Fix Or Fail... Its up to you

We need patch asap on ps4

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I agree with nearly everything Runner has said here, with these additions:

Loot: There’s too little too much! That is: why have 5 back packs with 2 bullets in each instead of one back pack with 10 bullets? There should be fewer items to search with more in them.
The looting needs to be consistent with the amount of storage you have. You should be able to expand your back pack further - maybe by finding other bigger packs in the world, or by adding smaller pouches to your belt or something.
Some things need to be more stackable in the inventory. 5 flares per slot?

Models: A bit more variation would really be welcome. Especially in the interiors.
It’s possible the devs will open up the unenterable buildings later - this has happened in the Hunter:CotW where the lodges were all blocks to start with. But yeah, it’d be great to have a few different types of buidlings: shops, offices etc.
Oh And the Safehouses should be SAFE once you’ve gained them! Not have respawning enemies outside every time you fast travel there.

Enemies: I feel some of the enemies are far too agile. The Hunters can leap and turn 180 in mid-air. Surely a big, heavy, metal object couldn’t do this? What the heck are they using for power? And yes, SORT the tracking/phasing through walls thing.

Audio: The only gripe I have about the audio is the footsteps are too ā€œthumpyā€. I run over grass and my feet go ā€œhhud, thud, thudā€ as though I’m the size of an elephant. I get that you want to indicate that the sound of my footsteps (paricularly when running) can alert the enemy, but this is ridiculous!

The Emptiness: Is great. Leave it that way. No NPCs. Some small critters would be great though, beside the birds.

To be clear: I love the game, and I think the devs are doing a great job so far. I simply wish to make the game better for everyone.

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Some notes on the loot: I also agree there is far too much. Too many bullets everywhere all the time. For me, the biggest thing that breaks immersion as far looting goes is when during multiplayer we can all loot the same container and it’s different for all of us.I understand it gives everyone on the team a chance to loot everything but it would add so much more to the immersion and the cooperation to have to decide who gets to loot what, swapping items out with each other between whoever is sniper to whoever is assault or medic perhaps. That’s my biggest gripe with loot.

Models: I agree, more internal variation would be nice. The exteriors, in my opinion, are solid (no pun intended). It would be nice to have the buildings you can’t enter opened up, like some of the restaurants and such. @Sharon Glad to hear that CotW was similar and the lodges were eventually opened up, that gives me hope there :slight_smile:. Shops and offices would be nice, maybe a doctors in the town or city, and various other necessities that would be there.

Safe house: Should be safe, I agree with this one.

@Sharon I would think with a proper hydraulic system those bots could potentially make some crazy jumps irl :stuck_out_tongue:

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10000% agree. They need to step up their game

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love ur game. U guys did a great job. Can’t wait to see it get better.
Thank you.

THEY DO JUMP hunters ( transformer ) Jumped on to balcony of the house i was in and murdered me and me buddy , good job i was wearing me brown pants :rofl:

Here’s a little video. I snuck into a bunker, yet somehow a hunter and multiple dogs were trying to shoot me through the ground and bunker walls. Instantly gave me a headache :slight_smile:

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I agree with most of the OP here. I think some points are overly harsh, but not wrong either.

If this were an early access game, I’d be ok with most of those points because the game would be a work in progress. How the hell this got released as a final version with so many game-breaking issues is mind-boggling.

Small bugs that are annoyances or rarely seen / hard to find, I can understand. But these aren’t small, random, or hard to find. These bugs are in your face and game breaking. It makes the game unplayable in come cases as it breaks story progression completely.

Overall, I quite enjoy the game, but it seems every time the pace picks up and I start really having fun, some new game breaking bug rears its head preventing me from progressing further.

And I’m 100% in agreement of the reuse of assets being overdone. There’s only so many times you can see the same 3 cars, 2 barns and 5 houses before being bored to tears. Sure, reuse assets. That’s the way it’s done. But how about creating more base assets to add some variety? The biggest disappointment was arriving at a new town / settlement / farm and seeing a building we haven’t seen before, thinking ā€œHey, that building looks like it could be important!ā€, only to discover that it’s nothing but a static set piece that can’t be interacted with. And the ones that can be explored are the same ones we’ve seen dozens of times before, packed with worthless loot that we don’t need. It makes it look like all of Sweden shopped their houses as IKEA vs being a true, varied world.

At the very least though, I’m hoping the major bugs get sorted shortly. I’d love to be able to continue playing, but as it stands, there’s no way I can continue with my mission log bugged out. And when I play with other friends, the host is the only one that gets ammo drops. Guests get nothing. Makes it hard to play coop when no one player has any ammo.

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[quote=ā€œmetafish, post:10, topic:13428ā€]
Some notes on the loot: I also agree there is far too much. Too many bullets everywhere all the time. [/quote]

You seem to be lucky there. In any coop game I’ve played so far, the only person that gets ammo in loot drop is the host. Guests get nothing other than .32 ACP and bird shot.

