Why it wouldn’t be? It’s your topic and alteration didn’t change the essence of the topic.
For other ideas:
valley girl watch and digital watch - while wearing it, time of hour is shown somewhere on HUD (e.g top right corner). This is helpful to know when morning/evening comes.
fancy high heels - while wearing it and walking/running, more clicking sound appears, true to the footwear. Currently, while wearing them, i sound like still wearing sneakers.
2 months have passed since i asked where to locate these. Found them few days after i asked their loc.
Heart-shaped glasses look cute and i’d use them with my char but the visual effect they give is poor and make things a lot harder, especially at night.
As far as new POIs in Archipelago go, i found super awesome spot not far from the heart-shaped cave. Further reading in here: New added locations
I love how the day progresses into night, and how night turns into day in Østertørn. And being a wrist watch aficionado, I wear a Cas!o digital golden watch, that I picked up early in the game. But I can’t tell the time on it. And that would be useful, for right now I’m waiting for dawn, so I can take a picture of my favourite house and post it in @NJR87’s thread.
I would love if I could turn my wrist and check the time.
I have both experimental eye- and earpiece equipped, and I hear a single beep sound whenever there are machines are in the vicinity. I’m guessing it’s the earpiece is doing that. It’s feels to me that it’s only beeping for one type of enemy (seeker maybe), because it’s not always doing it.
When you equip a watch you can see what time it is. Not only would this be cool for doing a I survived so many days without dying kinda thing , but also for another hud option.
Once the Seeker is aggrod and after it blows it’s horn, seeker remains near you, pinging, making the beep sound with each ping. That ping also distorts your vision for a short while.
Other than that, i have no other clue what those beeps could be. Next guess would be sound SFX error.
And something on-topic as well:
Stealthy Resistance robot eyepatch - Low Light function which works only in ADS (since it covers one eye)
Ecto-scientists goggles - Tech View function. Toggeable (but then devs would need to code it such where it covers your eyes in 3rd person view).
Regarding night vision: It would be nice if it got some love, current nightvision is very crappy, and adds nothing to the game. I haven’t heard of anyone using it, since the nights are pretty light.
To give more sensible feedback on “crappy”, I mean they are not visibly correct, it simply just adds a monochromatic green screen for you.
A more realistic night vision could be put in place where light lights up very brightly in green and dark stays dark. That’s actually how night vision works. (Light amplification) And the light effect should be a more glowing effect. The same effect “should” be applied to the red dot sites to illuminate them in darkness (but different color of course).
But sure add that to glasses as well, could be cool, and then you could actually combine night vision with infra red or object penetration. Not sure what the result would be… but you could…