Feature request - skill tree "bases"

I got an idea.
Here are the first results.
I’m just in lack of a 6th tier.
Any ideas? The left side of the tree is more for basedefences, the right side for baseassaults.

Edit:
I forgot to mention, that the limit of skill points has to be raised. There are currently 86 total skills. 48 skills with 38 levelups. My idea would add (currently) 22 skills. 10 more skills with 12 levelups. Currently the limit are 30 skill points, about 34%. With my new skill tree this should be raised by at least 8 to a maximum of 38 skillpoints.

At least.

Bases
Left tree Right tree
1 Ressources LVL 1 Structures cost 10% less Ressources LVL 1 succesful Baseassault/Basedefence grants 10% more ressources
LVL 2 Structures cost 15% less LVL 2 succesful Baseassault/Basedefence grants 15% more ressources
LVL 3 Structures cost 30% less LVL 3 succesful Baseassault/Basedefence grants 30% more ressources
2 Buildlimits LVL 1 25% more structures of type Wall Retreat or Respawn Grants - 1 free field radio - 1 free ammo box - 1 free field medkit per Baseassault
LVL 2 50% more structures of type Defence
LVL 3 100% more structures of type Traps
3 Structure Strength LVL 1 10% more strength of structures (Basedefence) Structure Strength LVL 1 5% less strength of structures (Baseassault)
LVL 2 25% more strength of structures (Basedefence) LVL 2 10% less strength of structures (Baseassault)
LVL 3 50% more strength of structures (Basedefence) LVL 3 15% less strength of structures (Baseassault)
4 Autorepair Own structures repair automatically after each wave (as long as you have enough ressources) Structure Hacking LVL 1 Hack doors (direct contact, for opening doors)
LVL 2 Hack Spawngenerators (direct contact, for spawning friendly machines)
LVL 3 Hack Turrets (per techview, for making turrets targeting hostile machines)
5 Specialist (Architect) - 50% Less commandpoints needed for capturing a control point - rises Baselimit from 4/8 to 6/8 Specialist (Pioneer) - grants 50% more command points - rewards after succesful Baseassault with random ammo (7.62, 5.56, 9mm, HEDP, grenades, shotgun-ammo, .50 BMG) - chance for getting experimental weapon/apparel
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