I know the game is meant to be more a resistance against the machines but it really needs an armor system.
Here is the idea I Have: vests, these are found rarely in bunkers and are an equip item like any other clothing but unlike other clothing they require periodic repair or else their bonus goes away.
vests would come in a few types with different functions.
Ballistic vests: these are the standard ones come in all colors that any other military gear does.
Ballistic vest types
2A: the weakest vest type, protects only against melee and pistol caliber bots (and shotguns)
durability: 50 HP
effect: vest takes half the damage of pistol, melee, and shotgun weapon types.
info: lets say you get shot for 20 damage from a bot with a pistol caliber weapon you would take 10 damage and the vets would take 10 damage.
3: the standard vest found on soldiers, protects against even rifle calibers pistol calibers don’t even pass through.
durability: 75
down side: 20% slower movement
effect
pistol, melee, shotgun: deal 50% less damage which is taken by the vest so a pistol that does 20 damage will only do 10 damage to the vest no health damage.
Rifle, sniper rifle: deals 50% to vest and 50% to user.
IV: rarest vest, only found as experimental from invasion bots.
HP: 100
down side: 20% slower move 10% louder movement.
effect: takes 50% damage from all but explosive types doesn’t damage health.
Press vest
info: a unique IIA vest found in some side quest has Press written on it. other hten that no bonuses, out side of the IIA stats.
carrier vest
info: increases inventory weight by 5
Grenadiers vest
info: halves weight of grenades and 40mm ammo
Radio pack
info: a vest with a back mounted radio, Story related, gives ability to call in a cruise missile for some resource cost.