Aaand it happened again - we fought at ANL118 Färela and FNIX Harv called in plenty of hunters.
After a quite intensive fight, from client side, all bodies were left on the ground, though hunters shook a bit like they were trying to fly away.
Host side saw all but two hunters, 20+ disappeared. Runners, seekers, harv and tank were still there.
So as it seems it mostly (if not only) affect host-side and hunters.
Which makes this statement not fixed:
[Community Report] Fixed an issue where Machine corpses would sometimes despawn before players could loot them
The machines are not de-spawning, but they are flying up instead.
They are just returning to their orbital platform they landed from when the harvester called them in.
I think a good fix would be to have the robots break apart and just leave a loot box or something in the middle of a bunch of broken parts/ little pile of parts. This would clear up all the dead bodies everywhere and the clutter of having all the frames taking up visual space.
On xbox dead machines fly away before I have the to loot. Sometimes in the middle of a fight dead machines flies away. I guess everyone goes to heaven hehe.
So I took a look at some previous posts and I didn’t see anything on well I’m not sure if this would be considered floating objects or not but the issue my friends and I are having is once we kill a robot one or both or sometimes all 3 will go to search the robot only for it to either be there on one or two of our screens and it will disappear for the 3rd or I’ll see it like float up in the air and be gone anybody else have this particular issue not sure how I can attach a clip via my ps4
Yeah this has been an on going problem across all platforms. Think they tried fixing it in last patch and we have another update on the 23rd of June, hopefully it will be addressed then. Seems to happen mostly in co-op. There are other threads that discuss this so a moderator will probably merge this thread with it.
With the April update, Hunters spawned by Harvesters had/have a similar problem, they disappear when in pursuit of a player after distancing themselves from the Harvester location.