Falling Through the Ground

Machines fall too:

If you were near a Rival when this happened than you can say a quick bye bye.

1 Like

I encountered this bug moreoften lately, too, on different locations and occasions.

“Fun” fact about falling machines, it seems to have killed two of my rivals.

Fast travelled to a safe house, heard a distant boom and got the message “xxx” killed by player, a nearby rival (hunters each) had diseased. And when I stepped out to try to find the remains the falling started.
I got this two times until now. But I didn’t notice the connection between rival-death and falling through the map on the first incident.

Finally a screenshot of what’s going on - I reported this some time ago, but never got any reaction to it. Falling through the earth

I was at the safehouse at -1923.899 -3868.379 opened my map and fell through the map until I fast traveled to a place with other surfaces under me. Ended up quitting to main menu to fiximage

This is a known issue. Merged with relevant topic.

//Mod

In the bottom picture where I have circled somewhere in that area I was running towards the town and I fell Through the map. After fast traveling to the nearby safe house I couldn’t get back to the area because I kept falling through still shown on the top picture.

NEARBY SAFEHOUSE

LOC

Reply moved to proper topic.

//Mod

Platform: PC

Description: Fast traveled to the safehouse in Hastvik and ran out the right barn door

Steps To Reproduce: Unsure, though I fast traveled to get out of the portal style freefall over and over, and ran out the same door and it happened again.

Images / Videos: https://imgur.com/a/IKxpzoc - map location
https://imgur.com/a/GS3Ys5D - video of it happening

Host or Client: game is set to anyone can join, but no one was in the game but me

Players in your game: myself

Specifications:
intel I7-6700K
cpu@4.00GHz
installed ram 16.0

Same issue topics merged.

//Mod

I thought this was fixed? Also, this is my second Xbox account since my main account crashes on startup every time i try and play on it. Really hope it gets fixed soon because i have all safehouses unlocked and about 2-3 of every 5 crown gun. took me a while to build all of that up :sweat_smile:image

Same issue topics merged.

Also, do note that falling through world map isn’t only issue of GZ but with all 3D games and it is impossible to fix this kind of issue. Further info and why it can be fixed, is seen from the video in 10th reply in this topic (direct link: Falling Through the Ground).

//Mod

I wouldn’t say it’s impossible, that’s stretching it a bit. It depends on the game engine.

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Actually, no.

CPU, while very accurate at making calculations, is not 100% perfect. Same goes to the Apex Engine. And that tiny amount of imperfection in the hardware and software, is what causes this to happen.

You may invest loads of money and time to perfect the Apex Engine, where each minute step (code perfection) is a lot harder than the last one (e.g from 99.996% accuracy to 99.997% accuracy) but in the end code can’t be made 100% accurate.

Even if, somehow (in a perfect world), you can perfect the code to 100%, it still doesn’t fix the issue since the code doesn’t run on 100% accurate hardware (CPU). Perfecting a CPU is A LOT harder, costly and time consuming thing to do than perfecting the code.

But let’s say, that in a perfect world, CPU is also made 100% accurate. Thing is, to get it at that point, there have been a lot of resources spent on making perfect hardware, that the end cost for the consumer is so high, that no average consumer can ever afford it. Presenting a question: To whom the 100% accurate CPU is for?

Supercomputer? Perhaps. However, this doesn’t solve the consumer’s issue of falling through the map, even IF there would be 100% accurate hardware and software in existence.

I believe it can be corrected, but it’s probably difficult to do it and takes time.

The Hunter: Call of the Wild runs on the exact same engine, and simply does not have this issue.
I’ve clocked almost 250 hours into it now and I’ve not seen it happen once, so something can be done.
Question is what, and how.

It can be reduced, yes, but it can’t be completely eliminated.

Rather than asking what and how to do it, better question would be: Is it worthwhile to spend time and resources on a bug that happens rarely and doesn’t break the game OR is it better to address more severe issues instead (e.g save file corruption)?

I think it can. I hope it can, for the sake of improving stability of the game. For that matter I’m aware devs will always have to prioritize which bugs to fix. We don’t have a direct insight into the development process of this game but I have faith issues like these will get smoothed over eventually.

(PS4) Just encountered my first major map bug.

Going between Lilla Hammarnäs safehouse to the mission “Lost and Found” somewhere near the town just west of Bjurfqllet i started falling through the world and kept getting spawned above ground and falling through the world again over and over until i was able to select a safehouse to spawn at but now i keep falling through the ground. Gonna restart to see if this helps

This is known and has a really easy fix, just quit to main menu, then go back into game. This fixes the issue.

If it’s constantly falling, sometimes it’s tough to navigate to the menu to quit out.

Sometimes by trying to bring up the map, and fast travelling to a safehouse away from area - will put you on some solid ground where you can quit out easier and as Mark said - then go back into game.

3 replies moved to proper topic.

//Mod