All fair and valid feedback, however, people do need to take in to account that the team developing this is really small. It’s not a AAA game, it’s just fractionally more than an indie game studio wise, and imo they have done amazingly well at turning out this game. Yes there are issues and bugs, but given the studio size, it’s still impressive given AAA developers like Bethesda and Bioware haven’t exactly done any better of late, and I’d far rather play Gen 0 than Fallout 74 or ANTHEM right now.

I think if we give them some time, and more of this very fair and politely worded feedback, then all of these issues will be things that get fixed. I do think a few people do need to remember that there is a human on the other end of these messages however. (Not here, but in other threads).

Hopefully we can get more people on the forums here who are like you guys and actually take the time to provide comprehensive feedback, and then we will have not just a fun sandbox to play in, but a great game (after a few updates).

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I agree with a lot of that for sure, but I don’t regret buying the game at ALL. I still get angry seeing PUBG on my games list however :sob: I love the game but it badly needs more house and bunker variety 1000%. When you don’t have people to play with and most people kick you for joining or leave after 5 minutes of joining you, it gets so old seeing the same things by yourself all the time!

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Thanks for joining the conversation everyone. I am glad i am not alone in my criticism. One thing that bothers me is the argument that the dev team is small. Thats fine, small dev teams can do great things. Early Access? no problem, they can work on the fixes as intended by the title ā€˜Early Access’ and we are happy to be a part of the grind. But like i said before, a FULLY RELEASED game shouldn’t have half of these issues. Small dev team or not, thats the major problem here.

My points may seem a little harsh to some, but i think they are justified. I really would like to see this game succeed, or at a very least become playable so i can finish it.

I will be patiently waiting for a response from the dev team about what they intend to fix, if anything.

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They posted a bug fixes list yesterday, some like 200+ bugs being worked on right now.

Can you share the link to this list of bug fixes @DyingSyn? I’ve searched and haven’t found anything other than the short list of known issues that was posted some time ago.

Letter from the Development Team - April 5th I believe? Also, I don’t know if you’ve gotten the perk that lets you find more ammo while looting but that helped me find a LOT more ammo :exploding_head: generally more than I even want to try and organize lol.

I guess it wasn’t yesterday, more like couple days ago!

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Hence why it was only $40, not a full release imo. And normally games with tons of bugs from the getgo tend to have quite a lot of content and multiple occurances at once. The last game I played with a game breaking glitch was Fallout 4, which was arguably larger, with more interactive objects, NPCs, and mechanics, but with respect to Avalanche, Bethesda has a larger team but crap old engine.

I do think there was quite a bit of cookie cutting, for example, in ALL 3 lighthouses there is a toolbox in the second window on your way up the stairs…with absolutely NO way to reach it. Again, all 3 lighthouses. Small team or not, like you said, small things like this, and enemies phasing through walls - all rudimentary matters.

I would have easily paid full price for this if the game weren’t as barren, sucked CPU usage for size and graphics that could have easily been scaled down to a smaller sandbox. Why do I need to run 20 minutes to get to the nearest safehouse?

Part of me wants to give the benefit of the doubt, but then my trophy hunting side is screaming laziness and huge oversight considering that basic programming for those base functions are lacking. PC had the issue with mouse from launch, and the consoles have slow input. Why do I need to push triangle 4 times to get this guy to properly pull out his sniper rifle as I’m getting flanked by 2 harvesters that spawned on top of me?

Absolutly, $40 is not a bad price for an early access title being that it will be continually updated and polished before its full release. If Avalance is going to claim Full Release status to push the game to more platforms then they have to be ready for our criticism, and i hope they have had many conversations on how to salvage this mess up.

I could sit here and make comparisons all day about other early access titles that most likely would have failed (as GZ has done) IF they pushed a Full Release before even actually testing their game properly.

Still, the game COULD be really fun IF it was actually playable for more than 10 hours / had actual content that isn’t handed to you in the first 3 hours. Changing the overall difficulty and color of enemies is not actual content.

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I had 3 teleport themselves into the upper floor of a barn last night all doors were closed & the barn didn’t even have a ramp also I was facing the the stairs and they didn’t come in that way

The closest I have ever come to a rage quit

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I mean I got 28 hours in so far and only like 1/4 of the map unlocked and I’m still having fun lol. Plus I don’t think having issues at launch or bad steam reviews is failing, as some of the biggest games have BOTH of those?

And lets be honest, if it were ā€œearly accessā€ people would still be saying the EXACT same things. I don’t care WHAT it’s labeled, if it’s getting fixed then I’M HAPPY to wait!

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Inventory management is tedious and takes too much away from valuable playing time.