Some of the things you mentioned I havent heard about like magic drinks. But I do very much agree with you on this. Not sure if you’ve read the poll thread and my long ass comment where I talk about some examples. Dont feel like writing another wall of text so read that if you dont get what I mean. Aaanyway, I strongly belive that Generation Zero has or is at least about to lose what made it uniqe. The setting and tone. The game advertiset itselft as something dark and serious and that (aside from the cheesy dialouge) was proven during Alpine Unrest. Unlike the main game, Himfjäll doesn’t suffer from the fix it later mentality.
However due to the fix-it later stuff, features just come out as the bare minimum and that has pilled up to become oversaturated mediocrity. Generation Zero didn’t offically release as an early acces game but I’m having a hard time trying to view the base game as a finished product. The weapon packs, rivals, exp guns, crafting and defense building are all cool ideas in concept. But they kinda just exist. Weapons packs especially would make one think big things in the lore are happening. BUT NO, it’s all behind the scenes and even the game acts as if it never happends. Stuff just magically teleports to the plundra.
There’s no real effort in creating cohesion with the story and the gameplay anymore. And that’s a shame because Sweden is heavily underused as a setting. Sure there’s games with nordic and scandinaavian insperation but every so rarely is just Sweden used. With the game adding a second American weapon pack something tells me the US is getting more involved. Witch I think is dumb cause they are so overused (no offense to the American players) it’s so damn boring. I’ve stopped playing Generation Zero and deleted it from my pc, but still sorta hang around the forums in hoping that maybe one day the game can realize it’s intiall vision and be a good game that’s not just about mindless grinding.