You might want to check the integrity of your game files or re-install completely. Also updating your graphics drivers or reverting a recent up date might be worth a try.
It’s a rare bug where something went wrong with game collision detection and you fall through the terrain. That bug isn’t exclusive only to GZ but can happen to all games that use ground collision detection on player char.
As far as fixing it goes:
- open up your map
- fast travel any other safehouse outside of the current region (e.g if you’re in Farmlands, go to Archipelago)
- step outside of the safehouse to make sure ground holds
- fast travel back to your previous location
Quitting and closing the game, then relaunching the game also works.
Here’s also a nice and short video explaining this bug within games if you want to know how or why it happens:
Wow, listen to all those splooshes.
There’s nothing useful in that video until 6:00 min. -to an actual resemblance of an answer. (not an attack on Aesyle, just a declarative statement)
Platform:
PC
Description:
I was going about my normal business biking to a destination when, for the first time ever, I just fell through the world. Something happened with the collision detection with the environment because all enemies nearby also fell through the ground and joined me in the insta-death ocean below.
Steps To Reproduce:
Unsure, first time this ever happened. Perhaps revisiting the location in the screenshots? I was biking on the road indicated below heading west.
Images / Videos:
Host or Client:
Host
Players in your game:
Singleplayer.
Specifications:
Intel Core i7-8750H @ 2.20GHz
16 GB RAM
NVIDIA GTX-1070 Max-Q
Samsung SSD 970 EVO 1TB
Topics about the same issue merged.
//Mod
Platform:
PS4
Description:
Terrian Hole
Location:
Archipelago Region
1315, 4120
Steps To Reproduce:
Approaching the nearby garage from the north will clip you character through the floor and into the water.
Re-spawn mechanic will then put you in an infinite loop of falling.
Attempting to move to a nearby safehouse results in the entirety of the map having no collision. And infinite falls under the map.
Host or Client:
Host
Players in your game:
Just me
Moved posts to relevant thread.
/Mod
Actually looks like a glitch, restarted and it’s not there now when fast travelling.
Moved two replies into proper topic.
//Mod
i had an incident when i kept falling through the map at (724,1176)
I HATED IT:
New, updated video recorded just a few days after the April Update.
Around the safehouse at Lyesnamn, multiple clipping where you leave the safehouse and drop straight through the map, location as per attached, any door you exit out of.
Xbox. Infinite waterhole in one of these puddles.
Also, I cant take any screenshots or record anyting in this game on my xbox.
Several replies moved into correct topic + corrected topic title a bit.
//Mod
Merged threads. Search next time, this is a known issue.
//Mod
This bug is one of the most common type of bugs across most types of games and its there because of how a virtual world is being programmed.
In short, its a collision detection that fails and the ground is a infinitely thin slice of texture.
Youtube Video explaining this phenomenon
As a side-note: i would wish for a ground collision detector that returns actual numbers instead of a “yes/no” binary answer, so that if a player would step through the ground, a negative number would be returned, making it possible for the game to “flip gravity” for the player until the number becomes positive. Then a failed ground collision detection wouldn’t allow players to fall through the map, but only “step into a deep puddle of nothing” before bouncing back up and continue playing.