Same issue topics merged.
//Mod
Same issue topics merged.
//Mod
Platform: Xbox one
**Description:**was fighting reaper in farmlands and towards end of its life I respawned at different safe house location and as I walked out of the barn door I fell repeatedly, endlessly though the map as if falling through layers of land and water (with splash audio each time). After selecting map and respawning somewhere far away it stopped, but when I returned to the battle scene the reaper had gone and had disappeared from map. All expended ammo lost too. Quite disappointing after rival farming for several hours to get the thing to spawn and gather ammo.
**Steps To Reproduce:**this has happened once before (not with reaper) but during an intense battle respawning at the same point several times then respawning somewhere else for a change.
Images / Videos:
None
Host or Client:
N/a
Players in your game: solo
Specifications:
Same issue topics merged.
//Mod
Platform: PC
Description: Falling off the world in the muskudden complex military area or the mountain above it.
Steps To Reproduce: Fast travel to muskudden port complex or närkudden then moving around Muskudden logement and around the underground port complex you fall through the map eventually into the water and you get into a loop of falling through the world and only way to get back to game is to try to fast travel while falling to try to get to another place or shutting down game.
Images / Videos:
Host or Client: Host
Players in your game: Single
Specifications:
Actually after having this issue here fast travelling to almost any location and going on “ground” makes me fall off the world.
Verifying the game files through steam fixed this for now.
After fast traveling I fall through the floor (including the machines) on PS4 it is unfixable
Another merge.
//Mod
Open the map, fast travel to Yttervik (might need to open the map a couple of times between falls). 9 times out of 10 this fixes it for me without restarting the game.
So I was at the light house safe house at Hisingafyren and went down to destroy the FNIX ground nodes at the Hisings Ferry pier, after blowing them all up, I fast travelled over to the camp safe house just along the same shore line. When there, it didn’t spawn me into the safe house but underneath it and the game kept crashing and throwing me through the map as if the ground wasn’t generated properly to be a solid state. It was a never ending cycle, I managed to fast travel to another location only to when leaving the safe house have the outside ground not be solid and I fell straight through. It’s as if I’m playing “the floor is lava” and I cannot walk anywhere but in a safe house as the ground , fields, roads are there but aren’t physically there to walk on as you just endlessly fall through. Can anyone suggest a way to fix this bug please, as the game is now unplayable even after closing down the game and refreshing it completely. Thanks
Same issue topics merged.
//Mod
While riding the bike, It jumped like typical going up a hill, instead it hit through the map. Then It retained this break for awhile I grabbed up the recorder to show what happen for a bit. Then went to the area the map terrain might be wonky.
From my speculations the bike can slip through some places under the map and then make the dirt/grass zone mesh not detect collision. After awhile did fix, Also…seems it affected my shotgun ADS to bloch my screen? So it’s 2 bugs in 1.
Reply moved to proper topic.
//Mod
Merged with main topic.
//Mod
New east farm lands terrain hole, location and map are in the vid.
Platform PC
Please note that at the time of posting this YouTube is processing the HD Version!
Not a Terrain Hole, this is a separate issue. I’ve merged this with the main topic.
Best solution if this happens is to quit to restart the session.
//Mod
I experienced falling trough the map on 2 locations.
Iboholmen castle, and infront of the watchtower on Sodra Saltholmen.
Is it possible this occured because of the new update?
Same issue topics merged.
//Mod
Hardly.
Here’s a nice video explaining this bug, if you or anyone else want to know why it happens: