I am having HUGE problems getting this mission to work, even after yesterday’s post-launch patch.
So far I’ve had (in order):
Destroy shield generators - no hatch appears, base starts regenerating.
Destroy Shield generators - no network infiltration point in basement, only summon reaper or vulture options.
Destroy Shield Generators - Hatch remains shielded, base starts regenerating (Gardberg Mine Control Point).
(And now…) Destroy Shield Generators - White light for hatch appears, but it’s from inside a closed loop of wall, and once I blow through the wall with the rocket launcher, the light goes away, and there is no hatch within (Tylovenden Control Point).
So I really have to question, are we even supposed to be able to play this mission?
The hatch doesn’t have to appear. It is always there, but just in lvl3 FNIX bases.
Possible. For me it was the same at the first base assault, but the mission counter still counted 1/5. That’s because Veronika does some, too. At my 4th base assault it was the same.
So in this case your don’t have to do more there, just go to the next base.
Idk if you really destroyed all 4 shield generators. I never had the issue that the shields were on after I destroyed all.
If the shields are down, the hatches can be damaged and destroyed like any other structure of a base.
You blew it up. Don’t use explosives to reach the hatch.
I’ve only been attacking level 3 bases (presumably that’s indicated by having all three diagonal lines filled in red on the map icon?)
Well I DID destroy them all. There were no lights projecting upwards, and I walked around the structure repeatedly. There were no shield generators remaining.
I am not sure that the generators keep sending a red beam up when they are partly destroyed. I should test that out. If all the generators are destroyed you should be able to do damage to the big red command center. That would be an easy test, next time.
If this problem happens every time, then I would agree that this is a bug. If this only happens once in a while, it just an annoyance. At least that how see those thing that happen in games.
Edit: I tested and yes, the red generator beams stay up until completely destroyed.