Years of Updates / Still No Flashlight FOV Bug Fix?


has been mentioned:
(Flashlight bug) My flashlight has a line on my screen but I’ve had this since launch - Support and Bug Reports - Generation Zero Forum

has been mentioned:
on discord a by some people

has been acknowledged by “SR_Carni” Feb 2024:
List of Known Issues [February 2, 2024] - Support and Bug Reports - Generation Zero Forum
Lighting

  • There is a harsh lighting edge on the weapon model when the flashlight is active

this has been broken for years and for some reason it still is not fixed?
if you play at a FOV of under 69-70 you will not see this bug.
if you play at a FOV of above 70-80 you will see this bug.

my fear is that since the showdown update has been released, it has still not been fixed and since it is their last update, I am afraid the flashlight will forever be broken, the flashlight is a well-used tool whether you realize it or not, how else would new players turn on the power in powered down bunkers?

please, please, please, fix. <3

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Yes, this is a personal pain point for me and we did look into this, but sadly it would have taken too much time to fix :confused: So unfortunately this one is staying in

I’ll have to check my fov settings later…
Did you try just to play with 69-70, where it doesn’t occur?

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sitting 2 ft from the monitor at my pc, the lower the fov, the more nauseating it becomes, some call it motion sickness

it’s disheartening to see that after so many years of effort, a solution remains out of reach.
thank you anyways <3

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#FlashlightGang

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Even the old versions of the game has this fixed… maan

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Breaks thing, then refuses to fix it for years upon years even though it’s been reported so many times! Sounds like nothing out of the ordinary for this game.

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Haha, you guys! You sure do love this game. :ninja:

If i didn’t care about the game i would say that every update they do is good, along not caring what they add, as long as it’s something. But the thing is, i did care before showdown, not anymore though. All hope is literally gone.

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I don’t think it’s unreasonable to expect a feature being broken for years to get fixed at some point. Sure if it was early access and depending on what problems to prioritize, then I think it’s fine. But GZ was never advertised as early access. It has been broken for years and been reported for years, it should have been fixed by now. Or at least provide proper transparency if it’s such a hard thing to solve.

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Yup, it’s a sad time for GZ lovers.
But hey, you’ll shall survive this, and find another game to love. :coffee:

No clearly it makes total sense that they can’t fix a flashlight for 5 years straight, And it’s clearly unreasonable to expect it to be fixed.
“It would have taken too much time to fix” So it takes longer than 5 years to fix a flashlight?
This game should have launched into early access, Cus GZ has been more broken over the years than almost any early access game I’ve seen (which most have an even smaller dev team than GZ) I’m honestly glad they have stopped updating this game now, Let GZ rest.

Edit: It’s also funny they did not have time to fix a single bug thats been reported for years. But had time to push out dozens of DLC nonstop

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If they would have tried to fix every bug before releasing a new version or DLC, GZ probably would currently be in a pre-landfall state.

One can say: “yes, ok, but it would be bug-free”, but Others would say: “boring, let’s move to other games, there hasn’t been new content for years, the opposite of what they advertised for”.

Gamedevelopment still is business, not just fan-service.

There are the ones, who make the plans and set goals…usually the ones who pay the devs.
And there are the devs, who have to reach the goals in order to get paid.

You just get additional time for reaching your goals, If there are critical gamebreaking bugs that have to be fixed first.

On the other hand, bug fixing is fan service, which they do in free time slots between working to reach their goals.

And keep in mind: to fix a bug, it must be found in the code, must be reproduceable and limitable. It doesn’t help much if you fix it for one person, because of a special system, but all others stay cursed.

I just say, it’s not as easy. GZ just had to live under hard circumstances and the devs did the best they could and were told to do.

My opinion

image
What?

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You forgot the context.

“Fan service” in the context of game development and publishing refers to the deliberate inclusion of elements in a game that are intended to appeal to and please the existing fanbase. These elements are often added to strengthen fan loyalty, enhance player satisfaction, and generate buzz or excitement. Fan service can take various forms, including:

  1. Nostalgia-Based Content

Bringing back classic characters, levels, music, or mechanics from earlier games in a series.

Remaking or remastering beloved older titles.

  1. Easter Eggs and References

Hidden details, jokes, or callbacks to earlier games or other media that fans will recognize and appreciate.

  1. Cosmetics and Visuals

Offering costumes, skins, or designs that reference popular characters, themes, or memes within the game’s community.

  1. Expanded Storylines

Adding lore, story expansions, or characters that address popular fan theories or requests.

