There are so many weapons in so many qualities, but of course you just use the best you got… and that can happen very early.
I just thought how to give all the other weapons more use in lategame and got the idea, that weapons could have a qualitybound chance to break (just the weapon, not the attachments).
For example an AG4 could break after
- 1c: 4.000 to 6.000 shots fired
- 2c: 5.000 to 7.000 shots fired
- 3c: 7.000 to 10.000 shots fired
- 4c: 12.000 to 15.000 shots fired
- 5c: 18.000 to 23.000 shots fired
- 6c: 30.000 to 40.000 shots fired
If it’s broken, you just can recycle or drop it.
You could see its status by a live bar for each weapon in inventory, where the last percentages (chance to break) could turn red if reached.
As long as the weapon is just damaged, but not yet broken, you could be able to repair it, which resets the counter.
There would have to be new unique materials:
Weapon spareparts
If you recycle a gun, and just then, you get as additional resource some spareparts.
For example for recycling an AG4 you could get:
- 1c: 1 sparepart (AR)
- 2c: 2 spareparts (AR)
- 3c: 3 spareparts (AR)
- 4c: 4 spareparts (AR)
- 5c: 5 spareparts (AR)
- 6c: 6 spareparts (AR)
For repairing an AG4 you would need:
- 1c: 3 spareparts (AR)
- 2c: 4 spareparts (AR)
- 3c: 5 spareparts (AR)
- 4c: 6 spareparts (AR)
- 5c: 8 spareparts (AR)
- 6c: 10 spareparts (AR)
Spareparts of other classes of guns don’t fit, so recycling all your Möller PP wouldn’t help to repair your AG4. But you could recycle your AG5, AT-WAD, N16 or AI-76 for example.
Classes are
- Melee (Bat, Sledgehammer, Pitchfork)
- Handgun (MöllerPP, Klauke, Magnus, N9)
- SMG (Kpist, HP5, COM10)
- AR (AG4, AG5, AI76, AT-WAD N16)
- Rifle (Meusser, Älgstudsare, Kotenok, S21, PVG)
- Shotgun (12G, Sjöqvist)
- LMG (KVM59, KVM89, N60)
- RR (Granatgevär, RLG7, G79)
- Special (Bow, Flamethrower)
I hope I didn’t forget one…
What do you think?
Keep in mind, the values are just for example and are a matter of balancing.