Falling Through the Ground

There’s nothing useful in that video until 6:00 min. -to an actual resemblance of an answer. (not an attack on Aesyle, just a declarative statement)

Platform:
PC

Description:
I was going about my normal business biking to a destination when, for the first time ever, I just fell through the world. Something happened with the collision detection with the environment because all enemies nearby also fell through the ground and joined me in the insta-death ocean below.

Steps To Reproduce:
Unsure, first time this ever happened. Perhaps revisiting the location in the screenshots? I was biking on the road indicated below heading west.

Images / Videos:



Host or Client:
Host

Players in your game:
Singleplayer.

Specifications:
Intel Core i7-8750H @ 2.20GHz
16 GB RAM
NVIDIA GTX-1070 Max-Q
Samsung SSD 970 EVO 1TB


Topics about the same issue merged.

//Mod

Platform:
PS4

Description:
Terrian Hole

Location:
Archipelago Region
1315, 4120

Steps To Reproduce:
Approaching the nearby garage from the north will clip you character through the floor and into the water.
Re-spawn mechanic will then put you in an infinite loop of falling.
Attempting to move to a nearby safehouse results in the entirety of the map having no collision. And infinite falls under the map.

Host or Client:
Host

Players in your game:
Just me


As per image location… fell through terrain.

Moved posts to relevant thread.

/Mod

As pictured… selected Spawn Here for that locations safe house and just keep falling over and over.

Actually looks like a glitch, restarted and it’s not there now when fast travelling.

Moved two replies into proper topic.

//Mod

i had an incident when i kept falling through the map at (724,1176)
I HATED IT::face_with_symbols_over_mouth:

New, updated video recorded just a few days after the April Update.

1 Like

Around the safehouse at Lyesnamn, multiple clipping where you leave the safehouse and drop straight through the map, location as per attached, any door you exit out of.

Xbox. Infinite waterhole in one of these puddles.

Also, I cant take any screenshots or record anyting in this game on my xbox.

Couldn’t find it again sice it’s under grass, but i fell trough somewhere in here on PC

1 Like

Several replies moved into correct topic + corrected topic title a bit.

//Mod

Merged threads. Search next time, this is a known issue.

//Mod

This bug is one of the most common type of bugs across most types of games and its there because of how a virtual world is being programmed.

In short, its a collision detection that fails and the ground is a infinitely thin slice of texture.

Youtube Video explaining this phenomenon

As a side-note: i would wish for a ground collision detector that returns actual numbers instead of a “yes/no” binary answer, so that if a player would step through the ground, a negative number would be returned, making it possible for the game to “flip gravity” for the player until the number becomes positive. Then a failed ground collision detection wouldn’t allow players to fall through the map, but only “step into a deep puddle of nothing” before bouncing back up and continue playing.

Repeatedly falling through the ground - side issue. I can now say with certainty that the issue also affects NPCs.

  • I first encountered the problem when I tried the side mission with the destroyed truck near Arkelstorp Lighthouse. I was approaching the big bot that needs to be destroyed, repeatedly fell through the floor, and the ‘mission accomplished’ popup told me the bot was destroyed.
  • Right now, I was trying to get to a rival, started to fall, ‘rival destroyed’ message popped. I was at least 1 km away at the time, so I presume the effect has a certain radius and affects rivals, but not necessarily generic bots. Both bots were somewhat close to water, which might also influence this issue.

It fixed itself (for now) after I closed the game, and rebooted it. But I don’t know how common this is?!

Topics merged. Please use the search function next time.

This is an issue relating to the game engine, possibly physics engine as well. It’s proven difficult to fix.

//Mod