  1. Community-Inspired Features

Implementing features or gameplay mechanics that fans have specifically requested or are known to love.

  1. Cameos and Crossovers

Including characters or elements from other franchises that appeal to fans (e.g., crossovers with other games, movies, or pop culture).

  1. Romance Options or Relationships

Adding relationship-building elements or scenes catering to popular “ships” (romantic pairings) within the fanbase.

While fan service can generate excitement, excessive or poorly executed fan service can backfire. It might alienate new players, feel forced or out of place, or come across as pandering if it doesn’t align with the game’s overall tone or quality.

This part

These elements are often added to strengthen fan loyalty, enhance player satisfaction,

Is what fixing bugs also does.

No, Fixing bugs is not “Fan Service”. Fixing bugs is something to be expected in current day. Not something optional that devs are doing just to generate “hype”. If fixing bugs is the only way to generate hype for a game then there is bigger problems with your game already.
When I buy a product I want that product to work.
I’m not gonna entertain this any further cus you clearly have no idea what you are talking about. But you made me laugh so that’s good I guess.

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That’s your point of view. Or in general the customers point of view. But that’s usually not the point of view of the heads of the companies. For them bug fixing is equal to wasting time. And time is money. They expect to get a working game, which can be sold. As long a bug doesn’t stop the devs from working on new content for selling the game, it doesn’t have high priority from the heads point of view. If the devs can spend time on fixing it without getting in trouble with their goals, everything is fine.

And that’s why GZ is like it is now.

Edit:

I’ve got another AI generated answer which fits what I thought about it:

The expectations for fixing bugs in game development differ based on the perspective of each stakeholder group—product owners, developers, and customers—due to their distinct roles and priorities. Here’s an overview:
  1. Product Owner’s Perspective

Focus: Business impact and user experience

Expectations:

Prioritize bugs based on how they affect the game’s revenue, reputation, or user retention.

Ensure critical issues (e.g., crashes, progression blockers) are fixed promptly, while low-priority bugs may be deferred or ignored if they don’t impact KPIs.

Balance bug fixes with the delivery of new features, content updates, or marketing deadlines.

Communicate clearly to stakeholders about bug resolution timelines.

Key Considerations:

Will fixing this bug improve player satisfaction or sales?

Can the team deliver fixes without disrupting the release schedule?

  1. Developers’ Perspective

Focus: Technical feasibility and code quality

Expectations:

Fix bugs effectively without introducing new issues (regressions).

Address high-priority and easy-to-reproduce bugs first.

Ensure that fixes align with best practices, technical constraints, and long-term maintainability.

Communicate any challenges, such as time needed to diagnose or the complexity of the fix, to the product owner.

Key Considerations:

Is the bug in critical systems, or is it a cosmetic issue?

Does fixing the bug require refactoring or significant changes to underlying systems?

How can they balance time spent on fixes with ongoing development tasks?

  1. Customers’ Perspective

Focus: Immediate impact on gameplay and satisfaction

Expectations:

Bugs that directly disrupt gameplay, such as crashes, server issues, or game-breaking exploits, should be resolved as quickly as possible.

Minor bugs, such as graphical glitches, are tolerated to an extent but should not persist for long periods.

Customers expect transparency and communication about when bugs will be addressed.

A bug fix should not introduce new problems or negatively affect other aspects of the game.

Key Considerations:

How does the bug affect the player experience (e.g., immersion, fairness, progression)?

Are the developers listening to feedback and acknowledging the issue?

How often are bug fixes released, and are they delivered in a timely manner?

Comparative Summary

Understanding these varying expectations helps align efforts between stakeholders, ensuring that bug resolution contributes to both the game’s success and customer satisfaction.

Nah i got stay with Lucid sometimes he is harsh, but its the truth, and we should never do a thumbs up to broken or incomplete games, that is why half of the games these days are a broken mess and things like Redfall or Concord happen.
The game is more broken now than it was in 2023, and its more grindy in terms of resources since the Showdown update.

First you fix the biggest and most annoying bugs, then you move to other things.
And 98% of the updates they made brought NEW BUGS, that is simply not normal…there is no excuse from a game company.
If it was 2 or 3 guys from a Indie game it would be understandable, but its been this way since ever, at least they could do a better testing of the game, its always a mess

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it said somewhere a hotfix was on its way, base defense was also mentioned, :pensive: I hope they add more resources when machines are running, :pensive: each base defense completed give maybe 50% to help craft 1 advance kit, maybe more resources