aim/To Hit Ratio buggered?

Ah, good.
Thank yo for explaining.

I tend to get confused when reality, for instance, as in our conversation, has more than one meaning, hence the question, miss.

While I can understand the point of view from them in this regard, I truly cannot agree upon it.
But it is their show, it’s that simple.

I can only hope, they will consider my post, and see the reason, the logic behind it.
If not… well… then not. :slight_smile:

Thank you.

Anyone else, please?
How do YOU see it?
How do YOU feel it?
Do you (dis)like what miss Aeon said?
Or what I suggested?
What is the motivation?
Do you have an entirely other idea?

Please tell us…
Your opinion is appreciated. :slight_smile:

Thank you.

New idea, based on reality:
So, this idea is based on reality (as I said before), but changed for usage under 400m.
Note, this is mere an idea, nothing else.
Reason: Each weapon has a certain role, and I would like to reintroduce that role back into the game…
EDIT!!! Also note: this would be based with MAXED OUT and ACTIVE Marksman (which affects accuracy for one), the Marksman Accuracy Skills will affect the game loose from these values.
Obviously, of course… (in bold, as it is added, no other reason)
EDIT 2!!! Forgot to say, none of these weapons are Experimental!
These ideas are for all NON-EXPERIMENTAL weapons. (In Italic, as it is added, no other reason)

Abbreviations used: VSR-Very Short Range, SR-Short Range, MR-Medium Range, LR-Long Range, VLR-Very Long Range.

Moller - 36’ish meters (VSR 2-8m, SR 8-16m, MR 16-24m, LR 24-30m, VLR 30-36m)
Klaucke - 40 meters (VSR 2-10m, SR 10-19m, MR 19-29m, LR 29-36m, VLR 36-40m)
.44 50 meters (VSR 2-11m, SR 11-21m, MR 21-31m, LR 31-43m, VLR 43-50m)

Kpist - 80 meters (VSR 2-15m, SR 15-28m, MR 28-54m, LR 54-65m, VLR 65-80m)
HP5 90 meters (VSR 2-16m, SR 16-30m, MR 30-59m, LR 59-74m, VLR 24-90m)

A5 (automatgevare 5) (5.56mm) - 150m (VSR 2-20m, SR 20-66m, MR 66-100m, LR 100-130m, VLR 130-150m)
A4 (Automatgevare 4) (7.62mm) - 225m (VSR 2-23m, SR 23-80m, MR 80-130m, LR 130-190m, VLR 190-225m)

89’er: 150m (semi-accurate) (VSR 2-20m, SR 20-66m, MR 66-100m, LR 100-130m, VLR 130-150m)
59’er: 200m (semi-accurate) (VSR 2-23m, SR 23-79m, MR 79-126m, LR 126-180m, VLR 180-200m)

.245 150m (VSR 2-20m, SR 20-66m, MR 66-100m, LR 100-130m, VLR 130-150m)
.270 180m (VSR 2-22m, SR 22-72m, MR 72-130m, LR 130-155m, VLR 155-180m)
.50 Sniper Rifle - 350m (VSR 2-28m*, SR 28-130m, MR 130-250m, LR 250-310m, VLR 310-350m)
*Sniper would have penalty in accuracy at Very Short Range: 10% (at 2m)-80% (at 28m) since it’s an “Extreme Range Assualt Weapon”, for one, AND to balance the LONG range out with short range penalty.

We integrate the system of Miss Aesyle with values in Damage and Accuracy:
Very close range 100% damage/100% accuracy (*Sniper Rifle is penalized in VSR!!!)
Close range 100% damage/100% accuracy
Medium range 100%-80% damage/100%-60% accuracy (based on weapon type: pistol would be 80% damage/70% accuracy whereas Hunter Rifle would be 90%damage/90% Accuracy, and sniper 100% damage/100-95% Accuracy)
Long range 95%-50%damage/95-40% Accuracy (based on weapon type: pistol would be 50% damage/40% accuracy whereas Hunter Rifle would be 75%damage/75% Accuracy, and sniper 95-90% damage/95-80% Accuracy)
Very Long Range 70%-20% damage/75%-20% accuracy (based on weapon type: pistol would be 20% damage/20% accuracy whereas Hunter Rifle would be 55%-50% damage/ 65% Accuracy, and sniper 70% damage/75% Accuracy)
Beyond the VLR, ammo would become non-damaging, and drop nicely, indeed, to the ground a tad further, obeying gravity.
Ammo disintegration then should be removed, unless a really hard object is hit, since this phenomena is also very weird, IMHO.

