Right now it doesn’t even feel that useful feels like you need to put points into almost everything in order to get anywhere which doesn’t feel good.
I would suggest a rework of it in a way that keeps the spirit of it but adds to it with the tree being split into two types: basic and advanced, with each player only able to pick one class for advanced while anyone can complete all basic trees.
this would allow for the final abilities to be a bit more powerful on the advanced trees.
note for this idea to work properly this: Armor revamp suggestion idea would be required
BASIC TREES
Combat branches
Each weapon type has a branch with the 5 levels. note players can only have elite from one combat branch or survival branch but they can have all the other levels.
Pistol, AR, SMG, rifle, LMG, and shotgun branches
- Aim speed (faster aim speed with weapon of that type)
- damage 1/3 (each level increases damage by 10%)
- Armor damage 1/2 (on pistols and rifles is replaced with component damage)
- Weapon drills 1/2 (faster draw speed, then faster move speed while aiming)
- Craft bonus 1/2 (20% and 50% more ammo crafted)
elite: weapon specialty (only can have one, special bonus for each weapon type. example pistols get 100% damage increase when sneaking, snipers can activate a laser aim module making the weapon 100% accurate, LMGs get bipods)
EXPLOSIVES
Just take the current explosives ones and put them here starting with grenade throw range.
elite
SPECIAL
note: requires a none DLC flamethrower, and crossbow
- EMP duration +10%
- napalm mix 1/3 (increases fire damage by 10% each level)
- EMP range 1/2
- Molotov crafting (can craft molotovs)
- fire shorts (fire damage delt by user has a chance to EMP a robot doesn’t stack triggers max once per minute)
Specialty: Crossbow craft (cna craft crossbows and bolts, bolts have Standard, explosive, EMP, and fire.)
SURVIVAL
Survival has the following trees, health, armor, stamina, and crafts
Health: these are perks to improve your health and healing
elite health:
ARMOR: These perks are about defense and taking damage head on, this line is meant more for new players as vets can ignore it.
ELITE ARMOR: Adrenalin pack, adrenaline shots return you to 50% health and once per 30 miniutes you get a free shot (doesn’t stack)
Stamina : your stealth and movement abilities
ELite stamina: you run longer and bike faster +10 KPH max speed on bike and +200% max stamina
CRAFTS:
- Lock picking
- weapon refinding 1/3 (allows you to improve weapons upto purple when fully specked)
- Mine craft 1/2 (craft land mines and EMP land mines)
- Refined deploys (can improve deploys, strapping C4 to air tanks, improving the battery life of lures, ETC)
- Inproved deploy damage 1/3 (increases the damage of mines, ticks, and turrets)
ELITE: auto turret, the ability to craft and place an auto turret armed with an HP5 SMG requires a t1 HP5 SMG to make, will defend an area so long as you are near and it has ammo.
SPECIALTY TREES
Players can only pick one of these trees and of them only one path, with the other path being locked out. each of these require specific stats in above trees before you can enter into them.
Tech:
requirement: maxed crafts (but not elite) and special to 3
Path one: hacking, the ability to hack robots, each level improves this except 3 which gives ability to collect ticks, and the final with the final being a permanent customizable allied runner.
path two: EM warfare, focuses on EMP and disabling robots with the final path being the ability to place jammers that prevent robots from spotting you in a large area until the jammer is destroyed.
Command
Requirements: Any combat tree maxed, health to at least 3
Path one: Radio operator, focuses on field radios giving them more fast travel uses, teh ability to pick them back up, a passive buff to allies around a field radio, and at final level gives the user the ability to call in artillery strikes at the cost of radio charges. (uses binoculars)
path two: Squad leader, buffs other players around you increasing damage and health, at max level allows you to do a rally cry that gives all allies a 100% damage buff for a 30 seconds at the cost of draining your stamina completely and preventing its regen for 2 minutes.
SUPPORT
requirement: health 5 stamina 3.
Path one: combat medic, medkits weigh less then you, You can craft higher tier medkits, and at max ability to craft Aid stations which when placed down work like the base one taking from the placers aid kits and healing everyone nearby, said station can be picked up to be re used.
Path two: Sapper, mines and other deployables weigh less, Explosives used by you deal more weak point damage, and you even have the ability to outright shut down weaker enemies that are hacked or EMPed.
Hope this idea is ok, Would go into more detail but feel like this is way to much as it is.