aim/To Hit Ratio buggered?

Well, each rifle has it’s intended role.
With increased range, that would be even more beautiful, so you have to use things as per there intended role.
But, that would be me, ofcourse.

Oh absolutely, and right after I called the undertaker. XD
That would be the last thing I’ll ever do.

Actually, I would love that.
Also, bear in mind: you are military trained somewhat, due to the threat of invading forces.
So more military style traps would not be too illogical.

You should actually make a suggestion of it, sir.
And the Sten Gun. :slight_smile:

Hopefully I’m not going too far from the topic now.

I always think of the following things during the game.

What would you do if this happened to you here and now?

I have to say something about myself.
I live with my wife in the country on the outskirts of a small village. In front of my door there is only pastures, fields and forest. The next big city is approx. 20 km away and the only thing I get to hear is the mooing of a cow, the neighing of a horse or, at night, the calls of an owl and the barking noises that deer make. Imagine an area that looks similar to the farmland region bordering the Mountain Region.

I would only be able to take military items from any depot or from a police station, but for this I would have to go undetected through enemy territory. I don’t have a weapon to defend myself with. So I would have to get something first.

There is of course the possibility to get various things from a pharmacy from which an excellent explosive could be made.

A steel pipe from a metal processing company which I weld to the back (I can do that) and some ball bearing balls and of course with what I got from the pharmacy results in a makeshift shotgun cannon that could also scare a hunter. The whole thing stuffed like a muzzle loader and ignited with a lighter could work.

An explosive charge tied to an arrow could also destroy at a distance. A good bow is easy to make, there are enough hazelnut bushes and ash wood.

A ballbearing ball what is fired by a strong slingshot can also do good damage to a runner and it is a very quiet weapon.

I could imagine that if I trip a robot, it will at least be busy getting up long enough for me to escape.

A chain stuffed into a cannon barrel sometimes does more damage than a bullet.

Excellent bombs can be built from the gas in the car tanks. (please do not pass on).

And of course decoys, fireworks rockets, flares, firecrackers.

The first priority should be to flee until you are better armed.

These are some suggestions for crafting stations.

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@Xogroroth

Ok . that was my next try as i announced.

First try

Daytime Night
Place: Överby Airbase
My Place: The East End of the Runway
Target Position: Near the Gastanks approx half the Runway
Target: 2 Stck. FNIX Seeker
Distance: more than 300 m (The Sytem tells me that i reached Eagles Eye
at the third stage
Level of Char: Level 4

Rifle: 4 Star PVG90
Scope 5 Star 8x16 Scope
Ammo FMJ cal. 50
Number of Killshots Two for Target one and One for target two.

Second Try

Daytime Night
Place Himsundsbrygan
My Place Jetty of the makeshift ferry lying prone
Target Position Lennard’s Marine and the way along the coast to the IGA Gasfactory
Target Target one, Seeker, Target two, three, four and five FNIX Runner
Distance Across the Överby Sundet distance aprox 260 or more meters known by a recent
killshot.

Level of Char: Level 4

Rifle: 4 Star PVG90
Scope 5 Star 8x16 Scope
Ammo FMJ cal. 50

Number of Killshots Target One Fnix Seeker two shots to kill both shots hit.
Target Two Fnix Runner three shots visible hits of every shot
Target three Fnix Runner three shots visible hits every shot
Target four Fnix Runner four shots target was moving visible hits at every shots
Target five Fnix Runner six shots. First Place of target was in the wood above the
way to the IGA Factory half in the high of the hill, bad sight it was swnowing the
target was hidden by the trees. every shot hit. I had only shot on a yellow glowing
that turns immidiately into red then again two shots, sparks where flowing, than
the runner comes down to the coast street half the way to the IGA Factory
another three shots, every shot hit, the last one destroyed it.

Resume:

In my Opinion, i see not much difference between the EXP PVG 90 and the 4 Star PVG90.

I shot without Marksman skill. And executed it with the female charakter Amelie (i call her so) what was on level 4 and has not much skills.

Yesterday i executed with my main male charakter Helldiver (Ulf Kellerson) what is on Level 31. I could see no differences between them both.

Correction: Yesterday a two star 6x12 scope was mounted at Helldivers Exp PVG 90. In a post before
i mentioned that a five star scope was mounted.

So i resume that the scopes have no big influence to the quality of the shoots.
I see no big difference between the 4 Star PVG 90 and the Exp PVG 90

When there is a bug, than it is not dependable on the weapons it must be a bug of the marksman specialisation.

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First things first:

What am I facing, what is my enemy?
What is in my DIRECT vicinity?
Wife, kids, tell me about them.
There are so many variables here…

Crafting part: interesting, love it.

That’s why I am creating a new char, max him out in level (will take forever :frowning: ) and make him a tank.
Well, I do not need to max him out, just enough to have a full tank.

I will then compare both the MM and Tanky-tank-dude ('show I ganna call him :stuck_out_tongue: ) and shoot the results here.

Gonne be a long during task…

Thank you for testing it, brother!!!

Actually… screw that… imma put my game save in a different spot and start from scratch.
Damned!!! :frowning:

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