Here’s an update of my experience playing the game.
We’ve stopped playing the game as a group, as we found the game lacking in some aspects. I’ve had some fun though, and decided to play for a while longer on my own. These are some notes I took in the last couple of days, from a progressing new player’s point of view. Please note that I’m just pointing out the things I did not like, and there are many things unique to this game that make it stand out in the genre. However, the negatives, and lack of development of the good features, have encouraged me to write about the most notable ones in hopes that the game takes a big turn into what it potentially could be.
Enemies:
Runners. Only balanced and fun enemy to fight against. Much more fun when in large numbers, though usually never enough to beat a player.
FNIX hunters are the toughest enemy in the game. Railgun can follow and hit through buildings and cover with a huge AoE blast. Also their red laser is sometimes invisible, making the attack 100% unavoidable. Not fun. Also their machinegun attack can 3-shot you. When there’s 3-4 or more of them and there are no buildings from which to glitch them out of, I have many times died from a single machinegun salvo (full hp).
Harvesters. They’re plain useless. Give them a gun or whatever.
Tanks are the most annoying bullet sponges in the game. No challenge, just a time dump. I usually destroy all their components and am forced to just keep shooting it’s non-component parts. It’s just lame to keep shooting, and shooting. Rewards are crap as well, just partially recover some ammo if I’m lucky, or get like 300 .32s.
Also, for FNIX or military Tanks (can’t remember) the missile animation looks like a mini rocket with a tiny explosion sprite, but the area of effect is massive. Damage is also not instantaneous.
Immersion/story
The story never seemed to make much sense. All the people apparently just went poof without much explanation, and many of the audios and logs don’t fit very well with what’s happening in the game world. “we’re under attack by un unknown entity!”, “some kind of robots!”, etc.
Nothing really interesting seems to ever happen, and I’ve stopped reading the lore and texts after a while because they made no difference either.
Also of note, all objects in the game world seem… out of place. There’s food in most plates of the game, like EVERYBODY was just having dinner all over the island when the robots came. All lights seem to be on. Cars have infinite battery life. Everything looks so lively for a ghost island.
Gameplay
Attachments are weird. For some strange motive, guns have LESS RECOIL and MORE FULL AUTO ACCURACY the more you ZOOM IN with a scope. I don’t think it works like this in real life lol.
Silencers are useless. You just don’t one shoot things except dogs, maybe, and for those you don’t care much about raising the alarm.
Consumables: Who ever thought having like 5 different kinds of medkits would be a fun thing? Heal boxes you drop on the ground heal as much as a simple kit but have a retardedly slow cooldown, and you need to interact with them, and they’re in a fixed spot. Useless. Simple kits are nice at first because they’re easy to craft. Standard and advanced work about the same. Just make TWO medkit types so you don’t have so much inventory spam (we only get EIGHT slots)
There HAS TO BE hotkeys for certain consumable types, such as medkits, field radios or flares, so you don’t have to put them in the extremely limited 8-slot wheel. You end up not using many of the game’s items because of the lack of this and the need to prioritize the most useful ones and the guns.
Miscelaneous notes:
- Fix vegetation walls/fences in towns. Bots can both see and shoot through them. Very annoying.
- Boomboxes need to last longer.
Progression
Inventory progression is slow. Exceedingly slow. Also all quest rewards and collectables were always insta-drop trash.
Moving on from “tutorial” island, I started to come accross FNIX units all over the place. Best gun I had was the green G3 with a scope. All the loot I found was green crap or worse. Even rockets didn’t seem to do much damage to enemies, altough the stun was kinda nice.
I remember my first tank rival in the starting island. It took me around 1500 bullets from different weapons to kill it. I was just throwing it my red cans in the end because I’d ran out in my safehouse (I also just kept respawning, which is not fun). Rewards were like 300x smg ammo and some steel.
Regarding loot and rewards, there were two great things that happened in the game:
1) I travelled North, where the russian bots spawn. Loot was just so much better there. Things with not only much higher quality, but QUANTITY as well. There seem to be chests and gun cases EVERYWHERE. One would think that higher loot zones are more difficult, BUT since soviet machines were always fighting the swedish ones, it was like having friends to rely on all the time. Also soviet machines are much easier in comparison to swedish ones. All in all North was SO much less difficult and MORE rewarding. South Coast was all ultra hard machine spawn, and not even ammo resupply for loot.
Being anywhere else besides the North seems worthless. Maybe look for schematics, but those aren’t much of a big deal anyway.
2) A cheater joined my game (full stats and all experimental guns). I kicked him 3 times but he kept explaining he wanted to help me (he killed many tanks in my starter base defense mission) and gave me an experimental gun to choose from. I said no thank you, but as he insisted, he gave me the experimental 50 cal (PVG90 I think?). I assigned it to a slot, and that made the game less boring: It took less time to ammo-dump tanks, and I could take down hunters hitting their soft spots quicker now. The game began to feel (slightly) less like a pointless grind. Thank you mysterious cheater.
After a while I decided to try medium base defense and it was destroyed. No way in hell I’m grinding all those points back, and this is when I decided to quit the game. I’m level 24 and it seems like there’s not a lot more to do anyway.
Overall
I’ll keep it short: Development of new features and bug fixes seems to be slow. Way too slow. And I’ve seen and played many games that were abandoned in their development before. I don’t see a great future for GZ, even though it has a great potential to be something deep and interesting if development takes a huge shift.
Also thanks for the glitchy bikes, they’re hilarious.