It seems the machine companion when deployed from the inventory disappears sometimes, and when it does the only way to get him back is to interact with the companion station, he does not appear from a" Runner Pod" like usually it does.
Even after getting him back in the Inventory he will never deploy from a POD, he just disappears everytime he is deployed.
He is not inside the Plundra
He is not inside the Inventory
No he is not using any new camo new armor or new Voice module.
He will not appear after fast travel
Exiting to main menu seems to be the only temporary fix to be able to spawn the Companion again ingame.
System PS5 (PS4 game)
Latest update
Had no Crash
Playing solo session
The problem is it’s only ‘fixed’ for a moment. It’s gotten to the point that my companion is a one use per session at best. If I pick them up after combat or really any kind of use that’s it. Only option is to restart the game, sometimes I don’t even have to use them. I did the hard base assault last night. Fresh start so I wouldn’t have bugs. Fix my inventory test the companion in the base. Deploy, Pickup, Deploy Pickup, all good. Don’t move him from that ready slot travel to the base…, deploy and he’s gone.
Hmm must be the fast travel.
Today I wander out of Muskudden port complex. I’m on my way to knock off the last couple of side missions. There’s a level 1 Rival between me and my destination that I’d usually avoid till it ‘grew up’ but since I’m unlocking the new armor for Stålhund and needed 1 more schematic point for the next piece of 4 star apparel I won’t be able to craft, and he’s right in the way, practically on the doorstep of the Port Complex. I say what the heck.
The next 20-30 minutes (or that’s what it felt like) are an incredibly chaotic battle as well more than a dozen FNIX hunters just keep swarming me. The whole time the world is exploding, thick with poison gas and swarming with Ticks. Despite killing the Rival the threat level goes up. Robot corpses litter the mountainside and choke the tunnel entrances… Stålhund was awesome often being my only warning that there were more coming from a new quarter, and also invaluable in spotting all the damn Ticks amongst the rocks and wreckage. When it calms down a bit I realize there are two FNIX Harvesters down the road that are the probable cause of the escalation. My companion’s armor is mostly toast so I decide I will pick him up, and fix him up before tackling the harvesters.
I make the armor and then think well I might as well use the last 10% of his current 4 star concussive. As it was new right before that fight. Besides there’s probably a lot of loot still down there.
And he disappears on deployment…
Never fast traveled, never made it past the ‘front yard’ of the Safe house.
I have the same on Xbox Series X. I don’t know if it’s related or coincidental but I notice my XP for killing and needed for level gets multiplied/inflated when this happens or at least at the same time I think. Meaning if you’d normally get 40 for a tick or 130 for a runner you get 400 & 1300. But you don’t make progress towards level any faster. This may just be voodoo but I feel like if I see the lower values then my companion will deploy. Higher forget about it.