I got an idea.
Here are the first results.
I’m just in lack of a 6th tier.
Any ideas? The left side of the tree is more for basedefences, the right side for baseassaults.
Edit:
I forgot to mention, that the limit of skill points has to be raised. There are currently 86 total skills. 48 skills with 38 levelups. My idea would add (currently) 22 skills. 10 more skills with 12 levelups. Currently the limit are 30 skill points, about 34%. With my new skill tree this should be raised by at least 8 to a maximum of 38 skillpoints.
At least.
Bases | ||||
---|---|---|---|---|
Left tree | Right tree | |||
1 | Ressources | LVL 1 Structures cost 10% less | Ressources | LVL 1 succesful Baseassault/Basedefence grants 10% more ressources |
LVL 2 Structures cost 15% less | LVL 2 succesful Baseassault/Basedefence grants 15% more ressources | |||
LVL 3 Structures cost 30% less | LVL 3 succesful Baseassault/Basedefence grants 30% more ressources | |||
2 | Buildlimits | LVL 1 25% more structures of type Wall | Retreat or Respawn | Grants - 1 free field radio - 1 free ammo box - 1 free field medkit per Baseassault |
LVL 2 50% more structures of type Defence | ||||
LVL 3 100% more structures of type Traps | ||||
3 | Structure Strength | LVL 1 10% more strength of structures (Basedefence) | Structure Strength | LVL 1 5% less strength of structures (Baseassault) |
LVL 2 25% more strength of structures (Basedefence) | LVL 2 10% less strength of structures (Baseassault) | |||
LVL 3 50% more strength of structures (Basedefence) | LVL 3 15% less strength of structures (Baseassault) | |||
4 | Autorepair | Own structures repair automatically after each wave (as long as you have enough ressources) | Structure Hacking | LVL 1 Hack doors (direct contact, for opening doors) |
LVL 2 Hack Spawngenerators (direct contact, for spawning friendly machines) | ||||
LVL 3 Hack Turrets (per techview, for making turrets targeting hostile machines) | ||||
5 | Specialist (Architect) | - 50% Less commandpoints needed for capturing a control point - rises Baselimit from 4/8 to 6/8 | Specialist (Pioneer) | - grants 50% more command points - rewards after succesful Baseassault with random ammo (7.62, 5.56, 9mm, HEDP, grenades, shotgun-ammo, .50 BMG) - chance for getting experimental weapon/apparel |