A case for vehicles Megathread (collective feature topic)

This sounds like it could be a serious feature in the game, although I’m not sure how and what missions the transport would spawn in. Can I also suggest a boat?

2 Likes

Then we’d just simply start escaping by boat. And Hogge mentions it wouldn’t work, but I don’t care for it much gameplay-wise, but story-wise.

3 Likes

Yeah i think maybe during a mission we could be going on a boat it gets hit we sink and wash up on shores of the place we are going. Our char must be thinking Not again!

2 Likes

This is also very true, however

1 Like

I don’t think transports should spawn during missions. It should be a series of quests that allow you to use vehicles however you like. However, players will only be able to complete the quests once they complete most of the game.
For example, we could have a bunker that players unlock as their official “home base”. Once you do, you have access to a garage where you can repair vehicles. By exploring the environment, players can find some broken vehicles and parts. By claiming them, they unlock the vehicles. However the wrecks and parts are strewn over a large part of the environment.

2 Likes

3 posts were merged into an existing topic: More new machines?

A lot of people are asking to drive the vehicles in the world and I believe this is the best way to go about it
The Hotwire skill would be a high level unlock able skill (for balance)
And would allow you to use cars by lifting the hood and pressing the interact button on the engine

1 Like

This should probably be an active ability at the end of the tree

2 Likes

That’s one way to go about it. Perhaps it would have multiple tiers, the first one only unlocking basic cars and the more advanced unlocking trucks and eventually the tank.

However, I think that players instead should get vehicles as a reward for some later side-quests. Perhaps even allow players some limited customization.

2 Likes

Same discussion topics merged.

//Mod

1 Like

Ok peps, seriously listen about this idea:

Jetpacks

1 Like

We haven’t got a working jetpack to this day - never mind the 80s! Mind you, it would be nice to have it on a hotkey and power out of a melée…

1 Like

There actually were functional jetpacks trialed in the US in the 60’s. They worked, but were really dangerous. Nothing that would exist in Sweden, much less something some Swedish teens would figrue out to use on their own.
On the other hand, in GZ we have enemies that seemingly levitate by some unknown technology not found in the real world, so potentially that same tech could be used to make a “jetpack”.

But personally I don’t think this would benefit the experience in any way. It won’t improve gameplay and it won’t do anything for the atmosphere.

1 Like

You mean Seekers? If so, then the concept by which Seekers are hovering has been around for a long time and it actually works.

Closest example is VZ-9 Avrocar (1958-1961),
wiki: https://en.wikipedia.org/wiki/Avro_Canada_VZ-9_Avrocar

VZ-9%20Avrocar

And by design, both the Avrocar and Seeker are same, with one big fan in the middle to generate the lift. Though, Seekers also have two thrusters, on either side, for maneuverability.

1 Like

Truth be told, I haven’t analyzed the seekers close enough. The sound always made me think it was some sort of weird antigrav deal.

1 Like

Then you should. :wink:

Just shoot one down and analyze it closer. You’ll see one big fan in the middle of it’s disk-shaped body.

1 Like

Well, if they are going to implement more vehicles, then I want a Death Star.
Why?
Because even a motorcycle would be just as silly to have in GZ.

GZ is about exploring, it’s about battle, it’s about enjoying time ingame.
Motorized and other speedy vehicles will just kill that…

But… that is me.

IF they get in more vehicles, then I want the option to NOT have these (toggle them off), so that I am not confronted with that lunacy like I am with bikes, even though I turned that silliness off.
I keep finding bikes in machines hogging a potential weapons or attachments spot, I still get the bloody bike stands everywhere, and I REALLY despise that.

I REALLY hope they won’t shove other vehicles down my throat, it’s just not fair to have them forced onto me.

2 Likes

Well, the idea I imagined them, they’d be unlockables through side-quests. I too see it as quite silly for camping students to bring an IKEA locker and a bicycle workshop with them. This stuff should be in perhaps one spot per region.
But I personally don’t see any contradiction between exploration and let’s say a slow Volvo 240.

1 Like

It is magic, good sir.
Who knows, maybe there wil eventually be spellcasters in GZ. XD
Would also explain the teleporting to safe houses. :wink:

1 Like

Hey Xogger,

For the first twelve hours of game play, I never knew you could fast travel. I ran everywhere. I lost nothing by that, and it would indeed make sense of bicycles. You go foward carefully on foot, and if you need to go back, you take a bicycle, through the area you have just cleared. When you have better weapons, you go back and kill the respawns…

2 Likes