Naturally, the given values are mere ideas, but they reflect the weapon roles (compared to reality, but modified for GZ in this case) from real life.
It just seems “impossible” that a pistol can shoot further and more accurate than a .50.
Also, in my humble opinion, it’s immersion breaking that I can actually shoot a machine 250m away, and actually hit it, as a pistol just was not made for long range combat.
Pistols should be good in bunkers, shooting Ticks, not in open world, engaging machines 250m away.
Now, I do need to say this, though: while one can see a hit occur, I have NO idea there is any damage from that hit.
I never really tried to kill off a machine 250m away with a pistol, lmao.

Now: as said: this is mere idea, loosely based on reality.
How would you, player, feel about this.
Would you like it, would you dislike it, got another idea entirely?
Do tell.
I am anxious to see your thoughts. :slight_smile:

Thank you.

How sad is this: some people told me, the Exp .50 works as it should.
I just tried it… and save for the ridiculous damage, it actually does.
So I am forced (yes, FORCED) to use a horribly OP weapon, if I want a sniper rifle that acts as per its intended operation.

Why is that OK, but when I ask for a sniper capable of shooting 350m far accurately… it suddenly is OP?
I fail to get that logic: Exp .50 good, long range accurate gold .50 OP.
Can someone please explain this to me? :frowning:

There is no logic in game worlds, You can get killed over and over. :wink:

You have a weapon that works as it should. I use it al the time, but mostly on distances not further away than 150 yards, more often closer. The mindset you should have is; “this weapon is what the game gives, I will make it with what I got”. This is war, you adapt soldier or you die.

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@Xogroroth please don’t forget it is a game and the dev has implementet a mechanic with the zero point and a ballistic curve in it. Pherhaps there where some influences programmed like the wind or rain that randomwise ocure. That has nothing to do with real live. In the real live a good shot is dependable how your weapon is adjustet to YOU . Because every one looks in an other way throu the scope. So you must adjusted the weapon to you by shooting it on a sandbag.
The wind, rain and just the laboration of your bullet has an influence to your shoot.

I fired all handweapons at my service in the german army at the 1980’s. That was the G3 (AK4), the MG3 (similar to the KVM89) the Rambo gun we said. The Walter P1 Pistol.

With the G3 i fired on the Range of 200 m freehand and i hit the target but it had a certain spread and it was not every day the same.

As Sports shooter i used a cal. 22 small Calibre Sports Rifle on the range of 50 m and from 20 shots 15 hit the bulls eye and the rest was very close to it. But i shot with cheap ammo for training and you hat a rotten bullet in between. It makes only PETSCH! and not BAM!. So it could be that the bullet didn’t hit the Target Card. Or you have shot a ticked (means that you hit the card outside the target rings). And that was only possible with a weapon that was fine adjusted to me.

So as Gysbert said you have to adapt it. Try it on the shooting range of a skytte club how you have to hold the weapon on long distances.

IRL you fight with a pistol on 25m with a G3 on 200 m and with a AK5 That is your Belgian FNC that is similar to our G36 it is intendet to fight in closer ranges between 50m and 100m.

A Pistols Bullet can be lethal within the range of 50 m but it is dependable where yoe where hit. On longer ranges you can catch the pistols bullet with your cap :smiley:

So the game is in my opinion really close to the real life.

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Not with the IQ of the current machines…
For that I rely on gravity. LOL

Partly correct, sir.
The weapon has to be adjusted to the the user.

Hitting then, depends on how the rifle is trained on the TARGET.
The user can make a kill 200M away with virtually any rifle, providing the sight is trained correctly to target (After the rifle had it’s adjustment).

Where wind and all that DOES affect a bullet’s path, this affect cannot ever be that a bullet like the .50 will start to stray at 150m and basically disintegrates over 200m.
Am I right, or am I right?
The sheer mass and speed keeps the bullet “straight” for a LONG distance.
It’s not that we have 800kmph wind gushes as well as diamond rain dropplets, no?

And I was speaking of particularly THAT round…

That is very correct sir. A canonball like a cal .50 can’t fall down and dissapear after 200 m.

A cal. 50 bullet has a weight between 41,9 gramm up to 51,8 and a velocity from 765 m/s up to 928 m/s.

That are 2.750 kmpH up to 3.340 kmph that is a massive Energy what this bullet has on it’s flightpath.
But a hit of a raindrop on this way can have a massive influence of the way especially on a far distance. When you want to hit a target what is not bigger than a watermelon on a distance about 1.5 km you must have a very well adjusted rifle and a big among of training, you must know the direction and the velocity of the wind and you must have a little luck.

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17 posts were merged into an existing topic: Casual chat discussions

I had this evening a try.
My setup was

Exp cal. 50
with 8x16 scope
Ammo cal. 50 FMJ
Target: Seeker

I fired from the street that’s coming from Käptnsvillan at the big stone
what is near Ötervik

Direction: Östervik

Killshot with 2 Rounds at 333 m
Without Marksman Skill

Only aiming and pulling the trigger at the right point. I think the weapon works

@helldiver
I know about how to aim, sir. :slight_smile:

Bizarre…
Could it be a bugged Marksman then? o_O

I need to test this.
Making another char, and max out for instance the tank tree (name is on the tip of my tongue).

Thank you so much for confirming this, sir.

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I never wanted to doubt that you could aim sir, should that be understood. I would like to apologize.

The thought that it could be due to the skill tree also occurred to me yesterday. If the IRL rifle vibrated like it did in the game, I would put the rifle down, take a breath, and start again.

Did the bug appear to you with a four or a five star rifle or was it with the experimental rifle too?

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Ouch, that’s MY bad, sir…
I meant it as a simple clarification, merely stating I can. :frowning:
My apologies!!!

As to the rifle: in my case: all non-snipers act this way.
The Exp one shoots as predicted, realistically, for the game.

This is also why I am so darn frustrated about the non-exp .50, sir.
Being forced to use the OP Exp .50, since that one actually acts normal, is just wrong to me, good sir.

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Please, Sir you don’t have to apologice because i see you as a high trained Soldier and a man that knows from what he talks. :smile:

But back to the rifle. I will make a try in the evening. In a other char i have a three star and a four star cal. 50 rifle. I will report pherhaps it is dependable from the state of the rifle and the state of the scope what is used.

I will report to you what i found out.

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I used both a purple .50 and gold .50, both with an early find of a 16x scope, sir.
If that’s of any help?
I had a green one for short time, but I cannot say how it worked for long distance.
I took maybe 10 shots with it, then came across a purple one (light tower).
Which was a fairly long time ago, and I did not take particular notice of it, due to probably the quality of the rifle, and the lack of terrain for a long enough distance shot.
Additionally, by that time I had hardly any ammo for it, sir

Actually, I do, sir, since I gave the impression that I was somehow insulted or something.

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Take a look on Hjimfäll there you will find much cal.50 ammo at the police station in Himarvet and at the Military camps. Also there is a military camp at the town with the burning church, i have forgot the name.

I look forward to reply to you because i like your posts sir :grinning::+1:

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It could be the issue of regular .50 cal as well, where the bug came with one of the latest updates. Since in the early days, i had no trouble using any of the regular s-rifles.

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Hi Aesyle,

that i want to try out because i had no marksman skill in my tree. It could be that the weapons are bugged or the tree. Wat i forgot to mention, i have used a golden 8x16 scope. Pherhaps that has an influence.

I will reply here what i found out.

And thanks for making the new topic :+1::grinning:

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@helldiver
Ooh, sir, about that: I made a suggestion, a realistic approach but tuned for the current GZ game.
Why current, well, I hope they will increase the range of which we can see machines.
1.1 to 1.2K would be fun…
3K then, sir, would be even more fun to me… :stuck_out_tongue:
By then the idea will be (if ever implemented of course) be retuned, but kept on the same base of operation.

How do you think of it, sir?
Or, would you rather see an entirely different approach?
Maybe all weapons gone, and hand-to-machine combat??? lol

The idea of ​​increasing the range of vision sounds really good, especially to us snipers. Of course, it would be great if one of the rifles also covered this range. It would be great fun to really ambush a base. To clear one runner at a time. With a hunter it gets more difficult. Most of the time I do that with the radar antennas. I blew up many of them from a long distance with the Grantagevär. On Hjimfall I shot the hunter who was guarding the radar antenna from a distance and then destroyed the antenna.

In all honesty, would you really use a baseball bat against a four-meter hunter? I think I wouldn’t trust myself after a bottle of whiskey. LOL.

But I always think what I would do in the IRL and building traps comes to mind.
No mines or other military material. How can you as a private person get into it so easily?

No, I’m thinking of pits or manhole covers that fall or swing from some tree and knock the robot off its feet.

Or a tree trunk that swings from somewhere and knocks the robot down.

Or you lure him into a hydraulic press in a junkyard or in a factory hall.

Or lure a hunter into an electric line that is live and roast him.

Such things are also cool and based more on real life.