Adren Pens and HP packs

Adren Pens stack up to, what is it, 20, 25?
HP packs stack to… 5???

I would love to see that turned around, as it makes absolutely no sense…
HP is of lower ‘power’ and value than Adren Pens, so what gives?

It would also balance game out a tiny bit for the better.

Here you go. Edited for two more columns. These are all base values. No bonuses, extra health, specialisations, better medpacks, etc.

type stack size heal amount total per slot
Simple 20 25 500
Standard 10 50 500
Advanced 5 75 375
Paramedic 1 20 60*
Adrenaline 20 20* 400

*Obviously there are bonuses. The paramedic kits can be shared and the adrenaline saves you a trip to the safe house.

To be fair, the pens are pretty small in size. The paramedic boxes are the least efficient.

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@Flick
Thank you, miss!

Yes, but the point was: Adren is actual Godmode.
HP then is not, so, swap that amount around…
It makes no sense to have 20 godmode pens, but only 5 Adv. HP packs.

What I suggest:

  • simple - 20
  • Standard - 20
  • Advanced - 20
  • Paramedic - 10
  • Adren - 5

Point is to HEAL UP AND NOT DIE, right?
Not “Fuck healing, lets just die”? :wink:

Well, I think this is about the nature of death in the game. I think we’re just “downed” and need adrenaline, like we’re seriously hurt. When the timer runs out then we’re dead-dead and resurrect in a safe house. But the game logs us as dead every time we’re downed. It feels a bit like a mmorpg mechanic, part of GenZero’s identity crisis.

I agree with you, that I’d rather heal and not “die”, but the game encourages us to think of death as nothing to be bothered about. When I ran my poll the majority didn’t really give it a second thought if it happened.

I’d be curious to see what the impact of your proposed changes are. I disagree about the paramedic kit stack size though. I think that would be fine as one, but the effects maybe could do with some attention. Or its mechanic, I’m not sure.

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@Flick
But THAT is the whole issue, isn’t it.
No penalty, no NOTHING…
This renders the game to… boredom…
Why do we fight these machines.
LOOT!
Not for the story, not to save Sweden, no, we do it for LOOT.
Fuck the dead Swedes, fuck those driven away from home, who cares.
Right?
Gimme a gold LMG and we’re good.

NO!
That’s what they turned it into, but damn, that’s so… wrong…
Game became a looter, it left survival, RP, it threw ALL out the window for one thing:
Loot…

So… sad… really… :frowning:

We went from Hero to Zero (from hero to mere hired gun that cares for nothing but ‘fortune’).

I get your sentiment. It’s sold as an action game. I’m not sure if they’re still serious about stealth, pseudo-classes for co-op and guerilla survival.

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Oh they are not.
Proof in there is the fact it was never addressed, since day Zero.
Despite SO many asked for a fix.

@Flick, thanks for the table view. Systematic as ever from your hand.

On Himfjell I learned a new lesson. Not to pick up stuff just because it is there. Loot is abundant here, so I’m very picky about what I take, because just a minute later I find something better and have to drop something else. When I have over 2000 rounds for my HP5 and 1000 for my AI-76 I feel pretty contend. So my advise to you, @Xogroroth, is to only take what you need, or perhaps even just take what you think is fair.

I’ve also decided to take GZ for what it is, a game. Light entertainment on a rainy afternoon. And for me looting is just pastime that sometimes need to be done. What I love is the landscaping and the world exploration. And enjoying the missions. And finding a safe spot to snipe the machines.

And, just for the record, everything in this game is Godmode. IRL I wouldn’t have survived the first runner on Saltholm (actually I didn’t in the game either). So I’m not going to whine about the things I find silly in this game anymore, because it is not going to change much. At the end of the day, this game is still the best I can find out there and until “Death Stranding” comes to Xbox or I get a VR headset to play HL-Alyx, I’ll be playing GZ. Like you guys, by the way :wink:

So let the devs add antimatter weapons, telepathy controlled machines, green men from Mars … just bring it along! As long as they accompany it by beautiful new world exploration, Easter eggs, entertaining and fair fights, and a bit of coherent story. Then I’m good.

Regarding adren pens and HP packs my character could use some anabolic steroid shots. I would like my character to look a bit more like Ulf Bengtsson. I got his autograph when I was 12 years old and just found it in a box in the basement a few weeks ago :smile:

EDIT: Autograph, of course, not signature :joy:

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I’d like a no-robots mode so I could enjoy the scenery without the nonsense, actually. It could be nice now and again. I’ve stopped taking any of it seriously too.

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I concur!

As to pick what you need, you should see my inventory.
It’s pure need-basis, no crap there.
Same for Plundra.
No additional weapons, only a very select few attachments, bit of ammo, HP packs (I do have several stacks of those)…
This run through I ONLY have the Gold LMG 59’er, haven’t picked up anything else.
Had to sit 12 hours ingame to get new 7.62mm for my gun, as all ammo I got, none had the 7.62 in the loot boxes in that first bunker.
Then… it came a plenty.

