Hello first post here. I’ve had the game for around 8 or so months at this point and i love it. But i have some ideas for content/features.
I’d like to see what the comunity thinks of my thoughts about what should be added to the game.
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Aim assist need a on/off option desperately
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Keyboard and mouse support for us on XB1 or PS4
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A option to change sensitivity for each kind if scope/sight. so what i mean is having sliders in the menu for (Iron sight sensitivity) (Red dot sight sensitivity) (1x-4x scope sight sensitivity) so on and so on for all the sights
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A “hold crouch to prone” feature Making you harder to spot in grass and bushes.
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High caliber rounds penetrating some objects like the .50BMG penetrating shipping crates or wood walls or the plastic ski guide fences on DLC island
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A grappling hook/repelling system to get up and down rocky cliffs. The way i picture it working is being able to wrap it around a tree or large rock and then slowly walking down the rock face.
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A hard to find ammo type for a new single shot very high damage i think the dev team could take inspiration from the PTRD-41 chambered in 14.5x114 or the old Lahti L-39 chambered in 20x138mmB. Making the ammo hard to get and only getting 1 round out of a ammo box at a time would give us a great situational heavy hitting rifle we could use to disable the legs of tanks or something. I think the PTRD would be a better choice as it only holds 1 round in the chamber with no magazine, Giving it a long reload and making it very loud. Given the size of the rifle and it’s ammo i think the rifle should take up 3 inventory slots and the ammo should be in stacks of 25 to 30
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A 7.62 cal sniper rifle like a Mosin Nagant M91/30 PU to balance the high capacity ammo staking of 7.62 (240 rounds per stack) Making the reload/bolt action a bit slower than the 12G shotguns reload/Pump action animations could balance it well. I’d like to see it with a suppressor but i’d understand if it could not be suppressed.
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A M1911 chambered in .45ACP Giving us a middle ground between 9mm speed and .44 Mag stopping power
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A desert eagle chambered in .50AE I love handguns and love using them in video games. But in this game a .32 ACP and 9mm feel a tad weak and i can’t find .44 FMJ to save my life.
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A 45-70 leaver action rifle and or a .45-70 revolver. The first 45-70 revolver i can find was in 1965 so it works with the games time period.
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A M1 Garand chambered in .30-06 Giving us a M1 would be great for us who only use semi-auto on our main weapon. It would need to hit pretty hard but given its 8 round clip i don’t think it would be OP in comparison to the other weapons.
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A M16A1 or other M16 chambered in 5.56 running in 3 round burst or semi-auto only and having the 20 round magazine with the under-barrel M203 so pressing the fire mode selector would swap to the M203.
Could tie it in with a DLC/Update. Say you find a crashed US aircraft that came over to investigate reports of a civil war but got shot down by the machines. Could also bring the M1911 i suggested before in the same way. -
Some kind of remote explosive be it standard or IED or even a timed explosive device would be nice
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A crafting system to make things like IED’s or distraction tools
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A ammo press for making unique types of ammo could also be tied in with a crafting system
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Some kind of base building system where you would be able to set up a base of opperation with defenses the player can build and use. Like mounted heavy machine guns nichambered in .50BMG or 14.5MM and something like the Soltam K6 120mm mortar
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Speaking of motars. A smaller infantry mortar somewhere between 60mm and 88mm
I see it being used by putting a flair/smoke round down range to see where the shot will land or bring bots to investigate the flair/smoke then drop a high explosive shell on them. -
A ghillie suite and ghillie wrap for sniper rifles that reduces your visibility while sitting still or crouch walking but increases the amount of noise you make while running and sprinting (Would be super efective with my NO.4 of being able to prone)
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A increase to storage box capacity to 150 or 200 alowing us to stock pile ammo for the base defence weapons i mentioned in NO.17
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Wire cutters. I hate fences.
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Thermite grenades or place able traps
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A low CC dirt bike only like 100cc to 125cc
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A Russian RPG that hits harder but is less accurate at long range
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More experimental weapons and clothing. Some ideas are Exp grenades that could act like a medium EMP or thermite. Exp 7.62 LMG that has a higher stagger chance that could be used to kind of stun lock hunters and below. Exp hunting rifle .270 or 7.62 that has a big buff to damage when undetected. Exp rocket launcher (Like the Russian RPG) that’s rockets behave like real life HEAT (High Explosive Anti Tank) rockets giving them less splash damage but more single target armor penetration and damage. A Exp PTRD with Explosive rounds or API (Armor Piercing Incendiary) The API would act like the Exp AG4 but with more armor piercing.
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Higher or no level cap.
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Respecing skills.
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A vaulting/climbing mechanic for getting over fences or over small low walls.
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Making 9mm SMG and 9mm handgun the same ammo type. My reason for this is because the AG4 (AK4/G3 In real life it is chambered in 7.62x51 NATO) and the AI-76 (Looks like a AK-74 chambered in 5.45x39 but we’ll assume it’s a AK-47 chambered in 7.62x39) are both 7.62 in game but in real life there is a difference between the cartridges in real life 7.62x51 AG4 and 7.62x39 or 5.45x39 for the AI-76 so the sub guns should use the same ammo as the 9mm handguns as 2 AR’s using diffrent ammo IRL use the same ammo in game.
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I’d like to see a vision module with a range finder in it as a replacement for one of the vision modes. So you could have night/thermal/Range finder but no Object penetrating vew or thermal/ OPV/ range finder but no Night vision. or any other combination.