Later on in Torsburger, I found this at the bottom somewhere - what looks like a white sheet is well, a white sheet, one molecule thick, and two feet high, dividing the stairs in two. It cannot be crossed.
This was reported earlier in a specific location; I can now confirm that ALL staircases in bunkers like the one pictured have the same issue; the top-left corner is not solid and can be clipped through. This is fairly gamebreaking in many aspects so here’s hoping this’ll be fixed soon.
Example location; but it seems ALL staircase areas have this issue.
@Zesiir. Hopefully not too soon. I’ve tried to use this glitch in an attempt to catch Runners “phasing” through walls in the act. But since they lost their minds with the September update it hasn’t been successful (they basically don’t move around in combat mode when you’re out of sight). It would somewhat be a shame if that opportunity gets lost before that phasing bug gets fixed.
Every gate door at this farm has some sort of invisible “pole” in the exact middle of the opening. You fit fine between the invisible pole and the edge of the gate, so it’s not a huge issue. But there’s certainly something there.
Simple bench-in-the-ground.
The road is floating above the ground in the first picture. The third picture shows the same thing happening with the dirt at that same intersection.
Ah, I posted this in the terrain hole thread. Will remove ithere.
Some more…
Stuff
Tornberget near Östervik - garage door blocked by hedge
Östervik - Containers in containers
Björkhagen near Östervik - Fence slices objects
Björkhagen near Östervik - Front door has no “handle” (house cannot be entered)
Same on an indoor door in the neighbouring house
And again same house
Weird texture in the same area
Underground storage
Floating conduct
Lövnas (North Coast)
Viskandets Bord - Floating stone wall
Hermelinen Bunker - Black texture patch
Hagaboda - Natural carpet
Hagaboda - Floating ground texture
I am really disappointed about that one. I was so sure to find a collectable at the end of this limb.
Hagaboda
Hagaboda - Yikes!
This is low, even for GZ.
Hagaboda - Safe house bed
Stenmyra/Bridge - Flipped car stuck in ground
Marshlands - Bunker wall not meeting the ground
North or Nilssons Marinbygg
Norrmyra/FOA 2 locked ammo hut
Ängsnäs Manor - Invisible wall (right where I stand, cannot walk forward)
It is like a pole, you have to hit it exactly.
Hm.
Me and many others have helped and posted tremendously to clean the old map up. Now we have the DLC and this stuff continues?! I really don’t understand.
Bergsfrugrottan cave - Soldier in the ground
Vrakudden - Person in ground
Marksätern - Invisible wall
South Coast region, big barn
Plank sticking out, visible on both sides;
At the same loc, just outside, there’s missing door;
And a weird texture behind the missing door.
Marshlands region, FOA2 ammo storage
Terrain clipping through. Visible only on this side.
Mountains region, store building
Big windows aren’t rendered when certain distance of it away.
Moving a bit closer (about 37m of it) and window renders.
Same with 2nd window.
And 3rd window.
That building is just South of my loc.
found a spot where the ground is not the ground just south of the veslan bunker, it endlessly re-spawns you right above the spot, so you endlessly fall, fixable by fast traveling. i would include a vid, but apparently i can’t include a mp4 file
could you get as close as you can, and open the map and make a screen shot of the coords please (with your mouse over your pos)?
Tesla has finally figured out how to transmit wireless power from a tower…