aim/To Hit Ratio buggered?

How sad is this: some people told me, the Exp .50 works as it should.
I just tried it… and save for the ridiculous damage, it actually does.
So I am forced (yes, FORCED) to use a horribly OP weapon, if I want a sniper rifle that acts as per its intended operation.

Why is that OK, but when I ask for a sniper capable of shooting 350m far accurately… it suddenly is OP?
I fail to get that logic: Exp .50 good, long range accurate gold .50 OP.
Can someone please explain this to me? :frowning:

There is no logic in game worlds, You can get killed over and over. :wink:

You have a weapon that works as it should. I use it al the time, but mostly on distances not further away than 150 yards, more often closer. The mindset you should have is; “this weapon is what the game gives, I will make it with what I got”. This is war, you adapt soldier or you die.

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@Xogroroth please don’t forget it is a game and the dev has implementet a mechanic with the zero point and a ballistic curve in it. Pherhaps there where some influences programmed like the wind or rain that randomwise ocure. That has nothing to do with real live. In the real live a good shot is dependable how your weapon is adjustet to YOU . Because every one looks in an other way throu the scope. So you must adjusted the weapon to you by shooting it on a sandbag.
The wind, rain and just the laboration of your bullet has an influence to your shoot.

I fired all handweapons at my service in the german army at the 1980’s. That was the G3 (AK4), the MG3 (similar to the KVM89) the Rambo gun we said. The Walter P1 Pistol.

With the G3 i fired on the Range of 200 m freehand and i hit the target but it had a certain spread and it was not every day the same.

As Sports shooter i used a cal. 22 small Calibre Sports Rifle on the range of 50 m and from 20 shots 15 hit the bulls eye and the rest was very close to it. But i shot with cheap ammo for training and you hat a rotten bullet in between. It makes only PETSCH! and not BAM!. So it could be that the bullet didn’t hit the Target Card. Or you have shot a ticked (means that you hit the card outside the target rings). And that was only possible with a weapon that was fine adjusted to me.

So as Gysbert said you have to adapt it. Try it on the shooting range of a skytte club how you have to hold the weapon on long distances.

IRL you fight with a pistol on 25m with a G3 on 200 m and with a AK5 That is your Belgian FNC that is similar to our G36 it is intendet to fight in closer ranges between 50m and 100m.

A Pistols Bullet can be lethal within the range of 50 m but it is dependable where yoe where hit. On longer ranges you can catch the pistols bullet with your cap :smiley:

So the game is in my opinion really close to the real life.

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Not with the IQ of the current machines…
For that I rely on gravity. LOL

Partly correct, sir.
The weapon has to be adjusted to the the user.

Hitting then, depends on how the rifle is trained on the TARGET.
The user can make a kill 200M away with virtually any rifle, providing the sight is trained correctly to target (After the rifle had it’s adjustment).

Where wind and all that DOES affect a bullet’s path, this affect cannot ever be that a bullet like the .50 will start to stray at 150m and basically disintegrates over 200m.
Am I right, or am I right?
The sheer mass and speed keeps the bullet “straight” for a LONG distance.
It’s not that we have 800kmph wind gushes as well as diamond rain dropplets, no?

And I was speaking of particularly THAT round…

That is very correct sir. A canonball like a cal .50 can’t fall down and dissapear after 200 m.

A cal. 50 bullet has a weight between 41,9 gramm up to 51,8 and a velocity from 765 m/s up to 928 m/s.

That are 2.750 kmpH up to 3.340 kmph that is a massive Energy what this bullet has on it’s flightpath.
But a hit of a raindrop on this way can have a massive influence of the way especially on a far distance. When you want to hit a target what is not bigger than a watermelon on a distance about 1.5 km you must have a very well adjusted rifle and a big among of training, you must know the direction and the velocity of the wind and you must have a little luck.

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17 posts were merged into an existing topic: Casual chat discussions

I had this evening a try.
My setup was

Exp cal. 50
with 8x16 scope
Ammo cal. 50 FMJ
Target: Seeker

I fired from the street that’s coming from Käptnsvillan at the big stone
what is near Ötervik

Direction: Östervik

Killshot with 2 Rounds at 333 m
Without Marksman Skill

Only aiming and pulling the trigger at the right point. I think the weapon works

@helldiver
I know about how to aim, sir. :slight_smile:

Bizarre…
Could it be a bugged Marksman then? o_O

I need to test this.
Making another char, and max out for instance the tank tree (name is on the tip of my tongue).