Sad, but true, to go with Metallica.
But if we give up, where will it run to, no?
I bought the game once released.
It was so damn good, the PERFECT (oh well, save for a bug here and there, but balance wise beautiful) game, and then I saw it turn into… well… what we have now.

If I do NOT bring it up, they will think I finally let go, I am OK with it, but I am so not.
Hence I revert always to this very same part.
How can I NOT do it.
I paid a lot of money for a game that got rap… err… ummm… changed.
I just want back what I paid for, is that so bad?

I want mine to look like Yul Brynner.
More aged, since, well, a seventeen year old just does not do what I do without military training.
Right? :wink:
Besides, Yul had this gorgeous bald head, lol

Don’t you find it sad, miss?

Oh, maybe we get a minigun, as I said in a different post: it HAS been done, in Predator.
So it must be true, no? :stuck_out_tongue:
Another weapon to go for and loot if RNG allows.

Hi Miss Aesyle.

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You forgot the Medic specialization. With Medic specialization active, you revive yourself or your buddy to 100 HP. For players who doesn’t have Medic specialization, they can revive themselves or their buddy to 20 HP. So, following is correct:

type stack size heal amount total per slot specialization
Adrenaline 20 20 400
Adrenaline 20 100 2000 Medic

Also, skill Heal Amount increases the heal amount per first aid kit as well. Lvl1 = 20% increase, lvl2 = 40% increase and lvl3 = 60% increase. So, with this skill, you don’t need to carry as much first aid kits around.

Speaking of first aid kits, all my 4x chars carry:
2x full stacks of simple first aid kits (40x) with one stack on toolbelt
3x full stacks of standard first aid kits (30x) with one stack on toolbelt
3x full stacks of advanced first aid kits (15x) with one stack on toolbelt
1x full stack of a-shots (20x), except my Medic char, she has 2x full stacks of a-shots (40x)

Hi.

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Sorry, yes, the values are all base values. No extra health, better medpacks etc. I’ll edit a note to that effect.
There’s a specialisation for ressing yourself, and that takes no slots too.

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Survival specialization? Yes, it can revive you once per combat without the use of a-shot but you’d still come back with 20 HP, so, in that sense, i find Medic specialization better.

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Yes, I think it’s sad. I wonder if I misread what the game was about. I really bought into it all, and it’s a shame to see it become the thing I hoped it wasn’t. But, I’m not going to fall for the sunk-cost fallacy. If avalanche want all their work to amount to Doom with robots, that’s up to them. I don’t have to play it. (Now my co-op buddies moved on, I’m just seeing what’s possible with mods, when I forget about the apo machines.)

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I am fine with 20 a-shots. I never use more than 2-3 in a fight max. It just does not matter.

It sucks a little that advanced med kits only amount to 375 hp. They should all be 500 stacks.

One problem is that dying bears no penalty. Dying should drop region score. Killing rivals should not, does not make any sense.

Other then that I am fine with the med part of the game.

Oh, and the paramedic pack is utterly useless. I never even pick those up.

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Region score shows how much of a threat you are in that region. Higher the score - higher the chance for rival to spawn to deal with continuous threat from your part. And if you ice the rival, machines draw back to consolidate their forces, reflected by the region score dropping.

If region score would drop based on your own death then those players who aren’t good in combat would have very hard, if not next to impossible chance to level up region score to the point where rival would spawn in.
This change would favor the combat part of the game where you need to be good in combat (not dying) to get region score up. Also, how about deaths from falling damage or when you accidentally blow yourself up? Is it fair to punish players by the small mistakes?

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Why not? If I’m not at a 100% health when I stumble across on, I pick it up to top off my health. A medkit spared.

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Exactly.

They would have to adopt different strategies. And I am not saying how much to drop. It comes down to balancing.

The rationale is: You can even destroy the particularly dangerous rivals? That would increase your threat potential. It would be logical. And there is the issue that deaths are meaningless in this game (aside from a-shot consumption, and a-shots are only there to make deaths less of a hassle).

But this is off-topic, has been discussed somewhere else.

You are right. But I have so many med kits usually that it is just not worth it. And to use them during fights? To have to go to a certain spot in order to get less health from it than from a simple kit? And that only works 3 times? And those things do not stack in your inventory? Dead on arrival.

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Paramedic response packs are meant for MP gameplay. For example, there’s battle going on, with me + 2 other players. I see they taking some hits and i too am not 100% health. I run near to them, deploy paramedic response pack and immediately consume one use. Paramedic response packs, like rockets, have area of effect use, healing everyone who is near it with 20 HP.

The more people there are, the more use of it has. With 4 players in game, one paramedic response pack heals: 3 uses x 20 HP x 4 players = 240 HP.

Speaking of healing, there is a skill: Healer, that hasn’t worked since launch. If it would work as intended, it would give the ability to heal other players with your own first aid kits. That skill was one of the reasons why i made my 2nd char as a Medic.

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