[Weird Terrain] Dump miscellaneous terrain issues you see here!

Later on in Torsburger, I found this at the bottom somewhere - what looks like a white sheet is well, a white sheet, one molecule thick, and two feet high, dividing the stairs in two. It cannot be crossed.

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:red_circle:


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This was reported earlier in a specific location; I can now confirm that ALL staircases in bunkers like the one pictured have the same issue; the top-left corner is not solid and can be clipped through. This is fairly gamebreaking in many aspects so here’s hoping this’ll be fixed soon.

Example location; but it seems ALL staircase areas have this issue.

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@Zesiir. Hopefully not too soon. :wink: I’ve tried to use this glitch in an attempt to catch Runners “phasing” through walls in the act. But since they lost their minds with the September update it hasn’t been successful (they basically don’t move around in combat mode when you’re out of sight). It would somewhat be a shame if that opportunity gets lost before that phasing bug gets fixed. :slight_smile:

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There is a whole wall missing from the Inn by the coast (the one from the mission " Last Stand"):



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A dead soldier buried in the ground:



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Every gate door at this farm has some sort of invisible “pole” in the exact middle of the opening. You fit fine between the invisible pole and the edge of the gate, so it’s not a huge issue. But there’s certainly something there.

Simple bench-in-the-ground.

The road is floating above the ground in the first picture. The third picture shows the same thing happening with the dirt at that same intersection.

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Ah, I posted this in the terrain hole thread. Will remove ithere.

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Incomplete lake in Farmlands:


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Lilla near Östervik - gate opens through hedge


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Some more…

Stuff

Tornberget near Östervik - garage door blocked by hedge


Östervik - Containers in containers


Björkhagen near Östervik - Fence slices objects


Björkhagen near Östervik - Front door has no “handle” (house cannot be entered)


Same on an indoor door in the neighbouring house

And again same house

Weird texture in the same area



Underground storage


Floating conduct



Lövnas (North Coast)


Viskandets Bord - Floating stone wall


Hermelinen Bunker - Black texture patch


Hagaboda - Natural carpet


Hagaboda - Floating ground texture



I am really disappointed about that one. I was so sure to find a collectable at the end of this limb. :wink:

Hagaboda


Hagaboda - Yikes!


This is low, even for GZ. :stuck_out_tongue_winking_eye:


Hagaboda - Safe house bed


Stenmyra/Bridge - Flipped car stuck in ground


Marshlands - Bunker wall not meeting the ground


North or Nilssons Marinbygg


Norrmyra/FOA 2 locked ammo hut




Ängsnäs Manor - Invisible wall (right where I stand, cannot walk forward)



It is like a pole, you have to hit it exactly.

Hm.


Me and many others have helped and posted tremendously to clean the old map up. Now we have the DLC and this stuff continues?! I really don’t understand.

Bergsfrugrottan cave - Soldier in the ground


Vrakudden - Person in ground


Marksätern - Invisible wall


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South Coast region, big barn

Plank sticking out, visible on both sides;

At the same loc, just outside, there’s missing door;

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And a weird texture behind the missing door.

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Marshlands region, FOA2 ammo storage

Terrain clipping through. Visible only on this side.

Mountains region, store building

Big windows aren’t rendered when certain distance of it away.

Moving a bit closer (about 37m of it) and window renders.

Same with 2nd window.

And 3rd window.

That building is just South of my loc.

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found a spot where the ground is not the ground just south of the veslan bunker, it endlessly re-spawns you right above the spot, so you endlessly fall, fixable by fast traveling. i would include a vid, but apparently i can’t include a mp4 file

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could you get as close as you can, and open the map and make a screen shot of the coords please (with your mouse over your pos)?

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I have found more non-continuous power line

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Tesla has finally figured out how to transmit wireless power from a tower…

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