10 more skills and being able to not force select a skill to reach another would be enough i believe.
?
Yeah, that sounds like a great combo! Perhaps now that levels go so high before the maximum, additional skill points could be purposefully harder to obtain. Keeping the difficulty scaled as players gain more skills, of course. If the skill trees allow multiple pathways to the same specializations, the first 30 can be as normal but maybe additional skill points are every 2 levels instead of every level or so ?
Would be a good way to go, just not too many points, having everything unlocked is obviously not intended by the devs.
Or what about less percentages given at each skill, but more levels that you can spend up to 5 skillpoints on each?
While I can understand your point, I do have to point out that some portions of the skill tree are a an odd mix bag, specifically reffering to the medic tree, it’s all over the place and cannot seem to really decide what it is there to do. Everything is geared to kill you as fast as possible, if not flat out kill you on the higher difficulties, and with a complete lack of UI for someone to really act as a medic…well, it looks like it was an idea that was later outdated and just hasn’t been revisited in the playable version of the game.
With the currant skills, I agree, a few more would be better. However, are we really asking the right question? Should the question be, do we need more skill points, or as Madchaser said
It is a very good point. What are we hungry for more of?
1.) More skill points with what we have already?
2.) An updated set of skill trees?
3.) More skill options added to what we have already with little to no changes to the existing skills available?
4.) The option to freely pick and reject what we do and don’t want in the currant skill trees?
5.) A mixture of some or all of the above?
You make a very good point, but there is far more to it and yet there is also something important to remember here. While we may have a strong desire to see a change in one way or another, we need to keep in mind not to stomp all over the things that exist already, because those were someone’s idea at one point, the team worked hard to turn that idea into a reality, and while change can be a good thing, we want to do it in the right way. Besides, we don’t want to demand too strongly that they change the system, because change may destroy everything about your build and how you play. Change is rarely anything less then somewhat painful, so as we try to propose new ideas, and point out the potential of those ideas, always try to keep that in mind. Through mutual respect we can help the studio and devs flourish and along the way we might get some shiny new toy.
Then again, I’m exhausted, and probably am speaking in gibberish.
Well spoken.
I once made a suggestion for another skill tree:
With a little additional rework of the current skills (for example less percentages on each but more levels to spend skill points at) there could be more skill points in total.
By stretching the skill point reward from every level to for example every second level they could easily stretch the finalization of the skill tree over a large amount of skill levels.
For me it’s not a problem to spend a skill point on something I never need to use or I never wanted just to become able to get what I want.
There are many many examples from real life, too. If you want to become a master of programming you need to study maths as well, even if you’ll never need it anymore.
Many other skill trees in many other games work the same way. If you want a special skill you have to spend points on many less important skills, too.
Perhaps we are looking at this through too narrow of a scope. For example, having the ability to level up our affinity with various weapons, tools and devices.
Here’s a few ideas
After using 500 explosive gas cans to destroy FNIX walls, explosive gas cans gain +10% damage or radius to environmental objects
After killing 500 machines with more than 3 armor points broken, damage against armor is increased by 5%
After killing 250 machines with more than 3 components destroyed, damage against components is increased by 2.5%
After using EMP weapons to disable 400 machines, radius of EMP weapons increased by 5%
After crafting 1000 items, crafting will have a 2-5% chance to craft 2x the item you are crafting due to your experience and efficiency
After breaking down 500 items, gain a 2-5% chance to get 2x the resources due to your experience and efficiency
Leave them as passive items that we can acquire through work or through some sort of bounty system like what State of Decay 2 uses.
Only played the 1st State of Decay, but that sounds good!.
Honestly i use the stamina, health and backpack skills from survival, none from support a few from tech and others from combat, having 10 more skill points would make things the way i always wanted since 2019.
Thats me, others i dont know.
PS: Yes even if I played this on PC i could use trainers and cheat i know, but thats not the same thing and not what i want.
Well these days with the ammo drops, there really isn’t a need for it. Plus the availability of resources available through the avenue of killing the FNIX bases or defending assaults is so quick and easy to do that the resources are there for anyone willing to put in 20 minutes work
I never said or implicated resources gathering as an issue.
Ive been playing it since October 2019, there was not that much ammo back then, and not many weapons, it sure was a “scary” experience back then.
No, no, wasn’t criticizing you at all, was just pointing out that there really wasn’t a neccessity for that stuff anymore. Sorry if it came across that way
As far as it being a scary experience, it really wasn’t that bad. Personally I just used the stealth system and ran away like an Olympian champion while screaming like a school girl
I meant, that it actually was realistic, low ammo, too many robots, easily dying.
Now its like call of duty or any level in a shooter, you go from A to B and terminate every enemy, its still a lot of fun, just not that dangerous.
PS: anyway this is getting out of topic.
- More skill points
- Free choosing in the Skill Tree
hell nah! more skill points? brother of hell you saying? you gonna have to wait until some few more new robots got realesed, that are hard to kill and then more skill points needs to be added. because if we get it now it will cause to make the game even easier for max gear players! ( and that makes people go offline for months until new robots get added. )
( the first few words i sayed sounds offensive and i know that it just got me thinking thats the best way for me to say something. )
I understand what you say, I just wanted to have less recoil and better gun handling, those are some of the very few skills im missing, thats why i asked for 10 more, would be enough
Im very happy about the rest of the skills i choose.
PS: No prob bro most of us are here because we love this game and whish to improve it
Total skill tree revamp would be preferred, but while waiting for that, more skill points would be nice. On my current build, which I’m quite happy with, I’m missing Reload Speed, and reloading without it sure is slow as f***.
When they redo the skill tree, which I’m sure they will, I hope they get rid of useless trash like Inquisitive mind, Spotting Intel level 2, Commando (in current form) and so on, or at the very least alllow us to skip those skills in order to get to the other skills after.
Indeed, i had to choose inquisitive mind to get other skills.
Its very idiotic the way the skill tree is.
While the game itself changed that much, the skill tree never (as long as I play) changed, got improvements (except the ability to reset the skill points) or expansions.
I think we all agree that it needs an update. It should has been updated with every large game-update, but it wasn’t. Instead we got new weapons, crafting, map revamps, a new enemy faction, motorbikes, the weapon-wheel, basebuilding and many more.
Although there is many more we wish to get (new island, new missions,…), now the time is right to get a new skill tree.
The only thing is… If they completly redo the skill tree, what should happen with our existing skills and skill points? I think that could be hard to realize.
While I also feel it should have gotten an update, I also understand that there is a method to balancing a game like this. It takes a level of patience that I don’t have, and while I may throw some ideas into the hat, I have to give credit to those who do have the zen super powers to get it done. Seriously, to tune something like that, it’s a long and pain staking process. You can always tell when a game has had it done quickly, the quality is crap and there’s always a meta build cough Division and Division 2 cough
The problem with that is it makes everything else useless, with the exception of the meta build. Another thing to keep in mind when criticizing the work of the people who put in the time to make the attempt at balancing a game, no matter how much time they take, or how well they believe they did, there will always be someone who isn’t happy.
If this is you, and you are unhappy, always remember to reply in the best possible way, with respect. While things are broken here and there, and we’ve had our fair share of issues, these are people who work their butts off. If you’ve ever worked on anything even remotely close, you’ll also know that you can never fulfill everyone’s dreams, you can only do your best.
I made the mistake of resetting my skill points and forgot to add lock picking skill back and I’m a long ways from leveling up so I’m kinda screwed until I get more uranium