Why forcing downgraded graphics for every platform?

Well, GZ has always brought hardware and software issues with many of the updates.
Its been that way since the beginning, Im installing the latest update on the PS4 and each time an update appears, I copy my game save data to an USB flash drive and hope for the best :confused: .

oh crap, should i not bother downloading the update and playing lol? Havent played for a while

Wait till tomorrow for your local 5.pm time, to see how many people have isues or not.
That is my advice for any GZ update :sweat_smile: .

PS: Till now i have not read anything about gamebreaking issues.

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Yeah the downgrade of the graphics is kind of a d*ck move by the devs, I get that they want to jump on the console-wagon but the game started looking potato thanks to it.

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Well, in the last months I would have said, that graphics got improved (at least on Playstation).

Textures of many objects improved, lighting and shadows, explosions, gas, smoke and flames got improvements. Maybe the drawdistance changed in a negative way, but I’m not sure.

I really would appreciate a dev’s confirmation about what happens/happened in the background.

Last time I played I got the warning of machines nearby. Suddenly a tank appears 50m in front of me and I’m in a fight. I try to put some distance to it so I can get a better position. After a few meters it vanishes but it can still shoot at me. Had some buildings also appear the same way.

I’m on Ps4

There are enormous problems with object streaming since the update, yeah. There are points on the map where enemies pop in and out 10 m before you! I got this from a session yesterday, a tank and some other mobs in front of me disappeared just 20 m ahead of me when going one step back.

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When I think about it. It has probably only happened for me in the forest region.

Since this downgrade I have also encountered lots of moments when ammo/tool-boxes, rugsacks and suitcases not spawn like intendend. This is especially a problem on Björnturnet hotel where you enter a room and no rugsacks or suitcases can be seen on the way in but when turning around in the end of the rooom to go out the items are suddenly there.

This is not exclusive to the hotel but a place where this “feature” is more of a rule than a rare event.

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Yes, same thing happened to us recently. A nice hiking ended when we suddenly, on the forest road, met 2 rival tanks like 3 meters from us which started to shoot and stomp immediately.

Used batch of adrenaline before we got away from their attacking radius to (a bit safer) spot.

With all respect to console players, I don’t understand why the immersion must be damaged by poor optimization which is not able to distinguish between high-end (PC) and low-end (console) hardware.

I mean, the HW auto-detection and graphics settings based on that, is something we know from 10+ years old games.

I remember, that in the early days, the GPU went sky-high, but the graphics was beautiful and you could see enemies/items with binoculars, not just rendering few meter away from the player.

I’d bet that this issue has nothing to do with the used system.

It must be related to changes in the forest region like the control points or even something unfinished by the devs…

Or did you experience this in other regions, too?

I’ve not noticed down grade yet, I don’t know maybe I need to play a bit more have tried to avoid bugs, however today a new character has lost me all my challenges this bug is really annoying, I think PS5 plays a lot better than PS4 version for obvious reasons, however I didn’t notice how much it’s in need of some attention until I played on series X!
I have no console axe to grind it’s just I use both and there’s no reason the PS5 version can’t be just as good! Anyhow hope these dam bugs get sorted it’s not really making you want to spend more game time to loose things again !

I saw some late rendering of enemy tanks/harvesters in south Farmlands too, but they were quite far and did not see us immediately.

In the Forest though - it was a nasty surprise :smiley:

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This is strange because if I am correct the console render distance is 400 meters and I have never experienced this

On Ps4 In the forest region it’s sometimes as little as 0m. I’ve had the reaper be visible first when I:m standing under it.

It seem new bugs are always appearing…

@Zesiir could you ping someone from the team when you can about this issue?
(probable on monday)

Thank you

Sure thing, I’ll poke someone about it :+1:

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They downgraded the graphics on console too. It was never struggling, the game was never that demanding. The devs just aren’t very good.

First, its a necro. Second, consoles are different to PC. (Hardware specs, etc.) Im playing on Xbox Series X and PC. Graphic is the same on both. (Okay framerates are a bit higher on PC. Greetings from a RTX4090)

Necro it is, to add some input from a user on a plain old XB1.

If I’m not mistaken, which is possible, the update way back in April was indeed supposed to be to improve stability/performance, to reduce crashes. It may, in some cases, have worked…but not without horrible consequences.

Seems like what they did was reduce render/spawn distances. By how much seems to vary by console, generation.

I was in a club on XBL for about all my play time until just the other day, a little over a year total, so from before ‘this bad update’ all the way through it… Several other club members and I tested things, compared notes, and came to the conclusion that the plain old XB1, the XB1X, and the XB Series X all see out to different ranges. For me on the plain old XB1, pre-update render/spawn range for enemies under normal circumstances was up to about 470~480m. After the update, that dropped by about HALF—to around 225~240m. Give or take a few more meters. The club owner on his XB1X claimed greater distances, and another guy (and then the owner, too, after upgrading) on a Series X claimed even greater distances—but all were shorter than the pre-update 480-or-so.

Getting back to what the devs seemed to have done, the other guys in the club and I could only figure that they had decided that reducing render/spawn range would be good for performance. Shorter ‘active’ radius around the player, fewer assets loaded, fewer machines ‘live’ at any given moment, less stuff for the console to deal with.

But, like I said, it came with bad consequences. For one, shorter distance to the enemies means “SURPRISE!” And, when not caught by surprise, it also meant shorter maximum engagement range…no more ‘long range’ sniping, no more max range .50 cal mayhem.

For another, and I think this is worse, the reduced render/spawn range doesn’t JUST impact machines. It includes scenery objects as well. And while the machines might have drastically shorter spawn distances, scenery objects can have an EVEN SHORTER spawn distance. Like, say, objects blinking into and out of existence AT ZERO RANGE. Like the roof of the control tower building at Overby airbase becoming non-physical and dropping players down and trapping them inside the building, or the boxes and such outside Vesslan’s garage entrance, or the companion stations all over the map, or so many other objects. Like a bunch of objects have bad render/spawn range data, or bad conditions set, or something. Cars load or unload at odd ranges, strings of power lines and posts, the ski slope fences over on Himfjall, all kinds of objects, all over the map. Not EVERY object, EVERYWHERE, but it is an incredibly widespread general issue.

Greatly decreased graphics quality, or rather ‘low level of detail models’ switching on at ridiculously short ranges, is just another bad side effect of that very same update.

That is one update I seriously wish the devs had rolled back. If it’s bad, you don’t stick with it. You fall back on the previous build, and try to figure out what went wrong with the update. But, what do I know? I’m no developer, no programmer, no coder, no nothing—just a loud-mouthed nobody with a strong opinion.