Original CD Install experiment in 2025.
On a whim, I purchased Generation Zero for Xbox on ebay, I have an extra Xbox One to do this.
I uninstalled my purchased copy and created a new gamertag/account, and don’t have wifi/ethernet enabled, so my system is offline. Installed the original day-one disc release…and started a new game.
It was….awesome! [buggy but still awesome]
See some random gameplay from my adventures. https://youtu.be/IlWtJN2vxpU
Pros:
Robots are aggressive, really, really aggressive!
Loot replenishes quickly, just fast travel.
Robots enter buildings through doors!
It’s eerie, very open and quiet, you are totally alone.
*More randomness of robots appearing in areas vs. spawning in the usual areas.
Lots of robots in quantity, you are totally outnumbered.
Cons:
No Plundra
No bikes
No weapon wheel
No experimentals
Inventory is clunky for sure
No visual indicator [white, yellow, red icon] that a robot is sensing you on screen
Generation Zero in 2024 seems close to the end of a good run. The game had, so much potential in 2019- 2020, it’s hard to see what could have been. [I’ve completed the game through 4 times, and have hundreds of hours just playing for fun] Here’s my idea I hope the developers see to maybe re-invent/re-release/re-imagine the game and save it? Main game missions would have to be completed to ‘progress’ to the next DLC so the story progresses naturally.
Generation Zero: 1989 [Original game day one release. Plus Plundra expanded storage, plus 5-6 difficulty level choices, plus 5-6 level quantity of enemies choice, [to customize how easy/hard players want the game to be] weapon wheel/inventory management improvements, bug fixes, basic bike, etc.]
Generation Zero: 1990 [DLC. Introduces rivals, experimental 5 crown weapons, US/Nato Weapons Pack, Alpine Unrest island]
Generation Zero: 1991 [DLC. FNIX Rising, introduces The Reaper]
Generation Zero: 1992 [DLC. Last remaining islands with lots of new missions, new Swedish robots that are more advanced and tougher! Plus a ‘completion’ of the story where FNIX is eventually defeated [maybe with the help of some NATO advanced/expermental weapons that are airdropped in, missile strike, hint/hint?] and Sweeden is liberated. Where the game is over, but players can still choose to continue battling robots endlessly in ‘Adventure Mode’ just think Diablo 3 adventure mode where the game ends, but you can just keep playing.
*This way the story progresses just as it did for those who played the game from the start [in 2019/2020] with the release of new DLC’s. Right now, a new player starts the game and it’s ‘progressed’ through the story line already with the base game plus DLC’s. The above concept would only work where the missions and DLC areas are open after completion of the ones before - so the story flows and makes sense.
**No base assaults, no base building [this isn’t Minecraft], no later weapons packs, none of the hokey DLC stuff that virtually no one wants, no recycling items, no blueprints, no skins, no crafting anything, no hand holding tutorials, no motor bikes, just exploration, looting, dropping items you don’t need or use, running for your life. No Russian bots, those bots just battled the Swedish bots, were glitchy and ignored you anyway while battling each other. Keep the game the original vision and not adding stuff just because we can.
Simply the game as it was at the release of Alpine Unrest with a few quality improvements.
I know this is a wish of wishes. I want this game to succeed where players are resisting the robots years from now in sequels = Generation One: USA 2012, Generation Two: Korea 2037. Etc!