No, no, Xezr, you don’t understand! You drop a mine and go 150 metres looking for an enemy to lure towards your trap. You find him, retreat to your ambush point and the mines have gone. Two minutes and 150 yards. If it were twenty minutes, or fast-travelling somewhere else, I get it. But you can put a mine down 10 yards away to protect your flank, engage six Hunters. At the end of the engagment you go to pick up the mine 10 yards away and it’s gone. When did it go? Was you flank unguarded? Why?
I put three mines down and a heavy horn lure to get a rival into the killing ground who was only 130 yards away according to the map tracker. No rival. What? A heavy lure? So I went to find him, which I did after thirty seconds. Withdrawal-in-contact towards the killing ground, arrived there, no mines.
Lures, traps and ambushes are supposed to be a fun part of the game. That is expressly stated by the DEV team, and yet I almost never use them because both bottles and mines vanish too quickly to be relied upon. It takes out that entire strategy system. Okay, you can run up behind a Tank, drop a bottle and fire on it ten seconds later, but that’s it??? That’s the lot?
No, you need to be able to set a trap, go and find your enemy and then lure him towards it. If a heavy lure won’t bring an enemy from 130 yards away, and lasts only ten seconds, then you need to do the contact/withdrawal-in-contact tactic to make it work. If you can’t, then that whole side of the game (and the fabulous satisfaction it brings) is dead in the water.
Now, if this is to “save resources”, then there is a timer and a distance marker for which the code is already written. To change that code for more time and distance is (relatively speaking) the work of a moment. Three or four mines don’t take up much resources! Bottles likewise.
I’m a regular and have played, whhat is it, 6 or 700 hours? I’ve used a bottle three times, because I learnt that I can’t rely on it. I carry mines and adore them - they should be a real source of satisfaction - playing the game as it was intended, but I only use them now to run away with. And yet, thinking about it, I use them at Torberga Fort to protect the entry gate while I loot, and some of them have gone off rwenty minutes later, so it isn’t consistent.
We need to look at it again.