Thank you so much for confirming this, sir.

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I never wanted to doubt that you could aim sir, should that be understood. I would like to apologize.

The thought that it could be due to the skill tree also occurred to me yesterday. If the IRL rifle vibrated like it did in the game, I would put the rifle down, take a breath, and start again.

Did the bug appear to you with a four or a five star rifle or was it with the experimental rifle too?

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Ouch, that’s MY bad, sir…
I meant it as a simple clarification, merely stating I can. :frowning:
My apologies!!!

As to the rifle: in my case: all non-snipers act this way.
The Exp one shoots as predicted, realistically, for the game.

This is also why I am so darn frustrated about the non-exp .50, sir.
Being forced to use the OP Exp .50, since that one actually acts normal, is just wrong to me, good sir.

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Please, Sir you don’t have to apologice because i see you as a high trained Soldier and a man that knows from what he talks. :smile:

But back to the rifle. I will make a try in the evening. In a other char i have a three star and a four star cal. 50 rifle. I will report pherhaps it is dependable from the state of the rifle and the state of the scope what is used.

I will report to you what i found out.

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I used both a purple .50 and gold .50, both with an early find of a 16x scope, sir.
If that’s of any help?
I had a green one for short time, but I cannot say how it worked for long distance.
I took maybe 10 shots with it, then came across a purple one (light tower).
Which was a fairly long time ago, and I did not take particular notice of it, due to probably the quality of the rifle, and the lack of terrain for a long enough distance shot.
Additionally, by that time I had hardly any ammo for it, sir

Actually, I do, sir, since I gave the impression that I was somehow insulted or something.

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Take a look on Hjimfäll there you will find much cal.50 ammo at the police station in Himarvet and at the Military camps. Also there is a military camp at the town with the burning church, i have forgot the name.

I look forward to reply to you because i like your posts sir :grinning::+1:

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It could be the issue of regular .50 cal as well, where the bug came with one of the latest updates. Since in the early days, i had no trouble using any of the regular s-rifles.

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Hi Aesyle,

that i want to try out because i had no marksman skill in my tree. It could be that the weapons are bugged or the tree. Wat i forgot to mention, i have used a golden 8x16 scope. Pherhaps that has an influence.

I will reply here what i found out.

And thanks for making the new topic :+1::grinning:

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@helldiver
Ooh, sir, about that: I made a suggestion, a realistic approach but tuned for the current GZ game.
Why current, well, I hope they will increase the range of which we can see machines.
1.1 to 1.2K would be fun…
3K then, sir, would be even more fun to me… :stuck_out_tongue:
By then the idea will be (if ever implemented of course) be retuned, but kept on the same base of operation.

How do you think of it, sir?
Or, would you rather see an entirely different approach?
Maybe all weapons gone, and hand-to-machine combat??? lol

The idea of ​​increasing the range of vision sounds really good, especially to us snipers. Of course, it would be great if one of the rifles also covered this range. It would be great fun to really ambush a base. To clear one runner at a time. With a hunter it gets more difficult. Most of the time I do that with the radar antennas. I blew up many of them from a long distance with the Grantagevär. On Hjimfall I shot the hunter who was guarding the radar antenna from a distance and then destroyed the antenna.

In all honesty, would you really use a baseball bat against a four-meter hunter? I think I wouldn’t trust myself after a bottle of whiskey. LOL.

But I always think what I would do in the IRL and building traps comes to mind.
No mines or other military material. How can you as a private person get into it so easily?

No, I’m thinking of pits or manhole covers that fall or swing from some tree and knock the robot off its feet.

Or a tree trunk that swings from somewhere and knocks the robot down.

Or you lure him into a hydraulic press in a junkyard or in a factory hall.

Or lure a hunter into an electric line that is live and roast him.

Such things are also cool and based more on real life.

Well, each rifle has it’s intended role.
With increased range, that would be even more beautiful, so you have to use things as per there intended role.
But, that would be me, ofcourse.

Oh absolutely, and right after I called the undertaker. XD
That would be the last thing I’ll ever do.

