4-8 scope. Full vis. mod. Silencer. FMJ ammo.
Good alternative choice if you need to lay low. Hiding in a bush and quietly sniping Seekers and Runners is really fun! No good against the top 3 machines, though.
Not worth it, in my humble opinion. Bring extra .50 cal ammo instead.
If anything, the launcher has to be considered most effective against groups of Hunters and especially Runners. Also, a support player with a launcher, shooting EMP rounds could be useful in MP.