[DLC Ideas] Dump Them Here!

I know that but like you said I was referring to the tanks in game.

If they’re going to add tanks, I’d much rather a Stridsvagn m/42 over a Centurion. Centurions have really crappy gun depression, and most of the places I’d want to use a tank are really hilly. That said, if we could get a Stridsvagn 81 with a Primo Victoria paint job, I’d actually pay good money for that as a DLC.

The first thing I honestly want to see is the ability to go to the couple of big islands that show roads and some buildings on them that are already on the map but can’t currently be legitimately accessed through regular means (there’s one west of Muskudden, and two east of the forest region). I mean, it’s pretty obvious given the map details that they’re there to be used for DLC.

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I like every single suggestion here!
They are very good and specific!

Just remember that this company isnt Zenimax. They dont have 200 developers.
I’ve checked each update since launch and these devs are working overtime, with the right priority.
Bugs - Tweak mechanics - Remove/Fix problems for players to use the game, or play.

As I see in the patch notes, this is what they primararely have done! And the last Dev posting, says they will now focus on new stuff!

The game is also one of the bigger sales right now on Steam. (Only numbers thats public).
Which means, they get funds to push on…or hell, maybe even expand.

The game has an outstanding base. You could build on it quite a lot, and in pretty much any direction.
I’m very keen to see what the next update will include. DLC or not.

I hope the devs looks at this thread, because there is a lot of good ideas, to “steal” and create for the game =).

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[ : I don’t think the game needs much D.L.C., over maybe new-areas and: robot-types. : As we can see on the map, the areas we have explored minimal, like the broken-bridge leading North to the large-land-mass. : With that would come new-weapons, attachments, robot-types, continuation of the story, ect. : I think what the developers said in the last-update was on-point, Balance. : Its absolutely welcoming to see a company focused on producing solid-game-play-experiences then dedicated micro-transaction-traps mimicked by so many other developers. ]

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I agree. I think that we need a few major dlc’s rather than lots of little ones. It should be delivered in the similar size and fashion as Fallout 4 rather than something like Just Cause 3.

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So, just thought of this, but it would be kind of neat to have a cosmetic DLC themed around historical reenactment. Sweden has a long and storied military history, so there’s lots of stuff to choose from (and I would love run around with a group of friends dressed as karoliner).

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I think this would be a good addition so long as I or anyone else is not paying for them, but instead have the choice to download them for free and the only thing we have to spend is storage space.

I dont’t mind if the cosmetic cost money. It doesn’t effect the game play in any way if you have it and the others didn’t buy it. If it’s weapons on the other hand I think it should be free. If you have a machinegun and your friend didn’t buy that dlc you can’t give it to him, he can’t find a better one he could give you. So weapons free and clothing can cost money. In my opinion.

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I’d like to see some type of daily/weekly multiplayer challenge. Select the “challenge mode” as a multiplayer matchmaking option and when you load in with your team you are required to complete a set of objectives (destroy certain special machines/stockpiles, raid supply caches then escape from a constantly respawning wave of enemies, things like that) and along the way there will be hard to find loot containers that have items in them that can only be obtained from this mode, maybe apparel items that have slightly boosted perks over the regular in game versions or just entirely new items all together. With this, new machines or special harder versions would need to be created for mini-boss/boss encounter scenarios. It would be something akin to a raid.

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Cosmetics are actually one of the few things I personally would rather just pay for because they quite simply are little more than vanity items. It’s a very easy way for the devs to add a small extra income stream to a game without actually impacting anybody’s ability to play the game itself.

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In most games I’d say no to any micro-transactions even cosmetic but for this game maybe. The game is good, the devs seem to care so maybe a little extra income flowing in would be deserved.

Perhaps it does but how do those microtransactions reflect their motives? :confused:

I’m not sure what you’re trying to ask.

I’d say the issue isn’t that it’s a microtransaction, but how they’re actually used (which I think is what @J053phH1.LL is getting at). It’s obvious that what was done with Shadows of War or the recent Star Wars Battlefront 2 was bad on multiple levels. However, you’d have a very hard time convincing any sane person that the 2 USD cosmetic packs for Borderlands 2 are actually bad given that they’re not an infinite money sink, don’t impact gameplay in any practical way, and give you exactly what you want when you buy them.

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Ok i get it. On that note I did say it maybe wouldn’t be a bad thing for this game (as long as they stay away from rng loot box mechanics that is).

Yes that’s right. I’m sorry it was not clear earlier.

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more free t-shirts and bike rides i say , i want a bmx track with jumps

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A new collectable. VHS tapes. That’s a thing from the 80’s i miss in the game.

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We could also have collectable off brand video games as well!

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