A case for vehicles Megathread (collective feature topic)

If its his opinion of them game, then it cant be considered fair, I can say that a neon house wouldnt catch anybodys attention, but that would be a false reality that I created to justify painting my house neon. Then, when sombody reports my house as an eyesore, I tell them that thats there opinoion.

As our Community Manager, Pontus, said in the dev stream: “Generation Zero is not Need For Speed” and i agree with him.

GZ is designed in a way where player walks the map, not drives it. And as stated in the dev stream, current Fast Travel already accomplishes the need to “zap around the map”. Cars would be pointless, other than the poor excuse of: “i like cars and i want them just because”.

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I agree with you there. GZ shouldn’t ever become a need for speed game…however, There are many places that are open, and you cant fast travel to them. So, something like a four wheeler would still be logical to have. Im not saying you need to implement 18- wheelers into the game, but bikes are a little lacluster in manny ways.

True. But safehouses are located so close to each other that it takes only a bit of running to reach any area. And once you’re there, place Field Radio, for on-command Fast Travel spot (with 3 uses).

If there wouldn’t be any Fast Travel in the game, then maybe, MAYBE, some other form of faster than sprinting transport method would come in handy. Then again, there are games out there that have even bigger maps than in GZ and players have only 2 feet to move around (e.g Rust, DayZ).

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Well, thats actually a bit of a problem. If you place a field radio somewhere, then not use it even ounce…if you get to a place where you can save, turn off the game and come back later, any field radios that you placed have de-spawned. So field radios are not an overly viable means of transportation either.

So, we have canvases that we don’t want to be like other games (such as need for speed) so, by making it that we can only walk/run, makes us exactly like Rust and Day Z. Plus, although I agree we shouldn’t be need for speed, as I said earlier…Adding a a truck with the option to be armored, a four wheeler/dirt bike, and MABY a small, unarmored car, would certainly not make this game need for speed. It would just make it more logical, and more versatile.

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My take on cars in this game is: please let me use them for strategic purposes. Let med make the horn go off. But to drive and mod the cars I feel like there are better games for that. Like Mad max. I don’t wanna see GZ become a CARPG.
If it would get possible to drive cars I wish that it almost wouldn’t be worth it. In my head it would just be a louder and bigger tarket for the machines to blow up.

You would still be free to only use the cars for strategic purposes. But to those of us who see value in them besides that, it seems like there should at least be an option.

A car would be a death trap in my opinion. They blow up easy. I use them for setting traps and blow them up.

Historically like in WWII resistance in occupied areas in eastern europe with large presence of enemy forces didn’t use cars that often because of risk of being stopped and killed. You used your legs because it is the safest transportation. And in this game when there is no traffic at all. It would be like putting up a sign telling all enemies where I am.

But being able to rig a car and blow up with remote yes please. Or getting horn to sound.

Driving a car and commit suicide no thanks. It’s a game of stealth not Grand theft auto.

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I am mostly traveling the map on the bicycle now. It’s much faster than running and I can look 360 around me for anything interesting or dangerous. When danger is near I hop of the bike and, if I am not spotted yet, decide to engage or not. Of course I also walk parts where biking is not possible.

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It’s been said many times that the idea is to be able to armor the cars. This would make them much more resistant to damage, therefore, not blow up nearly as easily. Obviously, your not going to be able to drive right up to a tank, be cause one missile salvo direct hit, and your cars definitely not coming out of that battle. But, in the same way, even if your health is upgraded as much as it can be, one missile salvo has essentially the same affect. Besides, recently, anytime I try to blow up a car in this game since the update, if I don’t use a gas can, I can empty several clips (depending on the caliber) of any given gun. So, there not as flimsy, even unarmored, as your making them out to be.

So the “danger” quality Is definitely there. However, the game literally revolves around danger.

Also, I’m not saying bikes are not useful at all, but they are not armored at all, and you cant take nearly as manny hit as a car can before you get thrown off. So saying that they are somehow better than a car, besides there a little bit quieter than really good muffler, is not an overly valid argument.

Besides drive-able vehicles not fitting into the GZ, there’s also the issue of them not looking good when they move. For best example, look how jerky and weirdly Calle’s truck moves or when you ride the clunky bike.

Apex Engine isn’t designed for vehicle movements, instead, it is designed for stunning world views and no loading times when walking/running across the map.

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Quite a lot of arguments based on the desire for there not to be cars, rather than anything thought through.

If you’d read through the very first thread in this topic you’d notice how vehicles could be implemented in a way which wouldn’t break the immersion of the world, how they could be an interesting addition to the inventory system and how they wouldn’t make players miss anything.

And let’s not forget that even suppressed guns are MUCH louder than 80’s cars. If players can fire guns without enemies coming from miles away, then they could easily drive a car or truck.

I understand why people don’t want players to be able to just grab any vehicle they can see and drive about from the very start of the game. But that’s not the only means by which vehicles can be implemented. Personally I find the density of fast travel points as something more detrimental to the experience than vehicles ever could.

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What about Mad Max and Just Cause games? :smirk:

While I am not experienced in Mad max. I have played a good amount of Just Cause 4. And the driving in that game is not the greatest. Kinda like the GZ bike. But not the same. Offroad is still a pain. Now I have never played the Mad max games. So the driving in that one could be great. And could be replicated in GZ. So I would say the engine is not the best for driving. Though it is entirely possible the Just Cause 4 team did not put enough work into it.

I’ve played Mad Max and i didn’t see any issues with it. Then again, Mad Max is entirely in 3rd person and i have very high tolerance for game bugs/glitches and other issues.

Though, since i played it more than 4.5 years ago, i don’t remember much about the fine details of it. I vaguely remember the story, some car chase scenes and upgrades you could do in the towns. What i also remember is that the visuals weren’t as in-depth and nice as in GZ, since Mad Max takes place in desolate desert and there isn’t much to look at.

It is possible that something was changed in the Apex Engine code to fit better for the GZ stunning views, while in the same time, giving up other aspects of game mechanics (e.g vehicle movement).

I was so confused how ud ride that thing but I see that’s a lye down thingy. But umm I don’t think having guns and life threatening robots chasing after u then ur lying down having the chill of ur life fits in but, that’s interesting tho, maybe a funny/useless dlc in the meantime for the future whilst gz boils up another amazing suprise for us :joy::sweat_smile:

Hogge made a good point. There are manny cars that I’ve seen that have mufflers much quieter than a gun suppressor. And, I personally wouldn’t care if the cars would be a bit jerky. There can always be updates to fix that, if it can be fixed. I would rather be in a kind of jerky car, that can actually take a few hits, than be in a jerky bike that cant take hardly any.

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Apex is very much built to handle vehicles. If I’m not mistaken, it’s been built alongside the Just Cause series.
Calles truck probably moves awkwardly because it’s a one-off scripted event. Thus they didn’t really want to put massive energy into programming suspension and stuff like that.

Also, I dont knw about you, but Ive never seen an armored truck that drove like a Cadillac.

Calle’s truck may be as it is but the Bike is another example of jerky vehicle. Here, i’m not going to talk bike’s offroad capability. Instead, FNIX Rising side mission “In the Face of Adversity” is best example how bad the bike is.

If you’re not killed off by the machines, you’d be failing that bike race mission due to the chunkiness of the bike. At least i did, several times. E.g 1st big jump over the cars. I landed perfectly, with both wheels touching the ground at the same time. And rather than being able to ride forwards, i was yeeted from the bike. By the time i got back on the bike and got my speed back up again, i ran out of time.

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