After playing for quite a while, both during beta and now, I noticed that a lot of enemies do not make use of their firepower properly
Runners run around without using their guns. While that is fine with prototypes, military and especially FNIX-class runners should shoot at any moment, with the exception of rocket dogs perhaps.
Hunters have the same issue. Military hunters are often found with shoulder mounted gas grenade launchers. I think they should use this weapon at all times and independently from other anarments they have. Same thing goes for their MG. If all hunters ran at you while spraying their MG and also shelling you with gas, they would become a whole lot more scary.
FNIX Hunters have another issue: Their explosive flechette shotgun is very inaccurate. With a direct hit, they do create a lot of pain in the receiving end, but most shots don’t hit even close to the player. An accuracy increase here should help.
Harvesters are similar in that way. Yes, they got rockets, but hardly ever use them. They also should use their gas more often, currently they seem to be bugged to the point where no gas is released like ever, not even on death.
Lastly, tanks. Supposedly the strongest enemy in the game, but the only thing that they have going for them is their health. They rarely kill a player, simply because they don’t use all their weapons. Since the last patch they seem to only really use the MG and sometimes the mortar, but I think they should continuously use both undermounted weapons at the same time. I also think that military tanks should carry 3 guns (1 on each side of the body and 1 underneath) and FNIX 4, with the main focus on the rocket pods, that should rain hellfire on anyone that dares to get close.
Just my 2 cents, would love to hear opinions on these