Wierd physics - dead machines launch into the air

So having searched, I’ve found that this had previously been an issue and had been marked as solved in a past update in 2020 and related threads closed by the mods. However, I’ve started experiencing this just last night.

A friend and I were playing. And it seemed that every large machine we managed to kill would get launched into orbit, its corpse never to be seen again. A lot of machines seemed to be thrown into the air on death, but it seems that the bigger / higher class they are, the higher they go. Runners would fly up, spin a bit, and land. Hunters would go higher and fly farther away, but still be visible and lootable. The big guys, however, would be pretty much capapulted into the stratosphere never to be seen again.

I’ve seen dead machines being thrown around when smaller ones try to run through them. Even ticks can do this. But last night was unlike anything I’ve seen before. Dead tanks and harvesters were being literally launched into orbit on death.

He and I play GZ together several times per week, and we’ve never seen this behaviour before. Last night was the first time it happened for us.

This really sucks once we’ve killed a rival and can no longer loot it. We have a Reaper on the map we’d love to kill, but don’t want to waste our time and ammo on it if this is going to happen and we can’t loot it afterwards.

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Shock ammo will do that if you were using any or any other players. Sometimes works pretty well if a machine rolls off into a deep lake you can’t dive down to loot. Zap it with a few rounds of shock ammo and it may pop right back out.

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Yeah, that would do it. I was indeed using shock ammo. I hadn’t really used it previously but last night noticed my pile of uranium was growing and figured I’d put it to use. I used in single player while running my dailies earlier and didn’t have this issue, so was surprised to see this in multiplayer.

Sounds like this is a bug that needs to be sorted. It makes shock ammo unfeaible in huge boss fights otherwise.

I just often get crashes for me and/or my buddy when I use shock ammo combined with the experimental kvm59.

Everything else is just physics. Looks like Ragdoll - physics. It just seems like they didn’t define different weights and strengths for each object, item and machine.

I was using 7.62 shock ammo in the experimental AG-4. No crashes, just the dead enemy launches.

Perhaps NASA, SpaceX and Blue Origin could take a lesson from Generation Zero on how to put things into orbit cheaper and more efficiently than with rockets. :stuck_out_tongue:

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It’d be cool if they added something in the story where a cloaked mothership would fly around picking up dead robot bodies using a strong magnet to repurpose them. Imagine seeing that happen, then shooting down said ships for new strange loot! Then maybe even being able to craft new unusual weapons from parts of those weird motherships.

The flip side is that if the machines had cloaking tech, then they could realistically have it on their ground machines. And that wouldn’t be a good thing for the resistance.

And such kind of mothership would imply that they are aliens, which indeed they aren’t.

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