Armor revamp suggestion

I know the game is meant to be more a resistance against the machines but it really needs an armor system.

Here is the idea I Have: vests, these are found rarely in bunkers and are an equip item like any other clothing but unlike other clothing they require periodic repair or else their bonus goes away.

vests would come in a few types with different functions.


Ballistic vests: these are the standard ones come in all colors that any other military gear does.

Ballistic vest types

2A: the weakest vest type, protects only against melee and pistol caliber bots (and shotguns)
durability: 50 HP
effect: vest takes half the damage of pistol, melee, and shotgun weapon types.

info: lets say you get shot for 20 damage from a bot with a pistol caliber weapon you would take 10 damage and the vets would take 10 damage.

3: the standard vest found on soldiers, protects against even rifle calibers pistol calibers don’t even pass through.
durability: 75
down side: 20% slower movement

effect
pistol, melee, shotgun: deal 50% less damage which is taken by the vest so a pistol that does 20 damage will only do 10 damage to the vest no health damage.

Rifle, sniper rifle: deals 50% to vest and 50% to user.

IV: rarest vest, only found as experimental from invasion bots.
HP: 100
down side: 20% slower move 10% louder movement.
effect: takes 50% damage from all but explosive types doesn’t damage health.


Press vest
info: a unique IIA vest found in some side quest has Press written on it. other hten that no bonuses, out side of the IIA stats.


carrier vest
info: increases inventory weight by 5

Grenadiers vest
info: halves weight of grenades and 40mm ammo


Radio pack
info: a vest with a back mounted radio, Story related, gives ability to call in a cruise missile for some resource cost.

3 Likes

I like those ideas, I feel like armor has been sorely lacking in GZ so far.

1 Like

I think armour vests would work well as there would surely be left over on soldiers and bunkers, I think it would be more rewarding to have these as a mission not readily available!
:+1:

Yeah but I suck at mission ideas.

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could work but where whould the cruise missile come from?

Well written.
The idea is not bad.
Should it replace the current apparel crafting system (and some skills) or should it work as addition?
Should the vests be worn over the chosen jacket (new category of apparel) or instead of them?


A suggestion:

The back mounted radio could instead work as an instant field radio. The one who wears this vest becomes a moving fast travel location.


What I don’t like as much are the suggested values/weapon resistances.

  • You compare pistols (no bot uses a pistol, they just drop ammo of pistols) with shotguns (much stronger) and the melee attacks (there are different types of melee-attack that should not be put into the same drawer)
  • resistance against sniper doesn’t make much sense (the robots use an exp pvg .50, there can’t be such a great resistance against).

The ballistic vests should be thought over, but this is always a matter of balancing and never will be perfect on first thought.

You should make a table with the different types of vest and all the possible enemy attacks for each machine and all other possible damages (fall damage, fire, shock, indirect explosions, nuclear, each different gas, …).

Yes, that would be a large table, but this is what’s needed to make for something like that.


Another suggestion:
Medic vest
Medkits have less weight and you work as a moving health station… Every player who is close to you will get healed (2 HP per second), as long as you carry health kits. Reduces the amount of health kits you carry by time when being used by the other players.

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I do Agree with that, I suck at values but I wanted to get a base idea of things. IF you want to make that table I will put it in the main idea or at least link it as well I know I can’t do values well and don’t have enough experience with the game for a good balance idea.


A much… much better idea then my cruise missile.


  1. On top of, But you can’t put ballistic resistances on vests and can only put 1 star additions on them.

  2. I would say it would be above the jacket layer, though the down side is some jackets like the expermental one already have a vest in the design.


ooooh that is a really good idea.

gives me a few more ideas as well.

Sappers vest
Mines, lures, and explosives weight 25% less, User can place quick barriers anywhere.

Quick barrier: a small square sandbag wall used as defenses decays over time.

Tank buster vest
87mm and RLG-7 rounds weigh 1/5th less, Faster reloading speed with AT weapons.


will post a rework to the base idea in a bit.

Base armor idea v2

Just a stat rework for the base protective armors of IIA, III, and IV

IIA
durability: 50
effect: takes vest 50% damage from all light robot attacks, user takes the other half

III
durability: 75
effect: takes 50% damage from all light and medium robot attacks, user takes the other half.
down side: 10% slower movement speed.

IV
durability: 100
effect1: takes 50% damage from all light and medium robot attacks. User is not damaged.
Effect2: takes 20% damage from all heavy robot attacks. User takes other 80%
down side: 20% slower movement, 10% louder movement.


Attack classification.

Light attacks: attacks from any tick and runners not armed with rocket launchers,

medium attacks: none explosive attacks from hunters with exception of their flamethrower.

Heavy attacks: hunters flamethrower, any explosive or tank class weapon.

I just begun a list of possible attacks and therefore damagetypes. Just listing the swedish machines I currently have a table with 89 lines…

I blame this for the following Have a mission idea for the first vest you can get in the FARM area


Defensive supplies

Quest type: main quest
start: Any police truck in the farm area after completing the bunker power up.

Location: a police station in the farm area (rural station set up.)

This quest starts with the player getting a radio call (sorry american so dialog would need to be changed heavily)

RADIO: This is Officer [name] to any other officers, I found the vest shipment and managed to get it to [location] station. Please someone come in.


From here the player is direct to said station on the map, once they get there the building only has one entry though there are others a truck is backed up against a side entry rear doors open, dead runners and ticks are seen at the main entry but no bodies.

Upon entrying the place you will hear gun fire and see a runner sputtter as it flies down a hall. Turning the corner you will be greeted by the police officer form the radio call armed with a HP5 and a vest he is slumped against the wall. Talking to him advances the quest.

Officer: You… you are not an officer, guess it doesn’t mater the vests are in the back and they work. the problem is one of those things has a rocket launcher, almost lost my legs getting out of there.

quest objective updates to killing the robots in the main part of the station, upon completing you are directed to the truck where you get your IIA vest. the officer walking into the room and groaning as he starts setting up for survivors.

Officer: thanks for clearing them out, I see you already took a vest good, listen if you find any other survivors direct them here. Oh and before you go, Can you head out and see what happened to my buddies, I can show you how to improve the smgs if you do so.

Unlocks a new main quest finishes this main quest, the quests in this line see you getting new defensive items, fortifying the police station and getting a good group of police and soldiers together to help with the resistance.

This ends with a large tank form attacking the station while officers on the roof fire rockets at it. the place surviving to live another day.

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As I feel this fits better in here then its own topic. another suggestion in the line of vests, More face gear with overlays like the gas masks.


Night Vision goggles.

NoDs (night optical displays) are gained after a quest unlike other clothing items. these have a unique mod slot where you can modify them with vision modules. By default replaces your flashlight with a night vision mode.

head coverings

not really a single item but a class these go under the helmet and face, they are things like a balaclava, ski mask, scarfs and other things that can be worn with gas masks and helmets.

Soviet ballistic helmet

We all know what this is, its big its bulky it takes both the helmet and face slot (both are seperate items but you can’t use the face with out the helmet equiped.

when both are equipped gives a 5% damage resistance from ballistic 3 for the helmet 2 for the face mask and gives a slotted view.