Actually, I would love that.
Also, bear in mind: you are military trained somewhat, due to the threat of invading forces.
So more military style traps would not be too illogical.

You should actually make a suggestion of it, sir.
And the Sten Gun. :slight_smile:

Hopefully I’m not going too far from the topic now.

I always think of the following things during the game.

What would you do if this happened to you here and now?

I have to say something about myself.
I live with my wife in the country on the outskirts of a small village. In front of my door there is only pastures, fields and forest. The next big city is approx. 20 km away and the only thing I get to hear is the mooing of a cow, the neighing of a horse or, at night, the calls of an owl and the barking noises that deer make. Imagine an area that looks similar to the farmland region bordering the Mountain Region.

I would only be able to take military items from any depot or from a police station, but for this I would have to go undetected through enemy territory. I don’t have a weapon to defend myself with. So I would have to get something first.

There is of course the possibility to get various things from a pharmacy from which an excellent explosive could be made.

A steel pipe from a metal processing company which I weld to the back (I can do that) and some ball bearing balls and of course with what I got from the pharmacy results in a makeshift shotgun cannon that could also scare a hunter. The whole thing stuffed like a muzzle loader and ignited with a lighter could work.

An explosive charge tied to an arrow could also destroy at a distance. A good bow is easy to make, there are enough hazelnut bushes and ash wood.

A ballbearing ball what is fired by a strong slingshot can also do good damage to a runner and it is a very quiet weapon.

I could imagine that if I trip a robot, it will at least be busy getting up long enough for me to escape.

A chain stuffed into a cannon barrel sometimes does more damage than a bullet.

Excellent bombs can be built from the gas in the car tanks. (please do not pass on).

And of course decoys, fireworks rockets, flares, firecrackers.

The first priority should be to flee until you are better armed.

These are some suggestions for crafting stations.

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@Xogroroth

Ok . that was my next try as i announced.

First try

Daytime Night
Place: Överby Airbase
My Place: The East End of the Runway
Target Position: Near the Gastanks approx half the Runway
Target: 2 Stck. FNIX Seeker
Distance: more than 300 m (The Sytem tells me that i reached Eagles Eye
at the third stage
Level of Char: Level 4

Rifle: 4 Star PVG90
Scope 5 Star 8x16 Scope
Ammo FMJ cal. 50
Number of Killshots Two for Target one and One for target two.

Second Try

Daytime Night
Place Himsundsbrygan
My Place Jetty of the makeshift ferry lying prone
Target Position Lennard’s Marine and the way along the coast to the IGA Gasfactory
Target Target one, Seeker, Target two, three, four and five FNIX Runner
Distance Across the Överby Sundet distance aprox 260 or more meters known by a recent
killshot.

Level of Char: Level 4

Rifle: 4 Star PVG90
Scope 5 Star 8x16 Scope
Ammo FMJ cal. 50

Number of Killshots Target One Fnix Seeker two shots to kill both shots hit.
Target Two Fnix Runner three shots visible hits of every shot
Target three Fnix Runner three shots visible hits every shot
Target four Fnix Runner four shots target was moving visible hits at every shots
Target five Fnix Runner six shots. First Place of target was in the wood above the
way to the IGA Factory half in the high of the hill, bad sight it was swnowing the
target was hidden by the trees. every shot hit. I had only shot on a yellow glowing
that turns immidiately into red then again two shots, sparks where flowing, than
the runner comes down to the coast street half the way to the IGA Factory
another three shots, every shot hit, the last one destroyed it.

Resume:

In my Opinion, i see not much difference between the EXP PVG 90 and the 4 Star PVG90.

I shot without Marksman skill. And executed it with the female charakter Amelie (i call her so) what was on level 4 and has not much skills.

Yesterday i executed with my main male charakter Helldiver (Ulf Kellerson) what is on Level 31. I could see no differences between them both.

Correction: Yesterday a two star 6x12 scope was mounted at Helldivers Exp PVG 90. In a post before
i mentioned that a five star scope was mounted.

So i resume that the scopes have no big influence to the quality of the shoots.
I see no big difference between the 4 Star PVG 90 and the Exp PVG 90

When there is a bug, than it is not dependable on the weapons it must be a bug of the marksman specialisation.

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