Runners escorting harvesters and rival harvesters vanish after one of the escorts is killed and cools down. Any player or robot can kill a member of the escort to cause the whole group to vanish.
I have confirmed that this occurs with harvesters class A-C, and with Military and FNIX rivals. I did not have a prototype harvester rival to test with.
The trigger appears to be the death of an escort effectively starting the doom-timer. It doesn’t matter what alert state the harvester or escort are in (unaware, suspicious or combat). The time for them to vanish is not precise, but around 15-30 seconds, and matches the time it takes for the corpse to cool down.
The map location does not matter either.
No Alpine Unrest DLC installed.
It’s the same as Dantec’s bug but I was lucky to get solid evidence of it.
Edit: Occasionally the dead escort survives the snap.
Edit the Second: tracked the timer to corpse cool down thanks to @Voodoo
Steps To Reproduce:
Find a harvester with escort and kill one of the runner escorts. Look away from the killed escort. Wait. The runners will shortly vanish. Alternatively, use an enemy robot to kill an escort. The same effect happens, the escorts vanish after about 20 seconds or so.
Don’t keep the corpse in IR or it won’t cool down and won’t trigger the snap. The corpse has to leave the player view to trigger the snap once its reached its cool down.
Images / Videos:
Here’s a short video demonstration. First, shooting one runner and watching the rest vanish. Second, killing one runner, staying in combat and watching the escort vanish. Third, aggroing the harvester, staying in combat with the escort until the harvester kills one of its runners, and watching the escort vanish. (I could hear that they’d stopped even though I was on the other side of the shed. Those guys definitely disappeared.) Fourth, further testing. I aggro the harvester and wait. The dogs remain. I shoot a weapon off a runner, injuring it. I wait, and the runners remain. I kill a runner, and wait. The rest of the escort vanish, leaving only the harvester.
(Apologies for the poor video editing. As much as I wish I had the skill, I do not.)
Crude example of the snap and the cool down. Note the HUD indicator shows the escort vanishes exactly as the corpse leaves the frame. (It’s repeated at quarter speed for your pleasure.)
Host or Client:
Either host or client
Guaranteed to happen as host in SP, I can’t reproduce it in mutliplayer.
Players in your game:
Solo SP. So one.
Win10, RTX 2060, 16 GB RAM, i5 9400